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by Cmdr. Maegil
Sun Jan 15, 2012 11:37 pm
Forum: Expansion Pack
Topic: Released - the Cobra Mark III-XT
Replies: 65
Views: 38660

Re: Released - the Cobra Mark III-XT

The maiden voyage of my brand new Cobra mk.3 XT! Granted, the reason I left my Cobra Courier is due to OXP's. To be frank, Random Hits and Galactic Navy are both CONSIDERABLY harder then the standard game. To the point where all of the stock ships are completely outclassed as you progress. IMO, it'...
by Cmdr. Maegil
Sat Jan 14, 2012 3:31 pm
Forum: Suggestion Box
Topic: Christening our ship with a personal name..
Replies: 30
Views: 9871

Re: Christening our metalic coffin

{ "cobra3-trader" = (...) weapon_position_starboard = "40.0 2.17 -4.33"; }; "display_name" = "Ulster Dawn"; }; } Now.. I think I have one too many wee symbols in the script, but that is fixable.. I think it should be like this, but I could be wrong... weapon_...
by Cmdr. Maegil
Sat Jan 14, 2012 3:15 pm
Forum: Discussion
Topic: Observation on equipment energy requirements
Replies: 21
Views: 5951

Re: Observation on equipment energy requirements

But it says that military lasers are twice as effective as beam lasers which slice through 410mm FL metal. Unfortunately, further information is classified. When you want numbers you can look around line 4000 in the code for the playerEntity. It says: switch (currentWeapon) (...) } So the energy fo...
by Cmdr. Maegil
Sat Jan 14, 2012 1:09 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781929

Re: Reporting spam

* *
pync-irriz
https://bb.oolite.space/memberlist.php?m ... le&u=17994

SwishKa-shink <thud>

/me ogles suspectingly at PedoBear BedoPearrr (https://bb.oolite.space/memberlist.php?m ... le&u=17993)
by Cmdr. Maegil
Sat Jan 14, 2012 11:37 am
Forum: Discussion
Topic: Reliving my past
Replies: 39
Views: 8284

Re: Reliving my past

maik wrote:
And no serious commander's cabin is complete without a [wiki]Beer Cooler[/wiki].
I'll attest to that! :lol:
by Cmdr. Maegil
Fri Jan 13, 2012 5:29 pm
Forum: Discussion
Topic: Laser overheating, yawn ;)
Replies: 18
Views: 4375

Re: Laser overheating, yawn ;)

It could be improved (pseudo-code-ish as I haven't had time to look at the code, but weapon_temp_per_shot must be retrievable from somewhere): For the military laser the heat-up per shot is 8. The highest heating up is the mining laser with 10 per shot. So when setting the cut-off at 85% the temper...
by Cmdr. Maegil
Thu Jan 12, 2012 3:43 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781929

Re: Reporting spam

by Cmdr. Maegil
Thu Jan 12, 2012 12:19 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 781929

Re: Reporting spam

*

cymbaltahlp
https://bb.oolite.space/memberlist.php?m ... le&u=17937

Spammy name, and bothered to give his age, but not interests, location, etc..
by Cmdr. Maegil
Thu Jan 12, 2012 7:19 am
Forum: Discussion
Topic: Crosshair alignment
Replies: 9
Views: 2466

Re: Crosshair alignment

Hi, jonboy, welcome to the Friendliest Board This Side of Riedquat! To eliminate parallax, you have to align the laser with the view, and that'll require a quick bit of hacking - nothing complicated, really, it's simple enough that even I can do it... But remember, always make a copy of the file you...
by Cmdr. Maegil
Wed Jan 11, 2012 10:09 pm
Forum: Expansion Pack
Topic: Sugestion for a new Docking AI
Replies: 27
Views: 6207

Re: Sugestion for a new Docking AI

Currently ships go through waypoints, not racing points; but I think the underlying mechanism of racing points is waypoints anyway.(...) For me the main slowdown factor is that NPCs come to a virtual standstill at every waypoint. If that could be changed, and perhaps their speed factor be raised, d...
by Cmdr. Maegil
Wed Jan 11, 2012 5:39 pm
Forum: Expansion Pack
Topic: Sugestion for a new Docking AI
Replies: 27
Views: 6207

Sugestion for a new Docking AI

Everybody agrees the current docking AI is flawed. and something should be done about it... I'm not good enough to code this, but I have a rough idea to improve it that might just work in the right hands. If put in practice, it could allow for fluid and speedy autopilot approaches. 1) set destinatio...
by Cmdr. Maegil
Wed Jan 11, 2012 3:40 pm
Forum: Suggestion Box
Topic: An ability to roll back the clock.
Replies: 7
Views: 3429

Re: An ability to role back the clock.

Subject: An ability to role back the clock.
ulaidian wrote:
Same here.. I genuinely never noticed that with the 'save anywhere' oxp.. so when I have docked in such and such a place, the clock is still rolling?
The 'save anywhere' bug that eats up time is explained in this post.
by Cmdr. Maegil
Wed Jan 11, 2012 12:03 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380897

Re: The Shipyard at the End of the Ooniverse. Modeller's b

I need a singularity . Doesn't Cap'n Murphy's Escape Pod Locator's beacon do something similar to what you want? That's perfect - it's precisely the kind of entity I needed, and it even includes much of the code required for my purposes. Thanks for all the answers; if my plans go well, soon I'll ha...
by Cmdr. Maegil
Tue Jan 10, 2012 9:27 pm
Forum: Discussion
Topic: Oops. I sold the cargo I was meant to deliver.
Replies: 22
Views: 11028

Re: Oops. I sold the cargo I was meant to deliver.

I used to have a spotless reputation, but suddenly started to mysteriously miss long haul contracts - while still very far away... Eventually I got wise to the Save Anywhere bug that ate up time, but by then I was only doing opportunistic short hauls.? save anywhere bug that ate up time. ? AFAIK, d...
by Cmdr. Maegil
Tue Jan 10, 2012 9:14 pm
Forum: Expansion Pack
Topic: The Shipyard at the End of the Ooniverse. Modeller's bit.
Replies: 357
Views: 380897

Re: The Shipyard at the End of the Ooniverse. Modeller's b

I have a kind of a ridiculous request: I need a singularity . Not an event horizon like in a black hole, but something smaller than a dot, or a pixel, or a quark - what I really want is an immaterial 1D model... ...but then again, there's the difference between the ideal and the possible, meaning th...