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by Captain Berf
Thu Dec 10, 2009 11:35 pm
Forum: Expansion Pack
Topic: Deep Space Dredgers alternate textures complete v1.1
Replies: 10
Views: 4409

Thanks. I'm not qualified to fix the models. I have no 3d skills. Just 2d. Also, if anyone knows, in general, will fixing models obsolete the UV mapping? And since dat2objTex won't work on >1 texture, thus losing the UV mapping data, would they have to be totally remapped and redone? re: changing th...
by Captain Berf
Thu Dec 10, 2009 11:13 pm
Forum: Suggestion Box
Topic: Easier Player Ship Customization
Replies: 16
Views: 3922

Easier Player Ship Customization

Just an idea.

For any

shipFoo_Texture.png

there could exist

shipFoo_Texture_PLAYER.png

that would be loaded for just the player ship.

It shouldn't break anything currently existing.

This would end the need to modify save files (unless I'm missing some easier way).
by Captain Berf
Thu Dec 10, 2009 12:07 pm
Forum: Expansion Pack
Topic: Deep Space Dredgers alternate textures complete v1.1
Replies: 10
Views: 4409

Deep Space Dredgers alternate textures complete v1.1

Complete ste of alternate textures for the Deep Space Dredgers oxp. http://wiki.alioth.net/index.php/Deep_Space_Dredger http://www.ixdrive.co.uk/img/90277b4cb9f9c06f2ef477e55491be86.jpg ***Updated to v 1.1*** V1.1 (2009-12-12) CHANGELOG o Fixed dredgerTraderEngines.png (some orange lettering was vis...
by Captain Berf
Sun Dec 06, 2009 5:35 am
Forum: Outworld
Topic: Lost in translation (was: How do Dredgers work?)
Replies: 39
Views: 12019

Image
by Captain Berf
Sat Nov 21, 2009 12:44 pm
Forum: Expansion Pack
Topic: New texture for DredgerDroid aka Salvage Missle
Replies: 5
Views: 1660

Dredger Shuttle texture

... crickets ...

Here's the next installment. The Dredger Shuttle.

[Probably should have thought ahead when naming the thread.]

Image

http://cid-460916f1b114ab94.skydrive.li ... huttle.png
by Captain Berf
Sat Nov 21, 2009 5:07 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

That is very snazzy [which is good in the event it doesn't translate].

Added to the wiki page:

http://wiki.alioth.net/index.php/Viewin ... e_or_Model
by Captain Berf
Wed Nov 18, 2009 11:52 pm
Forum: Expansion Pack
Topic: Do unused parts of texture hog memory?
Replies: 8
Views: 2065

Can it simply be set to skip the hangar animation.

I think, for instance, that the convenience stores skip this.
by Captain Berf
Wed Nov 18, 2009 2:22 am
Forum: Expansion Pack
Topic: Do unused parts of texture hog memory?
Replies: 8
Views: 2065

I could put a bit of the docking interior in that spot but it would be static and not change with your viewing angle. Also I'm not sure if the docking interior an absolute. Or I could bevel the black to give it tunnel-like fake depth. With the flashers in the black I always thought of it as the ligh...
by Captain Berf
Tue Nov 17, 2009 5:45 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

Can you force a misjump? Never had one in Oolite / happened way too often in the big old E. [Thargon H*ll] I figured it was just deserts since I found a way [a bug] to cross the galaxy on one tank. :) Re: the Generation Ship -- that they appeared to be totally sealed up in it was disturbing, like dr...
by Captain Berf
Tue Nov 17, 2009 4:20 am
Forum: Expansion Pack
Topic: Do unused parts of texture hog memory?
Replies: 8
Views: 2065

Do unused parts of texture hog memory?

[Hard to summarize for title.] When a texture is loaded do the unused parts of the texture image take up many resources? Some of the textures I am working on have no UV map and no 'coloring book' outline. I can fill the entire image with a pattern but the end result .png is usually double the normal...
by Captain Berf
Tue Nov 17, 2009 3:56 am
Forum: Expansion Pack
Topic: New texture for DredgerDroid aka Salvage Missle
Replies: 5
Views: 1660

New texture for DredgerDroid aka Salvage Missle

Here's an alternate texture for the DredgerDroid aka salvage missle from the Dredgers.oxp. http://www.ixdrive.co.uk/img/abbd85dd7952f2a59f899ae62529f196.jpg http://cid-460916f1b114ab94.skydrive.live.com/self.aspx/Berf%20Public/Oolite/dredgerDroid.png [Link takes you to a preview page. Make sure to u...
by Captain Berf
Tue Nov 17, 2009 3:30 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

It was a real kick to spawn a Generation Ship as I had always wanted to see one. :)

What happens if you've been assimilated into personalities and spawn a doppelganger? Will the Commander have a goatee? [rhetorical question]
by Captain Berf
Tue Nov 17, 2009 3:24 am
Forum: Expansion Pack
Topic: Dat2Obj & Dat2ObjTex can't handle >1 texture. Any sol
Replies: 16
Views: 4312

I can't remember exactly. I saw a reference to Obj2Dat in a tutorial so I searched out Dat2Obj. Lots of noise. At least one link to a very old version. Found a link burried under Oolite Linux Rev xxxx. I don't know what Linux trunk revision is current offhand. Also files under Linux are usually for ...
by Captain Berf
Mon Nov 16, 2009 12:44 am
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

The first post has been edited and is up for review.

That is one *&!@ complicated answer to

"I made a texture, how do I view it?"

No one expects the JavaScript Inquisition.
by Captain Berf
Sun Nov 15, 2009 11:18 pm
Forum: Expansion Pack
Topic: Viewing a ship/texture in Oolite Summary
Replies: 26
Views: 5957

So if you want to spawn shipX and shipX has only generic roles defined: <key>shipX</key> <dict> ... <key>role</role> <string>trader escort hunter</string> ... </dict> modifying it to <key>shipX</key> <dict> ... <key>role</key> <string>shipX-trader trader escort hunter</string> ... </dict> is suffici...