Search found 34 matches

by Spartan
Sat Aug 02, 2014 5:47 pm
Forum: Outworld
Topic: Subliminal
Replies: 6
Views: 5670

Subliminal

I was watching an old music video when I caught some familiar screens and names flashing past almost subliminally fast at 2:27 into the video. My response was "Wait a second, what did I just see?!?"

http://www.youtube.com/watch?v=eGPhUr-T6UM

:)
by Spartan
Sat Oct 29, 2011 7:38 pm
Forum: Expansion Pack
Topic: Gates OXP
Replies: 26
Views: 10394

Re: Gates OXP

I was looking at it more from an "in character" view than actual gameplay. And I think the far side of witchspace bouy/ station is a good idea.
by Spartan
Mon Oct 24, 2011 9:56 pm
Forum: Expansion Pack
Topic: Gates OXP
Replies: 26
Views: 10394

Re: Gates OXP

Just as a passing evil thought, one of the reasons pilots would choose to go the long way vs the fastest way would be cost. Someone like a courier on a time schedule would be more willing to put up with the cost vs average joe free trader pinching credits. On that note, if I were running this busine...
by Spartan
Mon Oct 24, 2011 9:47 pm
Forum: Suggestion Box
Topic: A new kind of laser
Replies: 69
Views: 24785

Re: A new kind of laser

Just my 0.02 Cr input, I would be highly interested in having a laser I could dial between beam, military and mining, and would be willing to work with a wait time for such.
by Spartan
Mon Jun 13, 2011 11:04 am
Forum: Expansion Pack
Topic: [RELEASE] Icesteroids V2
Replies: 75
Views: 37362

Re: [RELEASE] Icesteroids

Considering that you are using the fuel scoop to pick up cargo, I am thinking it would get routed to the fuel system. Which would dump contaminants and process the quirium (if any) but that's just my take.
by Spartan
Tue May 31, 2011 4:10 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302333

Re: The Feudal States

Thanks, will do.
by Spartan
Sat May 28, 2011 2:29 am
Forum: Expansion Pack
Topic: [HALF RELEASE] ~ Phantom
Replies: 20
Views: 14849

Re: [HALF RELEASE] ~ Phantom

CommonSenseOTB wrote:
(proof of the addictive power of oolite, help groups like oolite anonymous are just around the corner....) :P
Oononymous? :lol:
by Spartan
Sat May 28, 2011 1:15 am
Forum: Discussion
Topic: (New Sport) Hermit Jellying
Replies: 24
Views: 5932

Re: (New Sport) Hermit Jellying

Given the way star-jelly.oxp currently works that would be a little tricky. Because they are spawned as ordinary asteroids, neither the game engine nor an OXP script can distinguish them from rocks. Therefore no other ship can scan for them or target them. They would at least need a second, unique ...
by Spartan
Wed May 25, 2011 1:20 am
Forum: Expansion Pack
Topic: Praise for maik!
Replies: 23
Views: 6513

Re: Praise for maik!

Belated congrats on your new rank maik, you earned it!
by Spartan
Wed May 25, 2011 12:31 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302333

Re: The Feudal States

Just a heads up, I keep seeing the following two statements in the log: 18:04:40.625 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (feudal-promotion.js 4.0): TypeError: player.ship.dockedStation is null 18:04:40.625 [script.javaScript.exception.unexpectedType]: ../AddOns/T...
by Spartan
Wed May 18, 2011 1:57 am
Forum: Expansion Pack
Topic: An OXP Request: Cargo Master
Replies: 6
Views: 1912

An OXP Request: Cargo Master

As many Commanders no doubt do, I pick up the odd free floating cargo pod, maybe do a little asteroid mining on the side. Occasionally I will have bad luck and scoop an empty pod, or garbage or worse, a trumble (I'm looking at you, cat). Once in a while I will recover some gems or gold or even plati...
by Spartan
Sun May 15, 2011 5:02 am
Forum: Expansion Pack
Topic: Railgun.oxp v 1.3 now available
Replies: 155
Views: 34202

Re: Railgun.oxp v 1.3 now available

My thanks also, very nice. Was waiting at the dealership with an order for the Mining version before they opened the doors. I still have a problem with collision detection if I am too close, but from further away it does much better. I can live with this, it is probably due to my old system anyway.
by Spartan
Sat May 14, 2011 11:17 pm
Forum: Suggestion Box
Topic: Miss jumps following an NPC's wormhole
Replies: 46
Views: 6794

Re: Miss jumps following an NPC's wormhole

just because your RemLock makes it seem like mere moments and your ships clock rolls like mad, in real time the other ship is only minutes into the wormhole...
by Spartan
Sat May 14, 2011 2:14 am
Forum: Discussion
Topic: Various errors
Replies: 9
Views: 2700

Re: Various errors

While I could be mistaken, I had believed they were only 1 meter wider? The TransHub on the other hand has no excuse, that port seems more than large enough. What log setting do I need to change to get more information?
by Spartan
Fri May 13, 2011 1:33 am
Forum: Discussion
Topic: Various errors
Replies: 9
Views: 2700

Various errors

Been having very frustrating crashes of late, mostly dock to desktop or witchspace to desktop, and a couple of runtime errors. But aside from that, I ended up with an interesting log this last time. There were a lot of [station.launchShip.failed] for the TransHab Station, one for a Pirate Cove that ...