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Search found 48 matches
- Fri Dec 04, 2009 3:53 am
- Forum: Suggestion Box
- Topic: Ship turrets & energy
- Replies: 70
- Views: 17438
i think having options is always a good thing. we live in a world where we get to choose with caffeine or decaffeinated with sugar or with substitute sweetener etc etc i found it really strange that the game never had (unless i am totally ignorant and blind) options to set game difficulty settings n...
- Fri Dec 04, 2009 12:33 am
- Forum: Discussion
- Topic: Can't get that Caduceus!!
- Replies: 50
- Views: 15571
This is a triumph, I'm making a note here HUGE SUCCESS. It's hard to over state my satisfaction. User creation; we do what we must because we can. For the good of all of us except the ones who don't play. But there's no use crying over every mistake, we just keep on trying till we run out of cake. ...
- Thu Dec 03, 2009 11:11 am
- Forum: Discussion
- Topic: Can't get that Caduceus!!
- Replies: 50
- Views: 15571
. . . but I've been flying a Caduceus for a while and I had heard about the Caduceus Omega and was intrigued. ..... Now I've got two awesome ships to terrorise the neighbourhood with. 8) <<< the OMEGA is sooo nice!!! it will be MOST difficult to make a ship nicer than this i think. i modded mine wi...
- Thu Dec 03, 2009 11:07 am
- Forum: Discussion
- Topic: Can't get that Caduceus!!
- Replies: 50
- Views: 15571
unless u r adding or removing oxp's i dont think it should make a difference well it shouldn't Oo. But it seems to - that is why everyone is quite so puzzled by the mystery boom. (And entering fuel stations from the planet-side seems to work well too :) ) btw i noticed in my logs that it will say t...
- Tue Dec 01, 2009 11:18 pm
- Forum: Testing and Bug reports
- Topic: ubuntu 9.04 oolite 1.73.4 + OXP's works but many errors
- Replies: 5
- Views: 2416
D) Property list parser error (excerpt): Well, just because something parses as valid xml, it doesn't mean is a valid Oolite save file. Just looking at the first 2 lines [plist.homebrew.parseWarning]: ----- Bad property list: <key> element (contracts) found when expecting a value, treating as <stri...
- Tue Dec 01, 2009 11:15 pm
- Forum: Discussion
- Topic: How many missiles is too many?
- Replies: 35
- Views: 5733
This scenario is effectively what happens in Battlestar Galactica - or at least it's alluded to. It could lead to interesting ways to damage/blunt the attacks of big capitol ships - they initially fire of a steady stream of missiles - then as local supplies are expended - there's a reduction in fir...
- Tue Dec 01, 2009 11:07 pm
- Forum: Discussion
- Topic: How many missiles is too many?
- Replies: 35
- Views: 5733
- Tue Dec 01, 2009 11:00 am
- Forum: Discussion
- Topic: How many missiles is too many?
- Replies: 35
- Views: 5733
But by limiting the number of missiles is just a code fix - as Kaks explained, big capitol ships can be silently or obviously re-equipped with additional missiles on the fly (a continuous resupply from the armoury or a missile supply ship - both would make excellent oxps) right i agree. and while i...
- Tue Dec 01, 2009 9:49 am
- Forum: Testing and Bug reports
- Topic: Fugitive battleship?
- Replies: 19
- Views: 5364
i also would like to force oolite into a super verbose error logging mode if possible as some of the errors in the log are not specific as to what is causing the problems. Open logcontrol.plist. You will see at the top a commented line: // _override = yes; Uncomment this line and restart Oolite. Th...
- Tue Dec 01, 2009 8:48 am
- Forum: Testing and Bug reports
- Topic: ubuntu 9.04 oolite 1.73.4 + OXP's works but many errors
- Replies: 5
- Views: 2416
list of bugs and oxp's working on fixing
this space (reply) reserved for future list of oxp's and bugs and links to updates once have identified specific bugs or errors will post status for each which i am collaborating on here while currently looking into the ones mentioned in originating post above. it is just me trying to be overly orga...
- Tue Dec 01, 2009 8:45 am
- Forum: Testing and Bug reports
- Topic: ubuntu 9.04 oolite 1.73.4 + OXP's works but many errors
- Replies: 5
- Views: 2416
ubuntu 9.04 oolite 1.73.4 + OXP's works but many errors
hi i use ubuntu 9.04 and installed oolite using by adding the repositories : Ubuntu 9.04 'Jaunty Jackalope' Test packages (Official Releases): deb http://debs.oolite.org/ jaunty test deb-src http://debs.oolite.org/ jaunty test the only thing i needed to do was create an AddOns folder $HOME/.Olite/Ad...
- Tue Dec 01, 2009 4:11 am
- Forum: Testing and Bug reports
- Topic: Fugitive battleship?
- Replies: 19
- Views: 5364
Welcome to the forums Wildstar - and yes - the possibilities are indeed, seemingly endless! :wink: used to play elite on c=64 now playing Oolite on ubuntu Yeh, me too! (with Elite+ and Frontier on the Amiga, and Elite in MS-DOS on the PC, and then Frontier on the PC and then Elite:TNK and then fina...
- Tue Dec 01, 2009 3:14 am
- Forum: Discussion
- Topic: Can't get that Caduceus!!
- Replies: 50
- Views: 15571
Is it still prone to crashing into things ? I think that's some oolite internal problem, at least if you use a version which has the quaternions fixed or play trunk which automatically fixes those values. I myself found that crashes with fuel stations are much less likely if I rebuild the cache eve...
- Tue Dec 01, 2009 3:11 am
- Forum: Discussion
- Topic: Can't get that Caduceus!!
- Replies: 50
- Views: 15571
@Sendraks, Have you tried the latest version? The speed is down to .4LM, among other stat changes. There's a few surprises thrown into the mix as well. :) This is a very rare occurrence: Not one Caddy cruising through a system, but two. [[img removed for space conservation]] Soon after this shot wa...
- Tue Dec 01, 2009 2:54 am
- Forum: Discussion
- Topic: How many missiles is too many?
- Replies: 35
- Views: 5733
But does it make sense for a capital ship or even a station to be such limited?Not that there aren't ways to work around it if desired anyway... i agree that huge capital ships should have greater amount of missiles but they too need a random cap somewhere between 34 and 150 missiles in total depen...