Search found 15 matches

by Neal
Mon Nov 23, 2015 3:06 am
Forum: Expansion Pack
Topic: Something strange happened on the way to System X
Replies: 4
Views: 4878

Re: Something strange happened on the way to System X

No problem, I certainly didn't take any offence

Neal.
by Neal
Sun Nov 22, 2015 4:54 am
Forum: Expansion Pack
Topic: Long Range Scanner
Replies: 7
Views: 6651

Re: Long Range Scanner

Add something - anything - to the OXP's name, to distinguish from Capt. Okti's Long-Range Scanner. Thank you, I did search for Long Range Scanner before starting this idea but didn't find anything. I can certainly change the name. phkb you bring up some good points. I originally was thinking of sca...
by Neal
Sun Nov 22, 2015 12:37 am
Forum: Expansion Pack
Topic: Long Range Scanner
Replies: 7
Views: 6651

Long Range Scanner

Starting a career as a bounty hunter but having trouble finding the pirates? Trying to avoid pirates but keep getting jumped out of nowhere? The Geotex Corporation has the solution. The Long Range Scanner is a series of enhanced scanning modules that can provide a complete look at the system you are...
by Neal
Sat Nov 21, 2015 2:20 pm
Forum: Expansion Pack
Topic: Something strange happened on the way to System X
Replies: 4
Views: 4878

Re: Something strange happened on the way to Orarra

Thanks Wildeblood. I thought something I was doing with the OXP was somehow causing it

Neal.
by Neal
Sat Nov 21, 2015 4:18 am
Forum: Expansion Pack
Topic: Something strange happened on the way to System X
Replies: 4
Views: 4878

Something strange happened on the way to System X

So I was working on some ideas I've had for OXPs and something rather strange happened. I was in the X system and playing with an idea to show how many pirates are in the system and set a waypoint at the nearest pirate. My idea here is to make bounty hunting a bit more fun by making it possible to t...
by Neal
Thu Nov 19, 2015 5:44 pm
Forum: Expansion Pack
Topic: Roll Limiter - My First OXP
Replies: 16
Views: 12738

Re: Roll Limiter - My First OXP

At this point, no it cannot be damaged. I think of it as more of a software patch that will work in any ships navigational computer rather than an actual piece of equipment. As such it cannot be damaged.
by Neal
Wed Nov 18, 2015 11:19 pm
Forum: Expansion Pack
Topic: Roll Limiter - My First OXP
Replies: 16
Views: 12738

Re: Roll Limiter - My First OXP

Thanks again everyone. Norby, it took me a little bit, but I figured out where to put the statement you suggested. I didn't have a worldScript which was causing me problems when I first tried to put the awardEquipment in place.
by Neal
Wed Nov 18, 2015 8:56 pm
Forum: Suggestion Box
Topic: Chatty passengers
Replies: 29
Views: 20302

Re: Chatty passengers

This would need naming rock hermits, like with the OXP "Random Ship Names", but the naming would have to happen earlier, during contract creation.) Possibly not, what if the contract just states "Passenger desires passage to the xyz system. Final directions will be given en route.&qu...
by Neal
Wed Nov 18, 2015 3:56 pm
Forum: Expansion Pack
Topic: Roll Limiter - My First OXP
Replies: 16
Views: 12738

Re: Roll Limiter - My First OXP

Thanks, I'll do that when I get home this evening.
Neal.
by Neal
Wed Nov 18, 2015 1:46 pm
Forum: Expansion Pack
Topic: Cargo Shepherd OXP
Replies: 34
Views: 22763

Re: Cargo Shepherd OXP

Thargoid,

Sorry to hear you have retired from OXP development. I'll take a look at making the modification.

Thanks again,

Neal.
by Neal
Wed Nov 18, 2015 1:44 pm
Forum: Expansion Pack
Topic: Roll Limiter - My First OXP
Replies: 16
Views: 12738

Re: Roll Limiter - My First OXP

Being a newbie to OXP develpment I'm trying to figure out how to implement installing the item without it being purchased. Can anyone help me with that?

Thanks,

Neal.
by Neal
Sun Nov 15, 2015 1:52 am
Forum: Expansion Pack
Topic: Roll Limiter - My First OXP
Replies: 16
Views: 12738

Roll Limiter - My First OXP

A friend of my son saw me playing oolite the other day and asked about it. One question he asked was how hard it would be without a joystick. I explained that although it was certainly easier with a stick, it was still quite playable. His first hurdle though, was docking. When using the keyboard it ...
by Neal
Sat Nov 14, 2015 10:13 pm
Forum: Expansion Pack
Topic: [Release] In System Trader OXP 1.40!
Replies: 65
Views: 77855

Re: [Release] In System Trader OXP 1.40!

I'm pretty new to this, but here is the code that I've modified to make this work with 1.82. Anyone familiar with the market properties, I'd be glad of any comments or corrections. I didn't come up with a way to bring in both peak_import and peak_export. I created a multiplier based on peak_import. ...
by Neal
Thu Nov 12, 2015 6:20 pm
Forum: Expansion Pack
Topic: Cargo Shepherd OXP
Replies: 34
Views: 22763

Re: Cargo Shepherd OXP

Thargoid, Thanks for such a wonderful expansion. I have recently started doing a lot of mining and thought it would be wonderful if the Cargo Shepard would pull in splinters as well as cargo pods. I saw a comment about that earlier in this thread, but wondered what you thought of the idea. From a co...
by Neal
Thu Nov 12, 2015 6:17 pm
Forum: Expansion Pack
Topic: New here, but a few thoughts
Replies: 5
Views: 4398

New here, but a few thoughts

Hello everyone, I'm new here. I found oolite a couple of years ago and fell in love with it. I've been looking for an elite replacement ever since my Commodore 64 went in the attic. I just started playing again recently. I got tied up with projects and pulled away from games for a while. In any case...