Search found 174 matches
- Fri Jun 19, 2015 8:54 pm
- Forum: Expansion Pack
- Topic: [Release] Bounty Informer v1.0
- Replies: 6
- Views: 12384
Re: [Release] Bounty Informer v1.0
Hello. Nice OXP, thanks, should have written that in the earlier post, sorry about that! I worked out the problem - it doesn't work with Random Ship Names. I thought it was the HUD but after removing RSN the bounties started appearing. As mentioned in the RSN thread it seems both try to add to the s...
- Fri Jun 19, 2015 8:51 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 111782
Re: Randomshipnames.oxp v 1.4 released
Hello. I think the immersion aspect of this one is great, must remember not to be miserable and start with the problem. There is a clash, though, it stops Bounty Informer working. That's also a nice little thing to plug into Oolite. It seems what is happening is that both try to add to the ship name...
- Tue Mar 17, 2015 10:33 pm
- Forum: Discussion
- Topic: Dodec station with a bounty on it???
- Replies: 19
- Views: 20102
Re: Dodec station with a bounty on it???
I did the test with no OXPs for a while and tried to force the issue; although I got the police to hit the stations many times they didn't identify them as enemies. One thing I also noticed that points at supercobra oxp was the station shouts "No!!!!!!!!!!!!!" or something like that on occ...
- Sun Mar 08, 2015 10:13 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146982
Re: AI Trading Assistant
Righto, try this one: http://wiki.alioth.net/img_auth.php/d/d2/Wildeblood.ai_trading_2.15.1.oxz Hi. Okay, thanks. Been distracted all week so haven't had a go, I just downloaded it. I have a couple more comments . . . I got rid of Yoda (nice bit of fun, though!) to simplify things but before doing ...
- Sun Mar 08, 2015 9:58 am
- Forum: Discussion
- Topic: Dodec station with a bounty on it???
- Replies: 19
- Views: 20102
Re: Dodec station with a bounty on it???
IMO, what we are seeing looks like just old OXPs messing with station / station defences AIs. My suggestion would be to try to confirm that these things do not occur in a non-OXPed setup first. IT is important to clarify whether the core game is responsible for what is happening or not. Hi. I can c...
- Sun Mar 01, 2015 4:47 pm
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146982
Re: AI Trading Assistant
A simple test for anyone else who is seeing strange behaviour from AI Trading Assistant & Autotrade: after each automatic trade you should hear the same bell sound as when you trade yourself. If you don't hear the bell, suspect this same problem. I did think it wasn't pinging on the first trade...
- Sun Mar 01, 2015 2:52 pm
- Forum: Discussion
- Topic: Dodec station with a bounty on it???
- Replies: 19
- Views: 20102
Re: Dodec station with a bounty on it???
Hello
I wouldn't say it's that common but I'll try and find the time to do that. Sometimes I wonder what I might be doing; seems few others get the sorts of problems I find!!!
What happens if a viper shoots the station by accident? Would another viper notice and join in?
Cheers
Richard
I wouldn't say it's that common but I'll try and find the time to do that. Sometimes I wonder what I might be doing; seems few others get the sorts of problems I find!!!
What happens if a viper shoots the station by accident? Would another viper notice and join in?
Cheers
Richard
- Sun Mar 01, 2015 10:38 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146982
Re: AI Trading Assistant
I just noticed these in latest.log if it helps anything (full log in the "coriolis with bounty" thread): 09:57:24.717 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (AI Trading Assistant 2.13.1): TypeError: worldScripts[scriptName] is undefined 09:57:24.717 [scrip...
- Sun Mar 01, 2015 10:37 am
- Forum: Discussion
- Topic: Dodec station with a bounty on it???
- Replies: 19
- Views: 20102
latest log of this kind of thing in here
For once I remembered to post the log. I arrived at Isinor station, shot a couple of offenders and flew back to the Coriolis to find about eight Vipers all shooting at the station. Then they all flew straight into it so maybe this should be merged with the "suicidal AIs" thread! Rich -star...
- Sun Mar 01, 2015 10:28 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146982
Re: AI Trading Assistant
If you're keeping that Yoda plug-in, move it from managedaddons to AddOns for it to work fully. Okay, will do. Regarding the unexpected price calculations, you're not doing something "bold", like trying to use it alongside Hypercargo, New Cargoes or something else that adds and removes ca...
- Sun Mar 01, 2015 8:33 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 146982
Re: AI Trading Assistant
I do think this is useful. There are some features that might need tweaking, potentially of the "undocumented software feature" variety. The mode I ended up with was selling, situational ethics, with Yoda's help. It retains information about numbers of jumps with cargo even after the cargo...
- Sat Feb 28, 2015 5:23 pm
- Forum: Discussion
- Topic: Longway mission
- Replies: 13
- Views: 12601
Re: Longway mission
Yay!Wildeblood wrote:Your t-shirt is in the mail.
- Sat Feb 28, 2015 5:19 pm
- Forum: Discussion
- Topic: Longway mission
- Replies: 13
- Views: 12601
Re: Longway mission
I don't win £5 then?
- Sat Feb 28, 2015 5:13 pm
- Forum: Discussion
- Topic: Longway mission
- Replies: 13
- Views: 12601
Re: Longway mission
Oops . . .Smivs wrote:Well, I'm glad you didn'trichard.a.p.smith wrote:Well, it could have been more extreme. A search for "longway" in the thread subject came up with this one, one with the last post in 2006 and one with the last post in 2005. I did think about writing something in all three . . .
- Sat Feb 28, 2015 5:09 pm
- Forum: Discussion
- Topic: Help stuck on longway
- Replies: 8
- Views: 10574
Re: Help stuck on longway
Do I win £5?