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by Diogenese Senna
Thu Feb 27, 2014 6:31 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 453424

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Set the Cargo Spotter so that it's automatically turned on when the ship launches. Replace the 9. line in AddOns/Cargo Spotter 1.01.oxp/Scripts/cargoSpotter_worldScript.js from this: { missionVariables.cargoSpotter = "INACTIVE"; } to these: { if(player.ship.equipmentStatus("EQ_CARGOS...
by Diogenese Senna
Wed Feb 26, 2014 5:55 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 425
Views: 453424

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

I have a couple of requests for tweaks ...

1) Stop the navy offering amnesties every ten or so jumps

2) Set the Cargo Spotter so that it's automatically turned on when the ship launches.
by Diogenese Senna
Mon Feb 24, 2014 9:37 pm
Forum: Expansion Pack
Topic: WonderWorm
Replies: 65
Views: 32154

Re: WonderWorm

I just got my Iron-Ass handed to me, torn and mangled, by a Time Raider as if I had been flying a rusty sidewinder. I didn't even see the S.O.B.
by Diogenese Senna
Sun Feb 23, 2014 7:43 am
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207786

Re: [RELEASE] Povray Planets 1.0

That shading on the white planet is pretty damn good though :D
by Diogenese Senna
Sat Feb 22, 2014 4:28 pm
Forum: Suggestion Box
Topic: Various ideas, OXP and main game?
Replies: 40
Views: 18058

Re: Various ideas, OXP and main game?

I'd be happy a throw a Tenner in that direction.
by Diogenese Senna
Thu Feb 20, 2014 1:57 pm
Forum: Suggestion Box
Topic: communicating with other ships
Replies: 27
Views: 21179

Re: communicating with other ships

Or any of the larger ships - it's an infrequently occurring mission that I would be happy to do occasionally.

Thank the great Lobster that there's a spelling checker ...
by Diogenese Senna
Thu Feb 20, 2014 8:12 am
Forum: Suggestion Box
Topic: Various ideas, OXP and main game?
Replies: 40
Views: 18058

Re: Various ideas, OXP and main game?

I'd be VERY interested in Extra Ranks, especially any above Elite.

Suggestions - Knight Elite (12800) and Paladin Elite (25600)
by Diogenese Senna
Wed Feb 19, 2014 6:26 am
Forum: Discussion
Topic: Visibility of other ships
Replies: 31
Views: 19040

Re: Visibility of other ships

As was mentioned earlier, adjust the gamma in the game options. I use a projector system (Oolite in a darkened room on a 124 inch screen is immersive to say the least) but had the same problem of not being able to see ships at range above about 15km. Adjusted the gamma a few hours ago after reading ...
by Diogenese Senna
Tue Feb 18, 2014 6:53 pm
Forum: Suggestion Box
Topic: Her Imperial Majesty's Space Navy
Replies: 964
Views: 307407

Re: Her Imperial Majesty's Space Navy

I think we should keep GalCop and the HIMSN seperate...but there's no reason why both couldn't be manipulating each other, both with insiders trying to control the other..? :twisted: Definitely separate - that's where the tension would come from! Jurisdictional squabbles, fights over budgetary prio...
by Diogenese Senna
Mon Feb 17, 2014 9:50 pm
Forum: Discussion
Topic: A different kind of Cloak
Replies: 11
Views: 5554

Re: A different kind of Cloak

Would Stealth be a better description?
by Diogenese Senna
Mon Feb 17, 2014 8:39 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1368
Views: 731313

Re: Introduce Yourself.

I just had a major senior moment .....

I saw the number of posts I have made up until now, which is 80, I got all confused because I just knew I had far more kills than that (10984 if you must know).

Note to self : Don't mix up the game and the forums again ... :oops:
by Diogenese Senna
Mon Feb 17, 2014 8:34 pm
Forum: Suggestion Box
Topic: Jumpgate to Lost Worlds
Replies: 9
Views: 6400

Re: Jumpgate to Lost Worlds

Diogenese Senna just docked at Ditere :D
by Diogenese Senna
Mon Feb 17, 2014 8:30 pm
Forum: Discussion
Topic: Thargoid
Replies: 2
Views: 2864

Re: Thargoid

Firstly, DON'T PANIC! Ignore the Robot Fighters, go for the the mother-ship. Military Lasers are usually sufficient (Pulse Lasers will just get you killed, Beam Lasers are feasible but risky), but try to take them at long range. Make sure you shoot well. Close Combat with Thargoids is only for the e...
by Diogenese Senna
Mon Feb 17, 2014 5:20 pm
Forum: Discussion
Topic: A different kind of Cloak
Replies: 11
Views: 5554

Re: A different kind of Cloak

I like that idea ... the possibilities are, indeed, intriguing.
by Diogenese Senna
Sun Feb 16, 2014 10:17 am
Forum: Expansion Pack
Topic: [Release] Ore Processor 2.2.1
Replies: 22
Views: 12166

Re: [Release] Ore Processor 2.0

Been playing for a few hours with the new line in place.

Griff-Splinters appear as minerals alright, but ore-processor still doesn't seem recognize them. Getting no message at all when triggered as opposed to the normal 'No Splinters' warning.