Search found 81 matches

by Hemlock
Mon Nov 19, 2018 7:55 pm
Forum: Discussion
Topic: Split: Sound Effects
Replies: 24
Views: 20904

Re: Split: Sound Effects

Personally, I think the sounds of the comms links when one is in the Station Aegis is wonderful. I should like to see those sounds expanded a little bit. And for some reason those comms sounds which accompany one at the main station do not seem to be there at the extra stations from extra planets - ...
by Hemlock
Fri Nov 09, 2018 1:29 pm
Forum: Discussion
Topic: Time
Replies: 12
Views: 9756

Re: Time

Sorry, there was a missing bracket. The save further confusion, though, I've put together a small OXP with the working code: Cargo_Handling.oxp.zip . Just unzip the OXP folder into your AddOns folder and you should be good to go. Perfect! Works like a champ.....Thank you so much. I suppose that any...
by Hemlock
Thu Nov 08, 2018 1:33 pm
Forum: Discussion
Topic: Time
Replies: 12
Views: 9756

Re: Time

Thanks phkb....

It didn't seem to work though....did as you instructed...used Notepad++

Save file to large to append.....

H
by Hemlock
Wed Nov 07, 2018 6:56 pm
Forum: Discussion
Topic: Time
Replies: 12
Views: 9756

Time

Greetings.... Just an observation and somehow some advice and/or solution. I have always wondered why when one visits a Coriolis Station to sell and buy goods that the Ooniverse clock stays so docile. In my mind it would be much more "realistic" if offloading/selling 50 tons of stuff would...
by Hemlock
Sat Oct 06, 2018 7:14 pm
Forum: Expansion Pack
Topic: Military Stingray
Replies: 2
Views: 4441

Re: Military Stingray

Thank you so much Norby.

Regards

Hemlock
by Hemlock
Sun Sep 23, 2018 12:35 pm
Forum: Expansion Pack
Topic: Military Stingray
Replies: 2
Views: 4441

Military Stingray

Last time I played this game....I'm back after an extended holiday...I had a bash at the Military Stingray....liked it a lot as I remember. Although the craft is still listed on the OXP list the link to download is apparently dead. Does anyone by chance still have this OXP in their library? If so wo...
by Hemlock
Thu Sep 06, 2018 6:10 pm
Forum: Expansion Pack
Topic: OXZ
Replies: 4
Views: 4057

Re: OXZ

Thank you so much. Appreciate the help

H
by Hemlock
Thu Sep 06, 2018 4:51 pm
Forum: Expansion Pack
Topic: OXZ
Replies: 4
Views: 4057

OXZ

I did search, honest :? When I last played this game the OXPs went into a file folder called PC/Oolite/Addons (or something similar) and I used to like to play about with them (for my enjoyment and my ooniverse) However, I cannot for the like of me see where the OXZs go once they have been downloade...
by Hemlock
Sat Aug 04, 2018 4:00 pm
Forum: Discussion
Topic: Returning
Replies: 3
Views: 4501

Returning

I am returning to this game (and community) after a very long break. I am totally blow away by the advances that have been made since I last played.
I'd like to take the opportunity of thanking those responsible.

Regards

Hemlock
by Hemlock
Thu May 05, 2011 12:40 pm
Forum: Expansion Pack
Topic: Shield strength displayed numerically
Replies: 17
Views: 4319

Re: Shield strength displayed numerically

Whilst I would not employ such a device in my ship - being happy with the way things are already displayed. I can see that some players would like this kind of addition in the form of an OXP - and why not? If Commanders would prefer their Ooniverse to not have this addition, then like any other addi...
by Hemlock
Wed Apr 20, 2011 12:37 pm
Forum: Outworld
Topic: I love the internet!
Replies: 9
Views: 1970

Re: I love the internet!

Now, back in my days, the hardship we suffered, you wouldn't believe it! Anyway, one of these things: http://files.turbosquid.com/Preview/Content_2009_08_28__11_27_30/02.jpg9c139956-0218-4608-b23c-b3496e889df5Larger.jpg Ah the 10 inch signalling lantern. Damn I remember that very well! Although I w...
by Hemlock
Thu Mar 31, 2011 12:59 pm
Forum: Expansion Pack
Topic: Split: Loads of OXPs
Replies: 18
Views: 6365

Re: Split: Loads of OXPs

Zireael wrote:
Hemlock - two words: your log.
Yeah. Thanks. I understand I have a log. Perhaps you would be so kind as to point me to a keyword or something within that log that would help me pinpoint any conflicts.

My log is 1244 lines long.....
by Hemlock
Thu Mar 31, 2011 12:26 pm
Forum: Expansion Pack
Topic: Split: Loads of OXPs
Replies: 18
Views: 6365

Re: Split: Loads of OXPs

I am running 131 OXPs and it did occur to me a while ago that some must be redundant or at the very least causing conflict with other OXPs being run. Whilst my game runs very well (especially on my new updated, much faster laptop than my old laptop :D ) I did begin to wonder if there was any way of ...
by Hemlock
Wed Jul 21, 2010 12:23 pm
Forum: Suggestion Box
Topic: Antiubericity
Replies: 214
Views: 47920

First off sorry if I am posting a mish-mash of ideas already bandied about but I feel the need to hop in and give me 2 Cr worth. It seems to me that most - if not all - of the so called uber-ships are OXP based and since this seems to be the case the individual player has the ability to decide if he...
by Hemlock
Wed Jun 30, 2010 10:35 pm
Forum: Oolite-PC
Topic: Oolite 1.74
Replies: 10
Views: 7779

Sorry for the double post.....damn stolen wi-fi sometimes times me out

H