Search found 81 matches
- Mon Nov 19, 2018 7:55 pm
- Forum: Discussion
- Topic: Split: Sound Effects
- Replies: 24
- Views: 21315
Re: Split: Sound Effects
Personally, I think the sounds of the comms links when one is in the Station Aegis is wonderful. I should like to see those sounds expanded a little bit. And for some reason those comms sounds which accompany one at the main station do not seem to be there at the extra stations from extra planets - ...
- Fri Nov 09, 2018 1:29 pm
- Forum: Discussion
- Topic: Time
- Replies: 12
- Views: 9896
Re: Time
Sorry, there was a missing bracket. The save further confusion, though, I've put together a small OXP with the working code: Cargo_Handling.oxp.zip . Just unzip the OXP folder into your AddOns folder and you should be good to go. Perfect! Works like a champ.....Thank you so much. I suppose that any...
- Thu Nov 08, 2018 1:33 pm
- Forum: Discussion
- Topic: Time
- Replies: 12
- Views: 9896
Re: Time
Thanks phkb....
It didn't seem to work though....did as you instructed...used Notepad++
Save file to large to append.....
H
It didn't seem to work though....did as you instructed...used Notepad++
Save file to large to append.....
H
- Wed Nov 07, 2018 6:56 pm
- Forum: Discussion
- Topic: Time
- Replies: 12
- Views: 9896
Time
Greetings.... Just an observation and somehow some advice and/or solution. I have always wondered why when one visits a Coriolis Station to sell and buy goods that the Ooniverse clock stays so docile. In my mind it would be much more "realistic" if offloading/selling 50 tons of stuff would...
- Sat Oct 06, 2018 7:14 pm
- Forum: Expansion Pack
- Topic: Military Stingray
- Replies: 2
- Views: 4493
Re: Military Stingray
Thank you so much Norby.
Regards
Hemlock
Regards
Hemlock
- Sun Sep 23, 2018 12:35 pm
- Forum: Expansion Pack
- Topic: Military Stingray
- Replies: 2
- Views: 4493
Military Stingray
Last time I played this game....I'm back after an extended holiday...I had a bash at the Military Stingray....liked it a lot as I remember. Although the craft is still listed on the OXP list the link to download is apparently dead. Does anyone by chance still have this OXP in their library? If so wo...
- Thu Sep 06, 2018 6:10 pm
- Forum: Expansion Pack
- Topic: OXZ
- Replies: 4
- Views: 4090
Re: OXZ
Thank you so much. Appreciate the help
H
H
- Thu Sep 06, 2018 4:51 pm
- Forum: Expansion Pack
- Topic: OXZ
- Replies: 4
- Views: 4090
OXZ
I did search, honest :? When I last played this game the OXPs went into a file folder called PC/Oolite/Addons (or something similar) and I used to like to play about with them (for my enjoyment and my ooniverse) However, I cannot for the like of me see where the OXZs go once they have been downloade...
- Sat Aug 04, 2018 4:00 pm
- Forum: Discussion
- Topic: Returning
- Replies: 3
- Views: 4567
Returning
I am returning to this game (and community) after a very long break. I am totally blow away by the advances that have been made since I last played.
I'd like to take the opportunity of thanking those responsible.
Regards
Hemlock
I'd like to take the opportunity of thanking those responsible.
Regards
Hemlock
- Thu May 05, 2011 12:40 pm
- Forum: Expansion Pack
- Topic: Shield strength displayed numerically
- Replies: 17
- Views: 4385
Re: Shield strength displayed numerically
Whilst I would not employ such a device in my ship - being happy with the way things are already displayed. I can see that some players would like this kind of addition in the form of an OXP - and why not? If Commanders would prefer their Ooniverse to not have this addition, then like any other addi...
- Wed Apr 20, 2011 12:37 pm
- Forum: Outworld
- Topic: I love the internet!
- Replies: 9
- Views: 2063
Re: I love the internet!
Now, back in my days, the hardship we suffered, you wouldn't believe it! Anyway, one of these things: http://files.turbosquid.com/Preview/Content_2009_08_28__11_27_30/02.jpg9c139956-0218-4608-b23c-b3496e889df5Larger.jpg Ah the 10 inch signalling lantern. Damn I remember that very well! Although I w...
- Thu Mar 31, 2011 12:59 pm
- Forum: Expansion Pack
- Topic: Split: Loads of OXPs
- Replies: 18
- Views: 6484
Re: Split: Loads of OXPs
Yeah. Thanks. I understand I have a log. Perhaps you would be so kind as to point me to a keyword or something within that log that would help me pinpoint any conflicts.Zireael wrote:Hemlock - two words: your log.
My log is 1244 lines long.....
- Thu Mar 31, 2011 12:26 pm
- Forum: Expansion Pack
- Topic: Split: Loads of OXPs
- Replies: 18
- Views: 6484
Re: Split: Loads of OXPs
I am running 131 OXPs and it did occur to me a while ago that some must be redundant or at the very least causing conflict with other OXPs being run. Whilst my game runs very well (especially on my new updated, much faster laptop than my old laptop :D ) I did begin to wonder if there was any way of ...
- Wed Jul 21, 2010 12:23 pm
- Forum: Suggestion Box
- Topic: Antiubericity
- Replies: 214
- Views: 48915
First off sorry if I am posting a mish-mash of ideas already bandied about but I feel the need to hop in and give me 2 Cr worth. It seems to me that most - if not all - of the so called uber-ships are OXP based and since this seems to be the case the individual player has the ability to decide if he...
- Wed Jun 30, 2010 10:35 pm
- Forum: Oolite-PC
- Topic: Oolite 1.74
- Replies: 10
- Views: 7875