Nah, you just let back-pay accumulate until the next time you have to use the escape pod thats no bigger for an anaconda than it was for a cobra...Maybe it is possible to add a kind of "pay day" for wages if you fly a bigger ship having more than one crew man.
Search found 19 matches
- Sat Apr 01, 2006 3:29 pm
- Forum: Discussion
- Topic: About Escape Pods and Crew Members ...
- Replies: 14
- Views: 9724
- Tue Mar 28, 2006 4:06 pm
- Forum: Discussion
- Topic: Behemoth energy level
- Replies: 10
- Views: 7211
- Tue Mar 28, 2006 12:38 pm
- Forum: Discussion
- Topic: Behemoth energy level
- Replies: 10
- Views: 7211
...wanders off to 'experiment'... 3 and a bit. Here Im talking starting with 3 cool mililasers and overheating them in succession. It starts smoking as the 3rd overheats. Swapping back to one of the now cooler lasers and you can finish it off pretty easily. It takes a bit longer with 2 lasers due to...
- Tue Mar 28, 2006 11:39 am
- Forum: Discussion
- Topic: Behemoth energy level
- Replies: 10
- Views: 7211
- Tue Mar 14, 2006 12:11 pm
- Forum: Oolite-PC
- Topic: Oolite Update (rev: 334)
- Replies: 33
- Views: 25504
You know, I was thinking about allowing the player to script their own actions... take off, fly 14 kms, jump, take the dog-leg route to the station, quick-dock, refuel. I spent a long time over the last couple of days doing this to get my new commander equipped. I guess you'd not go for that? ;) Wh...
- Fri Mar 03, 2006 11:54 pm
- Forum: Discussion
- Topic: i am a fugitive...
- Replies: 17
- Views: 12834
- Sun Feb 19, 2006 2:32 am
- Forum: Suggestion Box
- Topic: missiles
- Replies: 7
- Views: 6940
- Sun Jan 29, 2006 12:57 pm
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
- Sat Jan 28, 2006 12:50 pm
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
- Sat Jan 28, 2006 12:48 pm
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
- Sat Jan 28, 2006 11:18 am
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
you must include a ballturret.dat with turretskin.png Wink (or was this included in previous Oolites until yesterday?) Oops. Have had behemoth.oxp installed for so long Id forgotten it isnt always there... the regular missiles keep coming, because the AI tells it to do so in a few cases. My problem...
- Sat Jan 28, 2006 2:47 am
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
oh, I almost forgot 5) get the textures down to a reasonable size. Theres enough repetition there that it ought be be reusing about 6 panels over and over, but I havent the faintest idea how to organise it... Ive put up what I have here in case anyone wants to have a fiddle... Its kinda big (700k) b...
- Sat Jan 28, 2006 2:28 am
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
- Sat Jan 28, 2006 2:25 am
- Forum: Suggestion Box
- Topic: Military Energy Unit
- Replies: 20
- Views: 18339
how isn't it behaving right? Several areas of concern at the moment. The main one used to be it tended to attack its minons, but that may have been fixed by the role(number) trick. Digging through the source code, it looks like I dont actually need to mark it 'thargoid' to prevent that, anything be...
- Fri Jan 27, 2006 1:02 pm
- Forum: Testing and Bug reports
- Topic: Fugitives are supposed to be baddies... Or not?
- Replies: 11
- Views: 11005