Cool! Pirates, here I come. (Right after I can manage to find some of that equipment... With it being so new and all, not many shipyards carry it. )Norby wrote:@SirArian:
Search found 104 matches
- Fri Dec 05, 2014 2:54 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151688
Re: [WIP] Escort Deck
- Sat Nov 29, 2014 9:30 pm
- Forum: Discussion
- Topic: Scrapes while docking
- Replies: 10
- Views: 7814
Re: Scrapes while docking
Now, if you try to do that with a Rock Hermit, you just go right through and end up on the other side...cim wrote:Tyou could - for example - dock a Cobra III exactly sideways so long as you were vaguely centred on the approach. This was fixed in 1.80.
- Tue Nov 25, 2014 6:52 pm
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 134742
Re: Hoopy Casino
These bigger stations could have per visit tier system that would trigger upon winning big. You would start with the basic options 10, 50 and 100. When your total winnings reach 1000, you'll gain access to tier two betting options, 100, 500 an 1000. There could also be tier 3 that would be locked a...
- Tue Nov 25, 2014 4:48 am
- Forum: Expansion Pack
- Topic: MinerCobra_1.2 Query
- Replies: 3
- Views: 4818
Re: MinerCobra_1.2 Query
Often times you can simply start a new game and immediately trade in your stock Cobra for a Miner Cobra at Lave.
- Tue Nov 25, 2014 3:10 am
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 134742
Re: Hoopy Casino
Thanks. There is a simple reason for not putting in high stakes: too easy to exploit. The probability to win a hand in blackjack is actually quite high and win doubles your bet. If you were allowed to put in let's say 1 000 Cr, you could easily save at the main station, fly to a casino, play a hand...
- Sun Nov 23, 2014 3:44 am
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 134742
Re: Hoopy Casino
Are there any others? There are a few, but if it is just a game I don't think we need to have real names. I think something like "Stock #1" would be fine. :) And a real stock market (in Ooniverse) was already discussed and it was decided that it would change the game too much. But a game ...
- Sat Nov 22, 2014 11:38 pm
- Forum: Expansion Pack
- Topic: [WIP] Classics
- Replies: 153
- Views: 97572
Re: [WIP] Classic Shipsets
I dunno... I kinda like the scales. Maybe someone should make a line of ships that are named after fish instead of snakes... A tuna as a small freighter, a minnow as a light escort...
- Sat Nov 22, 2014 10:55 pm
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 134742
Re: Hoopy Casino
A gambling game themed around stock markets? Not a bad idea. Inventing new gambling games is quite hard work to make them interesting though, so I would like to see some already working game. Any reference? Gambling games should be simple to learn, fast to play and difficult to master. To make the ...
- Fri Nov 21, 2014 11:38 pm
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 134742
Re: Hoopy Casino
I would be okay with there being a market, but it should be limited, for sure. They would need Liquor and food, and you could probably sell plat/gold/gems (because they would want people to have more cash for the games!) but not as high as at a good rich ind main station, nor as low as a poor ag. Ju...
- Fri Nov 21, 2014 10:52 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151688
Re: [WIP] Escort Deck
[images] You can really see the scale irregularities in those pictures... On the other hand I decided the main ship must be at least 130t to tow this many ships If you do set it that way, could you do a smaller version for smaller ships? I am currently flying a Hard Asp, and would love to be able t...
- Fri Nov 21, 2014 10:36 pm
- Forum: Expansion Pack
- Topic: [WIP] Classics
- Replies: 153
- Views: 97572
Re: [WIP] Classic Shipsets
Haven't commented before, but I have been reading the thread. I'm not sure I will install them, but it is interesting to see the old ones updated. As for the scales, have you tried making them one sided, like the examples below? (They aren't great - I sketched them out in GIMP in about five minutes ...
- Wed Nov 19, 2014 4:29 am
- Forum: Discussion
- Topic: Newcomer and Possible New Ships
- Replies: 78
- Views: 60292
Re: Newcomer and Possible New Ships
[...]normally there wouldn't be enough room for a missile pylon as well. By "maybe" I meant "at most." 8) Sorry, I'm not always as clear as I should be. :oops: As for the rest I will certainly take your advice. Well, I hope it's helpful! As for pricing, if you aren't sure what p...
- Tue Nov 18, 2014 6:32 pm
- Forum: Testing and Bug reports
- Topic: Con stores in 1.80
- Replies: 5
- Views: 8177
Re: Con stores in 1.80
What's up with the con stores (your ad here OXP) in version 1.80? When I dock, there's no access to the ship yard, and the store has NOTHING. No goods, no prices, no nothing. WTF? So all I can do is launch again. So what's the point of going there in the first place? This sounds like what it does w...
- Sat Nov 15, 2014 11:01 pm
- Forum: Expansion Pack
- Topic: [Release] EscortDeck v1.11 and EscortPack v1.2
- Replies: 149
- Views: 151688
Re: [WIP] Escort Deck
I think this could be quite useful for a slow cargo hauler (such as the Anaconda.) It might actually make me consider buying one. :lol: I also like the idea of saving the derelicts every now and then, and building up your fleet with them. Even better would be being able to fly them, but that would p...
- Sat Nov 15, 2014 10:52 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 430495
Re: Trunk nightly
I played a strict mode game for a while, and it crashed with the same error. This is before updating it today, so it is Thursday's version. I did update it after it crashed, and will let you know if it crashes with today's version.cim wrote:Could you try a Strict Mode game and see it happens then as well[?]