Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 299 matches

by Anonymissimus
Sat Oct 24, 2015 6:55 pm
Forum: Discussion
Topic: Can't get my Naval Energy Unit repaired
Replies: 13
Views: 4752

Re: Can't get my Naval Energy Unit repaired

The repair bots probably can fix it, though it may need quite a number of trials. Maybe if you buy the basic energy unit, you can afterwards buy the naval one again. Buying a ship which has equipment pre-fitted that is not available otherwise is not worth it most of the time - you end up without a b...
by Anonymissimus
Mon Oct 19, 2015 2:36 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 727937

Re: Tales from the spacelanes...

I think, when you get help from them somewhere else, it's only an illusion: They would have attacked the pirates even without you. That's somehow logical too, because you can't call for help. Certainly not. I recall a situation when they said "if it was up to me you'd already be dead..."....
by Anonymissimus
Sun Oct 18, 2015 12:58 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

If I recall, the Viper zoomed in between a Commander and his opponent, whilst a missile happened to be enroute.. it wasn't really intentional, of course, but it gave the appearance of someone making a noble sacrifice. Hence my use of the word 'apparently'. Did the cop die even ? Viper interceptors ...
by Anonymissimus
Sun Oct 18, 2015 12:39 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

I assume you're talking about the Combat Balance OXZ mentioned earlier in the thread - where can it be downloaded? It doesn't show up on the wiki or the game installer. And how badly does it screw up game balance in other respects? I has no wiki page apparently. Called Auto-ECM in the addons manage...
by Anonymissimus
Sun Oct 18, 2015 12:26 am
Forum: Discussion
Topic: Traders and offenders
Replies: 18
Views: 8958

Re: Traders and offenders

Not random I think. If they are "only" offenders, they are smugglers (illegal goods traders). When they are jumping in, they will "Anyone heading for the rock hermit ? I'd appreciate the company." instead of the main station which normal traders will target. ("I think the Co...
by Anonymissimus
Sat Oct 17, 2015 8:12 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

'T' (Shift-t) will target the missile, no need to try and target it yourself. key_target_incoming_missile is not what I was referring to. The missile doesn't turn red (locked) when trying to lock it onto an incoming missile and cannot be fired using key_launch_missile. For other types of incoming m...
by Anonymissimus
Sat Oct 17, 2015 7:12 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

so the cheap ones are only useful if your target is alone and low on power, in which case lasers are probably going to do the job anyway, and more often than not explode on launch (enemy ECM response seems WAY too fast on this, incidentally, shouldn't there be a teeny delay for the enemy to notice ...
by Anonymissimus
Sat Oct 17, 2015 3:39 pm
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

Re: [Release]Missile warning

Hmm.. as an (albeit minor) equipment upgrade, it belongs in Equipment, surely? As I wrote into the readme, I think that it's the way the core game should behave and don't want an equipment for it. My equipment list has gotten too long also. It makes the game somewhat easier...in the core game, not ...
by Anonymissimus
Sat Oct 17, 2015 3:23 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

I recall one time, off to the side, there must have been a big naval engagement going on.. and somebody set off a q-bomb, as blue globes suddenly erupted way off in the distance.. had to have been a big fight, as the fireworks went on for what seemed like several minutes, across hundreds of kilomet...
by Anonymissimus
Sat Oct 17, 2015 3:09 am
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

Re: missile warner

So.. you're saying you totally missed the stickied thread here in the Expansion Pack section, titled The All-in-One Guide to OXZ Packaging and Distribution ? :shock: IIRC it was more like...did not find something in the wiki...wrote that post...later on realized that I had that thread in an open ta...
by Anonymissimus
Sat Oct 17, 2015 2:55 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42347

Re: A Noob's *Very* Long Rant About Combat

From all of my addons [wiki]Variable_Masslock[/wiki] is the one that makes it easier the most, since most of the time you can get out of the pirates' scanner range before they decide to attack you then. Perhaps with jumpdrive even. Don't go the straight route to the station...90° out into open space...
by Anonymissimus
Fri Oct 16, 2015 7:33 pm
Forum: Expansion Pack
Topic: [Release]Missile warning
Replies: 18
Views: 16951

Re: Missile warning

It's now available at github https://github.com/anonymissimus/oolite-MissileWarning (You must clone it into a folder in the addons directory where the manually installed addons are with a local git client and name the folder such as oolite-MissileWarning.oxp) I don't see and docs about distribution ...
by Anonymissimus
Fri Oct 16, 2015 3:58 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Split: Missile System Display

To make it clear, a screenshot any oolite purist should love:
Image
by Anonymissimus
Fri Oct 16, 2015 3:23 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8881

Re: Split: Missile System Display

3) That must be another OXP feature (which I don't use). Nope. Just checked with a "strict" commander, the debug console and the nav buoy and station. Only OXP loaded is Debug.oxp according to Latest.log. You can argue here that it disappears after a few seconds, but more than that I don'...
by Anonymissimus
Fri Oct 16, 2015 2:41 pm
Forum: Testing and Bug reports
Topic: Scooping platinum/gold while carrying more than 499
Replies: 10
Views: 8780

Re: Scooping platinum/gold while carrying more than 499

So, I finally did the debug console thing... The problem is probably not reproducible without addons (other than DebugOXP). I could reproduce something with addons and the console pointed me to the Vortex OXP, it contains this code this.shipScoopedOther = this.safeCargo = function() { this.gold = ma...