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by Commander McLane
Mon Jan 20, 2014 1:30 pm
Forum: Fiction
Topic: Elite : Reclamation (Novel)
Replies: 438
Views: 164946

Re: Elite : Reclamation (Novel)

Congratulations, Drew! This is really good news. :D
by Commander McLane
Sun Jan 19, 2014 8:58 pm
Forum: Discussion
Topic: Hosting site for oxz files
Replies: 63
Views: 27929

Re: Hosting site for oxz files

The Elite Wiki itself can host download files, however there's a file size limit of 2MB, which makes it impractical for OXZs containing more than a few small texture files.
by Commander McLane
Fri Jan 17, 2014 1:35 pm
Forum: Expansion Pack
Topic: [CLOSED]BIG ship pilots needed!
Replies: 17
Views: 6082

Re: BIG ship pilots needed!

Smivs wrote:
Aw! Certainly doesn't look too lethal. :)
Rather the opposite, in a year or so. :mrgreen:
by Commander McLane
Thu Jan 16, 2014 10:57 pm
Forum: Discussion
Topic: Text editor/save file help
Replies: 7
Views: 4266

Re: Text editor/save file help

If you're on Windows, Wordpad is fine as a text editor. Do not use Notepad. Notepad++ is fine, and freeware.

Your problem sounds as if it could have been caused by some combination of OXPs. Could you post the first part of your latest.log, where your installed OXPs are listed?
by Commander McLane
Thu Jan 16, 2014 10:41 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 202
Views: 160594

Re: [UPDATED RELEASE 16-01-2014] Superhub V1.5.oxp

One issue remains: the position of the Superhub is still random, which means that it will be in a different direction and distance from the main station each time you return to the system. Do you want to keep this behaviour? If not, you could replace all the Math.random() inside the this.spawnHub -f...
by Commander McLane
Wed Jan 15, 2014 10:29 am
Forum: Suggestion Box
Topic: Basic game environment stats
Replies: 7
Views: 4565

Re: Basic game environment stats

The information is also completely available on the Oolite Reference Sheet (page 3, both), which (I believe) is nowadays even shipped together with the game. Thus it shouldn't be hard to come by.
by Commander McLane
Tue Jan 14, 2014 1:52 pm
Forum: Expansion Pack
Topic: WonderWorm
Replies: 65
Views: 32108

Re: WonderWorm

Smivs wrote:
Die VunderVurm!
Fixed that for you. :P
by Commander McLane
Sun Jan 12, 2014 5:16 pm
Forum: Expansion Pack
Topic: [RELEASE:] Riredi (ambience OXP)
Replies: 33
Views: 19310

Re: [RELEASE:] Riredi (ambience OXP)

Captain Beatnik wrote:
The model is based on a truncated octahedron. As far as I can see this Archimedean solid has not been used as basis for a oolite-station yet
Not for a station, but those who have played through Cataclysm OXP will maybe remember the shape. Only a little BIGGER! :wink:
by Commander McLane
Sun Jan 12, 2014 4:48 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231843

Re: [RELEASE] Towbar OXP v0.96

Norby wrote:
My son is designed a towbar equipped tugship with his 3D modelling tool: ;)
:thumbsup: :mrgreen:
by Commander McLane
Sat Jan 11, 2014 8:48 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 27632

Re: Help us make Oolite more immersive!

Perhaps an idea for an OXP: what if one could buy that on the black market? For some bunch of credits one could view a snapshot of the market prices in a system BUT no guarantee it is "fresh". Sounds like a great idea! Technically, the whole market (which included the prices) is only gene...
by Commander McLane
Fri Jan 10, 2014 8:59 am
Forum: Expansion Pack
Topic: [Release] Rescue Stations
Replies: 115
Views: 93456

Re: [WIP] Rescue Stations Facelift 0.3

Keeper wrote:
Note that half the station is black because of a typo in the shipdata-overrides.plist on line 296. You have "wight_wing" instead of "right_wing".
Seems like a case of Elmuh Fudd Syndwome. :mrgreen:
by Commander McLane
Thu Jan 09, 2014 11:04 pm
Forum: Discussion
Topic: Help us make Oolite more immersive!
Replies: 67
Views: 27632

Re: Help us make Oolite more immersive!

2 - current implementation - only several cases impact on legal status - attack viper - attack station - attack buoy - attack any ship with Clean status near the station - attack any ship with Clean status when some vipers are on the radar Actually, there's only one case, and it's quite simple: - a...
by Commander McLane
Thu Jan 09, 2014 1:08 pm
Forum: Expansion Pack
Topic: I need help with the Star Wars Ships oxp
Replies: 11
Views: 4845

Re: I need help with the Star Wars Ships oxp

Funny how things like this happen when there is no standardized scale ... Nope. Things like this happen when ship designers ignore the standardized scale (which may happen out of ignorance, or even willfully; one never knows). The standardized scale is (and was already in 2006) given through the si...
by Commander McLane
Thu Jan 09, 2014 12:51 pm
Forum: Expansion Pack
Topic: Cataclysm.oxp (1.1) now available
Replies: 80
Views: 27644

Re: Cataclysm.oxp (1.1) now available

Hi Falcon777, the OXP is also broken in itself, because I've never gotten around to updating it to make it work with the most recent versions of Oolite. I think there aren't even that many fixes needed to make it work somehow (some scripting commands are no longer understood by Oolite and need to be...
by Commander McLane
Tue Jan 07, 2014 1:38 pm
Forum: Discussion
Topic: About parallax, off-centre viewpoints and weapons, again!
Replies: 7
Views: 2642

Re: About parallax, off-centre viewpoints and weapons, again

I think the answer is much more simple: just the normal view distortion that you get in every view. The same one that lets a planet or sun appear to be elongated and stretched when it's close to the screen border.