Military Energy Unit
Moderators: winston, another_commander
Military Energy Unit
When I was playing Elite on the beeb, many moons ago, my friend got deadly (I think) and was sent on a mission, which he completed. As payment for the mission he was given a military energy unit. Has this been implemented already, and if not, will it be? Are there missions already implemented?
In another thread someone mentioned a multiplayer option. Is this actually happening? Sounds like great fun if it is.
Thanks for a great game,
Paul
~~~~
(still at Mostly Harmless!)
In another thread someone mentioned a multiplayer option. Is this actually happening? Sounds like great fun if it is.
Thanks for a great game,
Paul
~~~~
(still at Mostly Harmless!)
Yes, see mission requirements: https://bb.oolite.space/viewtopic.php?t=1091
it's the thargoid plans that give you the upgrade.
it's the thargoid plans that give you the upgrade.
- Arexack_Heretic
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Ive got what I think is a reasonable model for it
But am having trouble with
a) getting the behaviour right
and
b) my attention span
It seems to me that if I set its role to thargoid its going to start turning up in random encounters, but if I dont set it, then it gets stot up by its minions
It isnt really a mothership per-se, more about equivalent of the behemoth (I suppose I could scale it up a bit* and have it carry thargoids instead of drones...)
Kris
* "OK, just bring your ship over to this tyre pump, we'll have you upsized in no time"
But am having trouble with
a) getting the behaviour right
and
b) my attention span
It seems to me that if I set its role to thargoid its going to start turning up in random encounters, but if I dont set it, then it gets stot up by its minions
It isnt really a mothership per-se, more about equivalent of the behemoth (I suppose I could scale it up a bit* and have it carry thargoids instead of drones...)
Kris
* "OK, just bring your ship over to this tyre pump, we'll have you upsized in no time"
- JensAyton
- Grand Admiral Emeritus
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Thargoid Dreadnaught?
Oh, I seem to recall you can set probabilities with roles. If so, set it to thargoid(0.05) or something, and there’ll only be a small chance of it showing up in random encounters (which’ll spice it up a bit).
Oh, I seem to recall you can set probabilities with roles. If so, set it to thargoid(0.05) or something, and there’ll only be a small chance of it showing up in random encounters (which’ll spice it up a bit).
E-mail: [email protected]
Several areas of concern at the moment.how isn't it behaving right?
The main one used to be it tended to attack its minons, but that may have been fixed by the role(number) trick. Digging through the source code, it looks like I dont actually need to mark it 'thargoid' to prevent that, anything beginning with 'tharg' will do.
however...
1) At present, launching tharglets requires that the launcher have a role that is exactly "thargoid".
Code: Select all
if ([roles isEqual:@"thargoid"])
return [self fireTharglet];
Code: Select all
if (defense_ship_role_key)
{
defense_ship = [universe getShipWithRole:defense_ship_role_key];
// NSLog(@"DEBUG launchDefenseShip Got ship with defense_ship_role '%@' : %@", defense_ship_role_key, defense_ship);
[defense_ship setRoles:@"defense_ship"];
}
Anyhow, the net result is that I keep having thargoids launch regular missiles.
2) Im trying to get things to launch out of that bay at the bottom of the ship, without much luck yet.
3) While less important, I think having this think armed with a bunch of thargoid lasers rather than the plasma turrets would probably be more thematically correct. (Although I would also need to reduce the fire rate so that the ship as a whole doesnt dish out that much more damage than a regular thargoid)
4) I need to go figure out how escorts work, so I can give this thing some pre-generated flunkies
oh, I almost forgot
5) get the textures down to a reasonable size. Theres enough repetition there that it ought be be reusing about 6 panels over and over, but I havent the faintest idea how to organise it...
Ive put up what I have here in case anyone wants to have a fiddle... Its kinda big (700k) because of the aforementioned texture inefficiency...
kris
5) get the textures down to a reasonable size. Theres enough repetition there that it ought be be reusing about 6 panels over and over, but I havent the faintest idea how to organise it...
Ive put up what I have here in case anyone wants to have a fiddle... Its kinda big (700k) because of the aforementioned texture inefficiency...
kris
thanks for the fiddle.
it's a fun, horrific experience.
but your problems, from initial peeking:
you must include a ballturret.dat with turretskin.png (or was this included in previous Oolites until yesterday?)
the regular missiles keep coming, because the AI tells it to do so in a few cases.
the texture (how come in a fat .bmp?) as you say should be refitted in wings to make much better economy of a smaller space with the repeat panels, and will loook much crisper. you write 'not the faintest..', but it's pretty easy.. I'll elaborate if you want.
making them spawn defense_ship thargoid (but not itself) would be avoided by making the it a highly unlikely thargoid(0.01) (maybe thargoid(0.0001) would work?) or.. customizing the thargoids you include to have, say, thargDread_defender as a role, corresponding with the defense_ship entry..
if you include setUpEscorts (and do the necessary escortstuff in the shipdata) in the GLOBAL in your AI, the dreadnaught will have a posse ready instantly.
I quite like the pink plasmaballs.
it's a fun, horrific experience.
but your problems, from initial peeking:
you must include a ballturret.dat with turretskin.png (or was this included in previous Oolites until yesterday?)
the regular missiles keep coming, because the AI tells it to do so in a few cases.
the texture (how come in a fat .bmp?) as you say should be refitted in wings to make much better economy of a smaller space with the repeat panels, and will loook much crisper. you write 'not the faintest..', but it's pretty easy.. I'll elaborate if you want.
making them spawn defense_ship thargoid (but not itself) would be avoided by making the it a highly unlikely thargoid(0.01) (maybe thargoid(0.0001) would work?) or.. customizing the thargoids you include to have, say, thargDread_defender as a role, corresponding with the defense_ship entry..
if you include setUpEscorts (and do the necessary escortstuff in the shipdata) in the GLOBAL in your AI, the dreadnaught will have a posse ready instantly.
I quite like the pink plasmaballs.
The man next to you is your lunch
Oops. Have had behemoth.oxp installed for so long Id forgotten it isnt always there...you must include a ballturret.dat with turretskin.png Wink (or was this included in previous Oolites until yesterday?)
My problem isnt with it launching missiles too fast (although that needs tweaking too) its that regular thargoids launch tharglets with the same command, but its hardwired for role="thargoid" (and defense ships dont seem to stay just "thargoid" even if they are summonded with that role.the regular missiles keep coming, because the AI tells it to do so in a few cases.
I may be able to work around things by turning the targoid defenders into carriers in their own right... That would probably fix most of my immediate problems, its just a pain in the neck..
Mostly I havent tried to figure it out yet. Is the relevent information in the wiki? If not maybe elaborate some there...the texture (how come in a fat .bmp?) as you say should be refitted in wings to make much better economy of a smaller space with the repeat panels, and will loook much crisper. you write 'not the faintest..', but it's pretty easy.. I'll elaborate if you want.
I had already got that far (after my initial surprise), but had set them back again while playing with the "missile" stuff...customizing the thargoids you include to have, say, thargDread_defender as a role, corresponding with the defense_ship entry
Cool. Ill give it a try. Im guessing Ill probably need to carrierise the escorts too...if you include setUpEscorts (and do the necessary escortstuff in the shipdata) in the GLOBAL in your AI, the dreadnaught will have a posse ready instantly.
I like them in general, they just dont seem appropriate for thargoids...I quite like the pink plasmaballs.