Search found 28 matches
- Sun Feb 08, 2009 4:59 pm
- Forum: Suggestion Box
- Topic: modernized targetting system
- Replies: 36
- Views: 21769
Re: modernized targetting system
I am not a programmer in RL, but in my opinion, and without meaning disrespect to anyone, I believe that if you look closely, you will find that things have gone the other way. The code has actually evolved, is now much more structured and has cleaner object implementations than before (and all arc...
- Sun Feb 08, 2009 4:34 pm
- Forum: Suggestion Box
- Topic: More HUD options...
- Replies: 8
- Views: 5264
Re: Targeting info on HUD
Plenty of interesting ideas in your post, SgtSchultz, but you may be pleased to know that at least the above quoted gadget exists already in 1.72.2. Check out the reticle_target_sensitive key in your 1.72.2's hud.plist and set it to <true/> to activate it. Alternatively, you can install the Target ...
- Sat Feb 07, 2009 9:01 pm
- Forum: Suggestion Box
- Topic: modernized targetting system
- Replies: 36
- Views: 21769
Re: modernized targetting system
I just wish I had a possibility to link the hat-switch to the views, even though the hat has more directions than there are views from within the ship, it would dramatically help to switch between front and aft lasers, and mining for those who have side mounted mining lasers... Concerning the targe...
- Sat Feb 07, 2009 8:19 pm
- Forum: Suggestion Box
- Topic: modernized targetting system
- Replies: 36
- Views: 21769
Re: modernized targetting system
The oolite targetting system is really primitive. Simple "friend or foe" displays were sufficient for classic Elite, but become very frustrating in larger battles and missions where specific ships must be located and monitored. Managing large group of mixed friends and enemies is very con...
- Sat Feb 07, 2009 6:38 pm
- Forum: Suggestion Box
- Topic: More HUD options...
- Replies: 8
- Views: 5264
Targeting info on HUD
Here's something I'd like to see as an (optional) HUD element: First, some background to set the context: If one has the appropriate upgrade, when one targets a ship (with a missile or via ID comp) the ship is surrounded by a targeting box and the ship type, legal status, and distance from player sh...
- Sun Feb 01, 2009 6:28 pm
- Forum: Discussion
- Topic: rookie Help - Missions and Money
- Replies: 30
- Views: 8115
Casino rOyale
Another way to make a few quick creds is to pay a visit to your local friendly hOopy casino (assuming you're using the hOopyCasino OXP ). Don't be tempted by the hOops - the house, of course, has the advantage. But if you steer clear of the casino and head instead for the trade factor, you'll find t...
- Wed Sep 05, 2007 11:40 am
- Forum: Discussion
- Topic: Greetings
- Replies: 29
- Views: 14028
you mean the one with the irritating wheel code unlock device? i loved that game! still trying to find an intact copy of it. ^^ I really wish I could help you out on this one... but unfortunately I was the victim of a fire a few years ago that took out a chunk of my lab/workroom. I lost a lot of ir...
- Mon Sep 03, 2007 1:06 pm
- Forum: Discussion
- Topic: Max tech level?
- Replies: 14
- Views: 11010
Max tech level?
What is the maximum tech level planet/system that I can expect to see while cruising about? So far (in Galaxy 1) the highest TL I've encountered is 14, and such systems are few and far between. Intuition (and a suspicion that TL's are encoded in 4 bits) would suggest that 15 is the max, but I've yet...
- Sun Sep 02, 2007 10:05 am
- Forum: Discussion
- Topic: Greetings
- Replies: 29
- Views: 14028
Being a mostly PC man, I have to stick Freelancer in there as a modern tribute to Elite... Hmm. Back when Freelancer came out the reviews it got were rather mixed; I guess that's part of why I never tried playing it. Was I wrong? Is it worth a second look? Also - just for the general atmosphere and...
- Sat Sep 01, 2007 9:41 am
- Forum: Discussion
- Topic: Greetings
- Replies: 29
- Views: 14028
These are a few of my favorite games
Here's some of my favorite games out of the past and present - with emphasis on those that involve some sort of space combat and/or trading: - Classic "Star Trek" The Granddaddy of all space combat computer games. - Original Elite (on C64 & C128) What can I say? The meter-stick by whic...
- Sat Sep 01, 2007 8:52 am
- Forum: Discussion
- Topic: Newbie seeking hints
- Replies: 12
- Views: 5761
- Fri Aug 31, 2007 4:39 am
- Forum: Suggestion Box
- Topic: For the love of god, yaw thrusters please!
- Replies: 77
- Views: 50250
Yaw mapping to joystick axis
If the ability to yaw is left in future versions, it would be nice if yaw could be mapped to a joystick axis, just as one can do so with pitch and roll now. And, of course, the yaw axis should respond to the "precision movement" [joystick] toggle that the other axes respond to. I am happy ...
- Fri Aug 31, 2007 3:52 am
- Forum: Oolite-Mac
- Topic: Reference/Tutorial for ObjC programming?
- Replies: 3
- Views: 7870
Reference/Tutorial for ObjC programming?
I was wondering if those here who have had some experience writing software in Objective-C would care to recommend any particular references, books, websites or similar material for one new to ObjC to learn the ins and outs of the language and in particular the usage of the NextStep/GNUStep class li...
- Mon Aug 27, 2007 10:18 am
- Forum: Suggestion Box
- Topic: Laser Sights
- Replies: 16
- Views: 10262
- Mon Aug 27, 2007 9:56 am
- Forum: Discussion
- Topic: OOlite Wiki - signup?
- Replies: 7
- Views: 4597
Sent PM, no response
I PM'ed Winston shortly after reading the initial responses to my inquiry, but he has yet to respond. Mind you, it's not a big deal, but I was wondering if anyone has seen him around in the past few days (here). I don't want to spam his PMbox if it's just a matter of waiting until the next time he l...