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- Mon Feb 03, 2014 8:26 pm
- Forum: Discussion
- Topic: Sub-entities
- Replies: 5
- Views: 2055
Re: Sub-entities
It can be done - with current features, at that - using scripting. I've not seen it done yet, but it sounds an interesting idea. (There is Smivs' shipset for retexturing on damage, which is a similar effect with a different approach) You can call ship.subEntities[0].remove() or ship.subEntities[0]....
- Mon Feb 03, 2014 8:15 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 102240
Re: Vortex OXP (plus the Maelstrom)
Is the anti-missile system the two turrets on the sides? Or else what are the two bumps near the mouth-like opening in front that I assume is the scoop? I had an earlier version, but I lost that with my saves on my old netbook, and it was a long time ago so I don't remember. Also, how hard would it ...
- Mon Feb 03, 2014 7:22 pm
- Forum: Discussion
- Topic: Sub-entities
- Replies: 5
- Views: 2055
Sub-entities
I was thinking about sub-entities on ships in oolite, and I thought I had heard a while back on the forum that they can be set to be indestructable (where they are part of the ship and can't be destroyed) or set to frangible (where they have a certain amount of energy and are destroyed when that is ...
- Fri Jan 31, 2014 2:25 pm
- Forum: Discussion
- Topic: Licensing with Dead Man clause
- Replies: 31
- Views: 11659
Re: Licensing with Dead Man clause
Could there be different levels of such a clause? If someone wants to put a mia clause in their oxp, but doesn't want someone to take the oxp in directions they don't want; could they put a license that would only allow modification for compatibility with the latest version of Oolite? In other words...
- Thu Jan 30, 2014 7:27 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733559
- Thu Jan 30, 2014 5:05 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733559
Re: Griff's normalmapped ship remakes
Griff, you redid your Cobra mk. III to reflect the stock cobra's shape. Is it in your shipset, already? If not, where would I get it?
- Thu Jan 30, 2014 3:46 pm
- Forum: Testing and Bug reports
- Topic: [Solved] Trying to get latest version of Oolite running.
- Replies: 9
- Views: 3968
Re: Trying to get latest version of Oolite running.
Have you tried starting the game without OXPs? Have you checked that you have Griff's ships correctly placed? Yes, starting the game without oxps was in the original post. It would load without oxps, but with oxps it crashed. I then narrowed it down to griff's shipset and accessories, because it re...
- Thu Jan 30, 2014 1:47 am
- Forum: Testing and Bug reports
- Topic: [Solved] Trying to get latest version of Oolite running.
- Replies: 9
- Views: 3968
Re: Trying to get latest version of Oolite running.
A long shot - try starting Oolite with the -nosplash option, as described here . Ok, I will try that. I started a game with wolfwoods classics installed, however. It is with griff's shipset, it's resource pack, and the alloy and wreckage pack that issues occur, at least from what I have narrowed do...
- Thu Jan 30, 2014 12:48 am
- Forum: Testing and Bug reports
- Topic: [Solved] Trying to get latest version of Oolite running.
- Replies: 9
- Views: 3968
Re: Trying to get latest version of Oolite running.
Yes, and strict mode should be off, but I can't check because the game won't even start. The splash pops up and the game then goes to not responding.Cody wrote:Ensure that Oolite is not set to strict mode, and do you have the Griff's resources OXP installed? The addition OXP (should be 1.2.25) requires that.
- Wed Jan 29, 2014 10:18 pm
- Forum: Testing and Bug reports
- Topic: [Solved] Trying to get latest version of Oolite running.
- Replies: 9
- Views: 3968
[Solved] Trying to get latest version of Oolite running.
I was having issues a while back with Oolite. In this topic: https://bb.oolite.space/viewtopic.php?f=3&t=12799 I got busy and yesterday came back to Oolite, and re-installed it with version 1.77.1. It fixed my weird start problem, but now the game won't load with oxps installed. My latest log fr...
- Wed Jan 29, 2014 9:44 pm
- Forum: Fiction
- Topic: Creative chain writing :"Dumb ways to fly"
- Replies: 18
- Views: 25161
Re: Creative chain writing :"Dumb ways to fly"
"Take pot shots at a Seedy Space Bar
Pop a hardhead on the main station's face
Pick a fight with the local Viper Interceptor Ace
Charge into a fight with pirates your first time out in space.
Dumb ways to fly,
The Jamesons' way to fly,
Dumb ways to fly,
So many Jameson ways to fly..."
Pop a hardhead on the main station's face
Pick a fight with the local Viper Interceptor Ace
Charge into a fight with pirates your first time out in space.
Dumb ways to fly,
The Jamesons' way to fly,
Dumb ways to fly,
So many Jameson ways to fly..."
- Fri Aug 16, 2013 2:53 am
- Forum: Outworld
- Topic: What will humans look like in 100,000 years?
- Replies: 14
- Views: 7770
Re: What will humans look like in 100,000 years?
Would it be possible to make everyone bigger without too many problems? A larger cranium might work fine if the rest of the body could be genetically engineered to be larger in stature to make it more proportional. Such a modification might be popular as it would also allow increased strength by res...
- Mon Apr 15, 2013 10:40 pm
- Forum: Outworld
- Topic: TED Talks - Climate Change Reversal
- Replies: 1
- Views: 1521
- Mon Mar 18, 2013 8:59 pm
- Forum: Discussion
- Topic: Ship recomendations.
- Replies: 27
- Views: 14434
Re: Ship recomendations.
Cobra Rapier might be a good mid step between (edit: cobra III) and the asp or pitviper, but it sounds like you are already there. Cmdr. Uzi might like it, it costs around price of cobra mk. III but it is faster, thiner, but with a bit less cargo and missiles.
- Mon Mar 18, 2013 7:21 pm
- Forum: Expansion Pack
- Topic: [WIP] Ship's library OXP
- Replies: 74
- Views: 97124
Re: [WIP] Ship's manual OXP
This looks useful, thanks. Could this be used to add a ship's library? It just seemed like the idea of being to add via oxp an ingame document made me wonder if you could insert an oxp with the ability to view multiple documents accessible from f4 or another key. I gather that it can only be seen in...