Search found 164 matches
- Mon Jun 23, 2014 6:41 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
I believe the issue with regards to the mfd's is the actual keys used to activate/choose them. with the Pandora, the ":" and ";" keys aren't activated within the Oolite port, so it's a case of finding other keys/combinations that can be used for the mfd's to see if i can get the...
- Sat Jun 21, 2014 7:31 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
@Neelix - i don't know whats happening... but i swapped to smivs combat HUD just to make sure, but stlll no joy, i'm running the updated PND to 1.80 with no other HUDs etc, but i'm not getting any mfd's displaying :( edit: scratch my last, its conflicting mfd's not the actuall HUD thats the problem,...
- Sat Jun 21, 2014 6:57 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
OOps! Having updated the numericHUD to the new version to include mfd's, i thought it would incorporate them now, its obviously an issue with the NumericHUD on the Pandora, one thing ihave noticed is the new version slows the Pandora down a lot, so i'll change my HUD, many thanks
- Sat Jun 21, 2014 5:54 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
Hi, there's so much work going on with the Pandora port of oolite at the mo, with the input of Edge, Dizzie and others which is brilliant :) . I'd like to ask the advice of those in the know about something that doesn't display on the Pandoras 800x480 4.3" widescreen.. which are the mfd's... it...
- Sat Jun 21, 2014 12:12 am
- Forum: Expansion Pack
- Topic: [Release] Font: Dangerous: Square v1.1
- Replies: 26
- Views: 35070
Re: [Release] Font: Dangerous: Square v1.1
The Oolite thread on the Pandora Forum has some more info and feedback on this, if you're inclined to look into it. I do know that if you succeeded in coming up with a font that looked good on that display, you'd earn the undying gratitude of quite a lot of Pandora-Oolite fans.. :wink: I can DEFINT...
- Fri Jun 20, 2014 8:41 am
- Forum: Expansion Pack
- Topic: Rotating engine nacelles with pitch
- Replies: 15
- Views: 6411
Re: Rotating engine nacelles with pitch
That looks soo cool :) reminds me a bit of the ship from phantom menace, the silver sleek machine.... or maybe not, possibly :) Years ago maybe 8 or 9 years ago i made a station a sirf station (cant remember what the initials stand for now) where the subentities revolved within and around the static...
- Thu Jun 19, 2014 10:45 pm
- Forum: Suggestion Box
- Topic: Interactive assist key?
- Replies: 6
- Views: 5430
Re: Interactive assist key?
I don't know how flexible the AI is, or how it can be influenced externally via an OXP. But my initial thoughts were along the lines of the primable equipment options, where "n" was an option, with [shift]+n another etc. Could this "trigger" be used in the way you've described, w...
- Tue Jun 17, 2014 8:34 pm
- Forum: Suggestion Box
- Topic: Interactive assist key?
- Replies: 6
- Views: 5430
Interactive assist key?
Having just spent the last few hours playing Oolite 1.80 on the Open Pandora console, and finding it amazing! One of the really cool things that has developed so much is the "interaction" between the NPC's and even your own ship, dropping into an anarchy system straight into a huge convoy ...
- Mon Jun 16, 2014 7:16 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
Brilliant! thankyou cim
- Mon Jun 16, 2014 6:55 pm
- Forum: Porting to other platforms
- Topic: Open Pandora Oolite
- Replies: 36
- Views: 65712
Re: Open Pandora Oolite
The Pandora port has been updated to the v1.79 yesterday after the freeze, and it is an amazing upgrade, many thanks to all who have made it as brilliant as it is. Just currently trying to iron out a few graphical issues amongst others. One question i would like to ask is with regards to the flight ...
- Sat Jun 14, 2014 8:36 pm
- Forum: Discussion
- Topic: Ten years old today
- Replies: 33
- Views: 19178
Re: Ten years old today
having just noticed the "birthday", makes me feel good knowing that i joined less than a month after its inception, and 10 years (wow!) later, i've still got the enthusism to visit the same website. I can't think of any other website that ive logged into ten yers ago... just shows there mu...
- Sat Jun 14, 2014 8:25 pm
- Forum: Expansion Pack
- Topic: [RELEASED] Constrictor II
- Replies: 7
- Views: 6425
Re: Constrictor II
WoW! that in my opinion has to be one of the coolest ships i've seen in a long time! Big thumbs up!
- Fri Jun 13, 2014 7:41 pm
- Forum: Discussion
- Topic: An Oolite Review Help Request
- Replies: 10
- Views: 5943
Re: An Oolite Review Help Request
[*] The review is so detailed, that it gives away spoilers. Now, I understand I am writing this in a public forum and all that, but normally we do not advertise the built-in missions. The reason is that part of their role in the gameplay is to offer a WHOA!! moment to the player who encounters them...
- Thu Jun 12, 2014 9:10 pm
- Forum: Discussion
- Topic: An Oolite Review Help Request
- Replies: 10
- Views: 5943
Re: An Oolite Review Help Request
There are 2 things I see that could changed. 1. You write about Your Ad here and then describe the Big Haulers. These are called Bulk Haulers and they are not part of the Your Ad.oxp. They are in the Bulk Haulers.oxp. http://wiki.alioth.net/index.php/Bulk_Haulers . 2. The structure of the document ...
- Thu Jun 12, 2014 6:46 pm
- Forum: Discussion
- Topic: An Oolite Review Help Request
- Replies: 10
- Views: 5943
An Oolite Review Help Request
hI, I appreciate that i've submitted this post before HERE , however with only a reply from Norby, I'm really after an ickle bit more input :) from the friendliest Board this side of Riedquat. The Open Pandora crew have created an amazing port of oolite 1.77.1, and hopefully this can continue to bri...