Search found 6132 matches

by Cholmondely
Thu Jun 26, 2025 11:03 am
Forum: Discussion
Topic: The Gateway Device - Oolite forever
Replies: 25
Views: 14906

Re: The Gateway Device - Oolite forever

another_commander wrote: Tue Dec 26, 2023 8:46 pm
Cholmondely wrote: Tue Dec 26, 2023 8:14 pm
Any chance of seeing this one?
No, we moved away from procedural galaxy generation a long time ago and the g9 idea depended on it,
But for those who still run 1.77.1 ... ? (and there are those who do)
by Cholmondely
Thu Jun 26, 2025 9:21 am
Forum: Discussion
Topic: It's a sad day... *sniff*
Replies: 14
Views: 4583

Re:

another_commander wrote: Thu Dec 20, 2007 1:58 pm
You can basically create a save file by writing it up...

Information that will be needed is:
Commander name, present system and galaxy, amount of credits, weaponry available, amount of kills, ship type. That should be enough, I guess.
Is this still true? Just these and nothing else?
by Cholmondely
Thu Jun 26, 2025 12:58 am
Forum: Expansion Pack
Topic: Personalities.oxp
Replies: 197
Views: 90707

Re: Personalities.oxp

I've been getting what I at least assume is a bug in this OXP - if I jump systems when a personality NPC is around and a different personality NPC spawns, they're now using the previous one's comms lines. E.g. I encounter Hesperus in one system, do a witchjump, and in the next system there's Aegidi...
by Cholmondely
Wed Jun 25, 2025 6:46 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90076

Re: Planetfall 2.0 (apparently)

Sorry. So, if I understand you correctly, somebody with the knowledge could rejig the OXP to use Javascript to differentiate between the two. And thus not switch if one were at too low an altitude (and also not forgetting to comment out the original switchers ("alert_conditions=" ?) in th...
by Cholmondely
Wed Jun 25, 2025 4:16 pm
Forum: Expansion Pack
Topic: RELEASED TODAY: Famous Planets OXP
Replies: 72
Views: 52771

Re: RELEASED TODAY: Famous Planets OXP

Version 3.0 now out! 1) Spelling mistakes fixed! 2) Several G1 systems now added (Ceesxe, Teorge etc .) 3) G7 system descriptions now appear in G7 rather than G8! 4) Planetfall2 Landing sites now named for G1 (based on the lore) Get it here ----> https://wiki.alioth.net/index.php/File:Oolite.oxp.Pa...
by Cholmondely
Wed Jun 25, 2025 3:27 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90076

Re: Planetfall 2.0 (apparently)

Speaking of passengers, I think the Taxi Galactica OXP doesn't quite understand how Planetfall 2.0 handles on-planet locations; I just saw someone wanting to book a trip to the same planet they were boarding from, without specifying the landing site. The only OXP which really uses Planetfall 2.0 is...
by Cholmondely
Wed Jun 25, 2025 11:14 am
Forum: Discussion
Topic: Oolite Darwin Awards
Replies: 284
Views: 182953

Re: Oolite Darwin Awards

Why don't you post the bit of your Latest.log where it lists world-scripts loaded? :shock: Interesting. Can I ask why? I have a reasonably good knowledge of our OXPs, but not the world scripts. Do any of us have a reasonably good knowledge of the world scripts - or do you think that one of the name...
by Cholmondely
Wed Jun 25, 2025 8:40 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90076

Re: Planetfall 2.0 (apparently)

OK, PlanetFall2 updates incoming! First, there's been a tweak to some of the images in the Resources pack, so that's been updated and bumped to version 1.1 Next, the main PlanetFall 2 pack. The short version of the update is: - Added a "turbulence impact scale" option so the effect of tur...
by Cholmondely
Wed Jun 25, 2025 6:48 am
Forum: Discussion
Topic: Oolite Darwin Awards
Replies: 284
Views: 182953

Re: Oolite Darwin Awards

I seem to recall vaguely that the Life in the Frontier OXP (or similar?) presented the possibility to go to the gym when docked at a station in order to maintain the pilot's health... Yes, indeed. LitF provides a role-playing infrastructure with health, sickness, strength, another reputation schema...
by Cholmondely
Wed Jun 25, 2025 12:00 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 221
Views: 175314

Re: Additional Planets SR.oxp

I find that with Killer Wolf's Nephthys station OXP loaded, that one always appears at Lave. It has an extra market. Also the new Imperial Astrofactory OXP adds a Revolutionary Astrofarm at Lave (Stranger's World places it in the middle of nowhere, but that is another matter :cry:). So in my game, t...
by Cholmondely
Tue Jun 24, 2025 11:53 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90076

Re: Planetfall 2.0 (apparently)

Why are the markets all disabled by default, by the way? I couldn't work out a "best" default, given these markets are so close to the main station. My thoughts, if I'm pushed reluctantly into lore, are that the main station is where cargo is offered to traders. Planetary markets are off ...
by Cholmondely
Tue Jun 24, 2025 4:11 pm
Forum: Expansion Pack
Topic: Slower planet rotation?
Replies: 12
Views: 2822

Re: Slower planet rotation?

another_commander wrote: Tue Jun 24, 2025 3:35 pm
Can't Bicornis post here? I have already activated his account.
Thank you for doing so. But he'd implied that he wished to post something else. I just wanted to pass on his other positive feedback.
by Cholmondely
Tue Jun 24, 2025 4:09 pm
Forum: Discussion
Topic: Oolite Darwin Awards
Replies: 284
Views: 182953

Re: Oolite Darwin Awards

Not sure if this is the right place for this, but anyways... I was jumping in a "Tester Iron Ass" from G1 Tiraor to Onrira (14 jumps). Using the cheat oxp "Long Range Scanner" which lets you whizz along. Around Encereso a message popped up that I was suffering from some sort of s...
by Cholmondely
Tue Jun 24, 2025 1:23 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (apparently)
Replies: 472
Views: 90076

Re: Planetfall 2.0 (apparently)

2) And, at a later stage, if I want landing at Larais to be suffused in an orange fog with no visibility... Again, not at the moment. However, I've already got a system whereby night-side landings have a dark-blue filter applied to the normal visuals. There might be a way I can allow for customisat...