I was watching an old music video when I caught some familiar screens and names flashing past almost subliminally fast at 2:27 into the video. My response was "Wait a second, what did I just see?!?"
http://www.youtube.com/watch?v=eGPhUr-T6UM
Search found 34 matches
- Sat Aug 02, 2014 5:47 pm
- Forum: Outworld
- Topic: Subliminal
- Replies: 6
- Views: 5670
- Sat Oct 29, 2011 7:38 pm
- Forum: Expansion Pack
- Topic: Gates OXP
- Replies: 26
- Views: 10394
Re: Gates OXP
I was looking at it more from an "in character" view than actual gameplay. And I think the far side of witchspace bouy/ station is a good idea.
- Mon Oct 24, 2011 9:56 pm
- Forum: Expansion Pack
- Topic: Gates OXP
- Replies: 26
- Views: 10394
Re: Gates OXP
Just as a passing evil thought, one of the reasons pilots would choose to go the long way vs the fastest way would be cost. Someone like a courier on a time schedule would be more willing to put up with the cost vs average joe free trader pinching credits. On that note, if I were running this busine...
- Mon Oct 24, 2011 9:47 pm
- Forum: Suggestion Box
- Topic: A new kind of laser
- Replies: 69
- Views: 24785
Re: A new kind of laser
Just my 0.02 Cr input, I would be highly interested in having a laser I could dial between beam, military and mining, and would be willing to work with a wait time for such.
- Mon Jun 13, 2011 11:04 am
- Forum: Expansion Pack
- Topic: [RELEASE] Icesteroids V2
- Replies: 75
- Views: 37362
Re: [RELEASE] Icesteroids
Considering that you are using the fuel scoop to pick up cargo, I am thinking it would get routed to the fuel system. Which would dump contaminants and process the quirium (if any) but that's just my take.
- Tue May 31, 2011 4:10 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302333
Re: The Feudal States
Thanks, will do.
- Sat May 28, 2011 2:29 am
- Forum: Expansion Pack
- Topic: [HALF RELEASE] ~ Phantom
- Replies: 20
- Views: 14849
Re: [HALF RELEASE] ~ Phantom
Oononymous?CommonSenseOTB wrote:(proof of the addictive power of oolite, help groups like oolite anonymous are just around the corner....)
- Sat May 28, 2011 1:15 am
- Forum: Discussion
- Topic: (New Sport) Hermit Jellying
- Replies: 24
- Views: 5932
Re: (New Sport) Hermit Jellying
Given the way star-jelly.oxp currently works that would be a little tricky. Because they are spawned as ordinary asteroids, neither the game engine nor an OXP script can distinguish them from rocks. Therefore no other ship can scan for them or target them. They would at least need a second, unique ...
- Wed May 25, 2011 1:20 am
- Forum: Expansion Pack
- Topic: Praise for maik!
- Replies: 23
- Views: 6513
Re: Praise for maik!
Belated congrats on your new rank maik, you earned it!
- Wed May 25, 2011 12:31 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302333
Re: The Feudal States
Just a heads up, I keep seeing the following two statements in the log: 18:04:40.625 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (feudal-promotion.js 4.0): TypeError: player.ship.dockedStation is null 18:04:40.625 [script.javaScript.exception.unexpectedType]: ../AddOns/T...
- Wed May 18, 2011 1:57 am
- Forum: Expansion Pack
- Topic: An OXP Request: Cargo Master
- Replies: 6
- Views: 1912
An OXP Request: Cargo Master
As many Commanders no doubt do, I pick up the odd free floating cargo pod, maybe do a little asteroid mining on the side. Occasionally I will have bad luck and scoop an empty pod, or garbage or worse, a trumble (I'm looking at you, cat). Once in a while I will recover some gems or gold or even plati...
- Sun May 15, 2011 5:02 am
- Forum: Expansion Pack
- Topic: Railgun.oxp v 1.3 now available
- Replies: 155
- Views: 34202
Re: Railgun.oxp v 1.3 now available
My thanks also, very nice. Was waiting at the dealership with an order for the Mining version before they opened the doors. I still have a problem with collision detection if I am too close, but from further away it does much better. I can live with this, it is probably due to my old system anyway.
- Sat May 14, 2011 11:17 pm
- Forum: Suggestion Box
- Topic: Miss jumps following an NPC's wormhole
- Replies: 46
- Views: 6794
Re: Miss jumps following an NPC's wormhole
just because your RemLock makes it seem like mere moments and your ships clock rolls like mad, in real time the other ship is only minutes into the wormhole...
- Sat May 14, 2011 2:14 am
- Forum: Discussion
- Topic: Various errors
- Replies: 9
- Views: 2700
Re: Various errors
While I could be mistaken, I had believed they were only 1 meter wider? The TransHub on the other hand has no excuse, that port seems more than large enough. What log setting do I need to change to get more information?
- Fri May 13, 2011 1:33 am
- Forum: Discussion
- Topic: Various errors
- Replies: 9
- Views: 2700
Various errors
Been having very frustrating crashes of late, mostly dock to desktop or witchspace to desktop, and a couple of runtime errors. But aside from that, I ended up with an interesting log this last time. There were a lot of [station.launchShip.failed] for the TransHab Station, one for a Pirate Cove that ...