I've given subentities custom AIs before. It works, to an extent. They don't get assigned a "mother", so any message to group won't get to them.
Otherwise, they work as expected. I bet the minesweeperAI would be perfect for them.
Search found 88 matches
- Wed Dec 27, 2006 3:10 am
- Forum: Expansion Pack
- Topic: Q-mine protection for Behemoths?
- Replies: 5
- Views: 7031
- Thu Dec 21, 2006 2:24 pm
- Forum: Testing and Bug reports
- Topic: Menu wierdness
- Replies: 6
- Views: 5423
- Thu Dec 21, 2006 2:18 pm
- Forum: Expansion Pack
- Topic: Noob's Mission : Asteroid Storm OXP
- Replies: 16
- Views: 14346
- Wed Dec 20, 2006 2:10 pm
- Forum: Expansion Pack
- Topic: Flavour Expansions
- Replies: 8
- Views: 10128
- Tue Dec 19, 2006 5:05 pm
- Forum: Discussion
- Topic: Can't get to find missions
- Replies: 9
- Views: 7724
Re: Note.....
Please note: I am connected here from my work PC (on which I am 'mostly harmless'). It is the home PC that has my better standing. The 'mostly harmless' rating in the forums is just a matter of how many posts you've made. That goes with you, no matter where you log in, as long as you use the same u...
- Fri Dec 15, 2006 2:39 pm
- Forum: Suggestion Box
- Topic: Missing missions?
- Replies: 17
- Views: 12313
- Fri Dec 15, 2006 2:33 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
- Thu Dec 14, 2006 2:32 pm
- Forum: Discussion
- Topic: Questions for a Returning User
- Replies: 36
- Views: 21001
I forgot about the relative time thing. But I'm not too worried about lag: Xpilot, SubSpace, and even World of Warcraft (for a 3D example) all manage to keep a reasonable playing experience even with servers in remote locations. Of course, I know the secret: you're not seeing things instantaneously....
- Thu Dec 14, 2006 2:17 pm
- Forum: Discussion
- Topic: Another newbie finds Oolite.
- Replies: 11
- Views: 8300
- Wed Dec 13, 2006 9:32 pm
- Forum: Discussion
- Topic: Questions for a Returning User
- Replies: 36
- Views: 21001
Other massively multiplayer space sims have been developed. SubSpace and XPilot come to mind. And didn't Freelancer have some multiplayer abilities? The trick will be to split things up by system. What do you care about some loser off at Rexxla when you're cruising the Tionisla Orbital Graveyard? Yo...
- Wed Dec 13, 2006 9:16 pm
- Forum: Expansion Pack
- Topic: The Assassins Guild OXP - Beta
- Replies: 286
- Views: 131894
- Wed Dec 13, 2006 9:10 pm
- Forum: Expansion Pack
- Topic: YOUR AD HERE!!! 300 ads (sets A, B, C, D, E, F & G)
- Replies: 2032
- Views: 602161
- Sat Dec 09, 2006 10:25 pm
- Forum: Discussion
- Topic: Hunting the Constrictor
- Replies: 5
- Views: 4591
- Sat Dec 09, 2006 10:18 pm
- Forum: Testing and Bug reports
- Topic: [Debian][1.65] oolite does not respond to keyboard
- Replies: 11
- Views: 15141
- Fri Dec 08, 2006 6:28 pm
- Forum: Testing and Bug reports
- Topic: [Debian][1.65] oolite does not respond to keyboard
- Replies: 11
- Views: 15141
ii libgl1-mesa-glx [libgl1] 6.4.2-1 A free implementation of the OpenG ii libglu1-mesa [libglu1] 6.4.1-0.4 The OpenGL utility library (GLU) ii libsdl-image1.2 1.2.5-2 image loading library for Simple D ii libsdl1.2debian 1.2.11-3 Simple DirectMedia Layer Did you have any reason to not upgrade these...