Search found 1397 matches
- Wed Jul 15, 2015 8:26 pm
- Forum: Discussion
- Topic: I'm Still Alive!!!
- Replies: 10
- Views: 13233
I'm Still Alive!!!
I've got about 20 pages of posts to read through before I am up to speed on the state of oolite. Question is this: Am I still needed? Looks like a lot of areas have been enhanced to make requiring a workaround in the oxp no longer necessary, which is my speciality. The last 2 years I decided to isol...
- Fri Feb 01, 2013 5:00 pm
- Forum: Discussion
- Topic: Guard your love for food blenders, human poet-cat!
- Replies: 29
- Views: 15285
Re: Guard your love for food blenders, human poet-cat!
submersible wrote:Of course there can be too much of a good thing. Here is a quick test oxp which adds more curses and will say one to the console every 5 seconds.
http://swarm.perlide.org/static/Thargoi ... es.oxp.zip
Thanks for that submersible.
- Fri Feb 01, 2013 4:41 pm
- Forum: Outworld
- Topic: Local boy does well...
- Replies: 28
- Views: 15993
Re: Local boy does well...
Good job!
- Wed Jan 30, 2013 3:59 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
Just a heads up to the devs that 1.77 materials has some issues. If you have a working-enough OXP to be able to demonstrate the bug, then if you PM me a download link for it I can try to figure out what's going on. Allright, there are some loose ends to tie up first but I'll see if I can get you so...
- Wed Jan 23, 2013 4:45 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
Just a heads up to the devs that 1.77 materials has some issues. If you have a working-enough OXP to be able to demonstrate the bug, then if you PM me a download link for it I can try to figure out what's going on. Allright, there are some loose ends to tie up first but I'll see if I can get you so...
- Wed Jan 23, 2013 4:37 pm
- Forum: Expansion Pack
- Topic: CustomShips.oxp(COMING SOON!)
- Replies: 7
- Views: 6911
Re: CustomShips.oxp(COMING SOON!)
Progress report... I have finished the conversion of the core ships to allow for the ability to control the paint job on a face by face basis. As of last night all the ships now have damageable paint that scorches and any errors in the conversion process have been debugged up to this point. In testi...
- Wed Jan 23, 2013 4:20 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
It would seem there are still problems with the materials in oolite 1.77. Currently, the only reliable way to make my customships oxp random paintjobs work is with a "" diffuse_map. It may be a hardware issue, but I suspect not as something that was changed just prior to the release of 1.7...
- Wed Jan 23, 2013 3:38 pm
- Forum: Expansion Pack
- Topic: [RELEASE] CRR-HUD
- Replies: 18
- Views: 21464
Re: [RELEASE] CRR-HUD
Thanks for the workaround cim. The last 2 weeks have tested a number of huds and found that many of my hud concepts and about half of Captain Beatnik's huds were affected by the bug with n_bars in 1.77.
- Sat Jan 05, 2013 5:23 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
@cim:It's funny you should mention giving the player a different model with a different texture defined as that is what I tried last night. Doesn't work. However, combine that with also a different diffuse map in the setMaterials dictionary and then it does work. My problem is solved. :D That makes...
- Thu Jan 03, 2013 3:55 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
@cim:It's funny you should mention giving the player a different model with a different texture defined as that is what I tried last night. Doesn't work. However, combine that with also a different diffuse map in the setMaterials dictionary and then it does work. My problem is solved. :D No problems...
- Wed Jan 02, 2013 6:00 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 855905
Re: Progress
@cim:Good day! I know you're busy so I'll try to be brief. I suspect some materials issues in oolite going back to 1.76 which at first I thought was just because of my limited hardware but now looks like it is in oolite itself. When using diffuse map, diffuse color, emission map, emission modulate c...
- Wed Jan 02, 2013 5:02 pm
- Forum: Outworld
- Topic: HAPPY NEW YEAR
- Replies: 18
- Views: 12454
Re: HAPPY NEW YEAR
Happy New Year and best wishes to all of you!
- Thu Dec 27, 2012 4:56 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Mamushi Light Fighter 0.1
- Replies: 5
- Views: 7096
Re: [RELEASE] Mamushi Light Fighter 0.1
I rather like this concept. Good work!
- Thu Dec 27, 2012 3:54 pm
- Forum: Outworld
- Topic: Life on Mars?
- Replies: 17
- Views: 13666
Re: Life on Mars?
Perchlorate? Evidence of a martian drycleaner.Gimbal Locke wrote:OK, the fun is over: Curiosity has found perchlorate.
Press release by the real NASA.
More on the "Curiosity found plastic" joke.
Case closed?
- Thu Dec 27, 2012 3:49 pm
- Forum: Outworld
- Topic: MERRY CHRISTMAS
- Replies: 28
- Views: 16483
Re: MERRY CHRISTMAS
Merry Christmas and a Happy New Year! Love all of you guys!