This is Tionisle station control, how may we be of service?
I'll have 20 cannisters of computers, 12 of luxuries, 3 machinery and... a cascade mine as well please.
Can you confirm the last item please Sir?
A quirium cascade mine.
...Mines are not available at this station Sir.
Fine, fit me a rear military laser then.
Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.
...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?
This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.
Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.
...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.
Pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything.
Not any more..
GalCop doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons.
If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average Jameson's comfort zone in order to get it.
Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale.
Tech level restrictions remain however and so some items will now be much rarer.
(edited list for v. 1.1)
- Democracies
ECM, shield boosters - Confederacies
pulse lasers, military shield enhancement - Communist States
missiles, multi-targeting system, target system memory expansion - Dictatorships
beam lasers, scanner targeting enhancement - Multi-Governments
military lasers, integrated targeting system - Feudal States
ecm hardened missile, quirium cascade mine - Anarchies
energy bomb (...if installed )
'Advantages':
Trims the often 3+ page f3 screen down to something more manageable in many systems
Closer to typical risk/reward behaviour for game design
Prevents 'iron-assing' in the safer systems
To Do?:
Compatibility with other equipment altering oxps
Possibly add counterbalace whereby some equipment only avalable in safer systems
Incorporate relevant oxp equipment items
Now available from the in-game manager.
Hope it's of interest.