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by MrFlibble
Thu May 30, 2024 3:16 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

Appimage has it's uses, but doesn't install. It makes a lump with all that's required to execute without unpacking as such, but no desktop icons or app menu entries. No better than fixing the conf dir thing and making a binary as we do AFAICT. True again. It has the same flaw as pyinstaller. It jus...
by MrFlibble
Thu May 30, 2024 1:28 am
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

I just glanced at autopackage. I remember it now. Yes! I'll go that way. Wow, Autopackage is a dead project that has not seen any love for 15 years AFAICT!! I'll have a crack at it anyway. Seems to load and run. True. Do you have something better? That is portable to Linux other than .deb or .rpm? ...
by MrFlibble
Wed May 29, 2024 10:35 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

I just glanced at autopackage. I remember it now. Yes! I'll go that way. Wow, Autopackage is a dead project that has not seen any love for 15 years AFAICT!! I'll have a crack at it anyway. Seems to load and run. True. Do you have something better? That is portable to Linux other than .deb or .rpm? ...
by MrFlibble
Wed May 29, 2024 10:20 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

MrFlibble wrote: Wed May 29, 2024 9:50 pm
I just glanced at autopackage. I remember it now. Yes! I'll go that way.
Wow, Autopackage is a dead project that has not seen any love for 15 years AFAICT!!

I'll have a crack at it anyway. Seems to load and run.
by MrFlibble
Wed May 29, 2024 9:50 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

Yet I am wondering why you put so much effort into the 'distribution' part. Why a wrapper script if the debug console is under your control and one or two lines in the source code could make the application load the configuration from another place? I do understand that having an icon, a readme and...
by MrFlibble
Wed May 29, 2024 8:29 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

All good. Noone said it is perfect the way it is, or that it has to stay that way. You are still free to chip in all your improvements. :-) Oh, alright then :D This is for Linux x86_64. (It occurs to me the archive file names ought to reflect architecture in future). My scratchings in github arrive...
by MrFlibble
Wed May 29, 2024 7:16 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4949

Re: Planetfall 2.0 (probably)

phkb wrote: Wed May 29, 2024 3:52 pm
I think I spotted the issue. There's an update for Feudal PlanetFall2 Customisations in the DM now. Can you update that one and see what happens?
That's fixed it :D
by MrFlibble
Wed May 29, 2024 3:14 pm
Forum: Expansion Pack
Topic: [WIP] new GUI for debug console
Replies: 103
Views: 10040

Re: [WIP] new GUI for debug console

oolite.space still has links to the older v1.6 console in the downloads page. This should be updated. The packaging has also changed. Previously we had one package for both Windows and Linux, now it is one package per platform. This has to also be updated on the website. Here's my take on that: Spe...
by MrFlibble
Wed May 29, 2024 3:03 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4949

Re: Planetfall 2.0 (probably)

First thing: Active script: PlanetFall2 2.5 Version 2.6 is in the download manager. Probably won't make a difference, but worth updating. Can you add this line of code to "planetFall2_worldScript.js" at around line 984 : log(this.name, "checking condition script for " + pfKeys[i...
by MrFlibble
Tue May 28, 2024 3:05 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4949

Re: Planetfall 2.0 (probably)

I'm seeing this in the debug console on loading my savegame: Exception: TypeError: tempalloy[0].script.allowSpawnShip is not a function Active script: PlanetFall2 2.5 planetFall2_worldScript.js, line 985: allowed = tempalloy[0].script.allowSpawnShip(pfKeys[i]); And this in the log: 15:59:52.519 [scr...
by MrFlibble
Sun May 26, 2024 12:47 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 745

Re: Navigation Beacons MFD

Cholmondely wrote: Sun May 26, 2024 7:37 am
2) your email notifications should be "settable" on this new Bulletin Board via the User Control Panel or some such
For those who searched about email notifications:
User Control Panel -> Board Preferences -> Edit Notification Options
by MrFlibble
Wed May 22, 2024 4:34 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7396
Views: 1758106

Re: Science Fiction Trivia

Delete your post! Quick! Do you have any idea at all as to what you are letting yourself in for? the Chalice of Doom? AFK last night, popped out for a drink and ended up hanging on to the bar to prevent it from leaving me. Just woke in time for tea and terror. Image prophetically deleted from origi...
by MrFlibble
Tue May 21, 2024 6:27 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7396
Views: 1758106

Re: Science Fiction Trivia

Redacted
by MrFlibble
Sun May 19, 2024 6:53 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7396
Views: 1758106

Re: Science Fiction Trivia

- but I will accept the Avengers universe Avengers... How could I resist? :D https://static.wikia.nocookie.net/warner-bros-characters/images/5/58/Avengers-patrick-macnee-1.jpg On a more serious note: https://cdn.thedailymash.co.uk/wp-content/uploads/20190309173617/parker1.jpg Good old Parker.
by MrFlibble
Sun May 19, 2024 4:47 pm
Forum: Expansion Pack
Topic: GalCorp Mission Question
Replies: 8
Views: 156

Re: GalCorp Mission Question

I don't see any way to complete that mission. But at least a forced misjump using an energiebomb and flee, is an easy way to earn money. The respawn rate of thargoids is much too high. After killing all Thargoids with an energiebomb i have 12 Sec, before the next wave appears. Enough time to escape...