
http://boards.openpandora.org/topic/162 ... n-pandora/
Moderators: winston, another_commander
Are there exhaust plumes in non-external views, then? (Aft view on your own ship, or following someone else?)milinks wrote:I was wondering if anyone can help with the Pandora port, the version is 1.77.1, without any OXPs using the external views there are no exhaust plumes,
Does changing the gamma correction setting in Game Options help with this? If so, that's the easy solution. If not I can't think of any obvious reason why it would be different there.milinks wrote:and in general it seems a little darker than oolite PC/MAC
if you think that is nice then the new replacement under development is even better. read about the Pyra....JazHaz wrote:Congrats on the new port. I hadn't heard of Open Pandora before today! Looks like a nice machine.
Basically, no workaround is possible, sorry.milinks wrote:The reason apparently for the lack of shaders working is that the port is using GLES1 and not GLES2, which to a more enlightened soul than myself means a lot of the "extra" features on the new oolite are not working. I'm not sure if there is a workaround for that, but if anyone knows of a way to get shaders working using GLES1 please let me know.