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Search found 170 matches
- Fri Nov 09, 2018 2:55 am
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 102234
Re: Vortex OXP (plus the Maelstrom)
... Run or execute Oolite ... I checked with Vortex v1.30. Yes, its has bug. Deleted this version and install last tweak version: https://app.box.com/s/tlav7anpe3ggahyqr9a16ln0xzoshamf (22/02/2018 - Version 1.31, for Oolite 1.82 and more). I am tested its in the Oolite 1.84. Its work. How version t...
- Thu Nov 08, 2018 4:20 pm
- Forum: Expansion Pack
- Topic: Vortex OXP (plus the Maelstrom)
- Replies: 157
- Views: 102234
Re: Vortex OXP (plus the Maelstrom)
... From a clean start, pressing shift, and while docked using the f5 f8 I get to change to the next or previous bay. But only once. I can change happily between missile bays. ... Testing this feature. Its work. Press the button f5 - 2 time, then f8. You get screen for select missile or cargo bay. ...
- Wed Nov 07, 2018 8:16 pm
- Forum: Discussion
- Topic: Time
- Replies: 12
- Views: 9779
Re: Time
I want little time for repair, upgrade an equipment in the Behemoth and Navy Station. The player pay more credits and should be little time. If the torpedo will be installed one day during the battle in the war zone, then this battle will end without me:) Suggestion a new station feature is adjusted...
- Sun Oct 28, 2018 11:31 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 398726
Re: Random Hits OXP
Maybe the occasional attacks on the Seedy Space Bar (criminals and Thargoids) Its presented in the main script? I know that there are no special offers now. But on the basis of other OXP, sometime may be expanded the mission with different alternative endings for player with high rank: - after the ...
- Sun Oct 28, 2018 8:14 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 398726
Re: Random Hits OXP
Hi! I've been playing "random hits OXP" for a long time, i've done lots of missions including the most difficult ones, but i was reading on wiki that "successful hunters may also be offered special assignments". I've never been offered a "special job". I would like to ...
- Sat Oct 27, 2018 1:45 pm
- Forum: Expansion Pack
- Topic: (BETA) Assassin Shipset Pack v0.2.0
- Replies: 17
- Views: 34517
Re: (BETA) Assassin Shipset Pack v0.2.0
Added this ships and ship gun ships(Asp SG and Ferdelance SG) as external dependency into the RH(Random Hits) missions. 27.10.2018 - Version 0.1.7 - Added pack's ships and shiper gun ships(asp-sg and ferdelance-sg) to the RH missions (fighters, marks, hunters and etc.). - Fixed a error adjacent syst...
- Thu Oct 25, 2018 7:25 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 398726
Re: Random Hits OXP
I found a simple solution: added the escape_pod_model for random_hits_mark_vamppurg in the shipdata.plist "random_hits_mark_vamppurg" = { ... "escape_pod_model" = random_hits_pod1; ... "script_info" = { ... podType = "random_hits_pod1"; ... }; };
- Tue Oct 23, 2018 4:43 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 398726
Re: Random Hits OXP
I'm tested a mission on termination. After battle with escorts and shooting by "Plasma Ray" laser on the target ship, its launched the escape-capsule. Checked its ship script of the capsule: 20:48:55.012 [oolite-random-hits-mark]: Mark was killed by: [PlayerShip "Caduceus Omega" ...
- Tue Oct 23, 2018 10:49 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 398726
Re: Random Hits OXP
... It doesn't matter if you shoot or scoop the pod, the mission will always fail. You did shooting by plasma laser? You installed this OXPs: LaserCannons, SniperGun, Towbar ? After reviewing the ship script code: oolite-random-hits-mark.js , for solution may be need addition of the next event hand...
- Wed Jun 06, 2018 5:23 am
- Forum: Expansion Pack
- Topic: Updating Thargoid gates
- Replies: 5
- Views: 6391
Re: Updating Thargoid gates
Hi, seen the code of the scripts for this OXP. I think that if you - will replaced only the models and textures of gates (saving for gates shipdata , placement, size and orientation); - want to save the spawning rules and behavior of the previous version; - also the subentities do not contain active...
- Mon May 21, 2018 12:56 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 277101
Re: [WIP] GalCop Missions
... I found the escape pod, got the new mission, fly to the destination, docked at the main station, and was able to complete the mission and deliver the personal messages. If this didn't work for you I might need to have a look at your save game file to see if I've messed something up somewhere. I...
- Sun May 20, 2018 9:22 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 277101
Re: [WIP] GalCop Missions
Hi, i don't can completed "Deliver personal message" sub-mission ("Investigate unknown beacon" mission). The destination system was changed to originated system in the delivering process to destination. It's right? This mission not presented in the Mission Description file. This ...
- Wed Mar 21, 2018 5:36 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 425
- Views: 452668
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
OXP: Executive SpaceWays, Saleza Aeronautics.
Tweak: Fixed a missing semicolon.
Reason: Error with missing semicolon.
File(s): shipdata.plist
Links: Executive SpaceWays, Saleza Aeronautics.
Tweak: Fixed a missing semicolon.
Reason: Error with missing semicolon.
File(s): shipdata.plist
Links: Executive SpaceWays, Saleza Aeronautics.
- Tue Mar 20, 2018 5:31 pm
- Forum: Expansion Pack
- Topic: Repair Bots OXLP (Thargoid)
- Replies: 11
- Views: 14196
Re: Repair Bots OXLP (Thargoid)
So, repairs will take 2 to 5 hours of mission time? Why? Minutes from start launch from station for self-repair system. Oolite JavaScript Reference: Timer: new Timer (this : Object, function : Function, delay : Number [, interval : Number]) : Timer Creates a new timer which will call function after...
- Mon Mar 19, 2018 11:18 am
- Forum: Expansion Pack
- Topic: Falcon
- Replies: 3
- Views: 3231
Re: Falcon
This is my tweak version: https://app.box.com/s/5ylcj364275sy5tpcxml81fhxr7siu6i
No change log. May be usable.
No change log. May be usable.