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by szaumix
Mon Jul 18, 2022 1:09 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15461

Re: NPC flight routines upgrades?

I was hoping cim would show up. And this is true in any small ship (is that what you mean by non-hauler)? But in an Adder the balance may be off; try flying an Adder but 50% bigger and see what happens. My annoyance with being unkillable began in a barebones Cobra1 -- which was, incidentally, modifi...
by szaumix
Sat Jul 16, 2022 3:04 pm
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15461

Re: NPC flight routines upgrades?

Make that laser a military however and it's whole different kettle of fish whether hauler or fighter or whatever. Already done this my friend, I went through the entire plist of coreships and beam and military are very common. Almost all coreships have high rates of rear lasers and side lasers, pul...
by szaumix
Sat Jul 16, 2022 1:49 pm
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15461

Re: NPC flight routines upgrades?

So how to populate the spaceways with an appropriate challenge at all stages of a career? Oh, and don't forget to avoid obvious player-centricity if you can... The answer to this, and to the disparity between new player and veteran player skill is solved by Skilled NPCs , is it not? The newbie can ...
by szaumix
Sat Jul 16, 2022 6:42 am
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15461

NPC flight routines upgrades?

Happy I'm-Not-Crunching-Data-At-Work-All-Day Weekend, lads! Just starting a thread to ask if the Oolite developers or AI writers have a stance of the flight subroutines of NPCs? Problem: the AI is not dangerous for veterans I've tried for a long while to make NPCs more dangerous to fight. I can max ...
by szaumix
Fri Jul 15, 2022 7:22 am
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39687

Re: Musings for v.1.92

Assuming this is still the case... the smoking gun I was thinking about it. You know, it would be trivial to change that definitive and absolute YES to a probability. Setting it as #define PIRATES_PREFER_PLAYER (randf() < 0.5) for example, would give a 50% chance that the pirates do not prefer the ...
by szaumix
Wed Jul 13, 2022 7:22 pm
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

What do we need to facilitate this and make it enjoyable? Cholmondely, has this thread come up with the kinds of ideas you were looking for? I value the idea of exploration really highly, as well as non-linear things to do. It's one of my main attractions to this game -- very much more so than comb...
by szaumix
Wed Jul 13, 2022 2:53 pm
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

Would that include board games? It sure would. My brother and I jointly made a few custom tweaks to board game Risk in our 20s, and I spent a lot of time reconfiguring the Monopoly board into a celtic knot with intersecting train stations and a few tweaked rules in my 30s. We co-invented a pretty n...
by szaumix
Wed Jul 13, 2022 2:04 pm
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

[deleted]
by szaumix
Wed Jul 13, 2022 2:01 pm
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39687

Re: Musings for v.1.92

Unless you're a true escort of a freighter, following much closer than ~2 km is perceived as a possible ramming attempt...on purpose or accident. Wait, really? I don't think I can remember ever having seen these results from NPCs, and I do occasionally fly close or near to other strange ships becau...
by szaumix
Wed Jul 13, 2022 7:25 am
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39687

Re: Musings for v.1.92

Looking at it from another perspective, just followed a Refugee Adder through his wormhole to Celabile (he did advertise - Communications Pack A?). I seemed to have no way of accepting his offer. Feeling protective I tried to tail him to the main orbital, but he kept trying to dodge me. And I had n...
by szaumix
Sat Jul 09, 2022 2:56 pm
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

Wow this thread is cool. Amazing ideas being thrown around. Scanning over it again from the start... most of these ideas would be fairly labour/code/file_editing intensive, which is a shame because it means this is essentially mostly academic. Redspear, you are writing checks you can't cash with all...
by szaumix
Sat Jul 09, 2022 2:50 pm
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39687

Re: Musings for v.1.92

P.S. The above is based on a Windows Operating System. Your mileage may vary under either Linux or Apple. Have never used either of these alternate Operating Systems so they cannot be spoken for by me. If any of their users wish to comment on the viability of the above then please do so. Linux mast...
by szaumix
Sat Jul 09, 2022 1:49 am
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

And while I love my (price tweaked) Smugglers mod Would you mind sending it my way sometime? I'd love to see what you've done, and if I agree with your choices could incorporate some or all of it in the main pack! I've replied in the Smuggler's thread . I only mentioned it here because of the beaco...
by szaumix
Sat Jul 09, 2022 1:47 am
Forum: Expansion Pack
Topic: Smugglers - The Galactic Underworld & Black Markets
Replies: 142
Views: 138188

Re: (Release) Smugglers - The Galactic Underworld

Posting this here per request . So I certainly oversold my pithy couple of tweaks to Smugglers. I've just got RH beacons at 87 ( 391 at RH ) and Smuggling Compartment upgrades at a far more wallet-crunching 650 ( 2925 at RH ). I'm a math guy and a formula was drawn up for this, which I no longer hav...
by szaumix
Thu Jun 30, 2022 3:28 am
Forum: Discussion
Topic: Oolite as exploration game
Replies: 65
Views: 16265

Re: Oolite as exploration game

Well Cholmondely we appear to be saying similar things -- when I said "missions and contracts" I just meant purpose by which anything could serve as a waypoint or destination with a reason to be there instead of just looking, combat wasn't implied at all. But if you really are talking abou...