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by matthewfarmery
Mon Oct 26, 2009 2:39 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

well Im testing V0.70.21 with the latest trunk build, so far the game HASN'T crashed on me once, and I have been back and forth between planets a few times now, so for me, the game is stable edit ok spoke too soon, only a few seconds after posting this message, the game crashed, I will upload the lo...
by matthewfarmery
Mon Oct 26, 2009 12:02 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

well I have a compiled with debug on, Oolite, so with gdb on as well, hopefully if it does crash, I will get something meaningful from the logs, and I will say what SVN version of Oolite Im currently running to help as well, got windows 7 installed, 64bit, nice OS, but will be using XP for Ooilite a...
by matthewfarmery
Mon Oct 26, 2009 11:10 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

sorry I haven't been on much, been a little busy, beside I thought L was going to take a break for a bit? guess not :D

I haven't really touched the new release of OSE much, will test fairly soon, but as I said, OSE isn't my main beta testing project, but I should start testing in a bit
by matthewfarmery
Tue Oct 20, 2009 1:24 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 782656

yeah true, you can't do anything about them, but most are spam bots, they are the annyoing ones
by matthewfarmery
Tue Oct 20, 2009 1:11 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4940
Views: 782656

phpbb2 isn't that great anymore, looks like the current captcha is getting broken easy, even then, the current phpbb3 captha was broken after a while, but more captcha's have been added, or at least a few news ones will be added, so that different boards have different catchas, so making them harder...
by matthewfarmery
Mon Oct 19, 2009 8:00 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

thanks for that, recompiling with just make, I sort of thought make debug=no wasn't right, but wasn't sure, I mean when you want to make a debug build, anyway thanks
by matthewfarmery
Mon Oct 19, 2009 4:46 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

yes I have built Oolite from source, I run gdb with both, but not really used the source version much yet
by matthewfarmery
Mon Oct 19, 2009 4:20 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

playing with the updated package, no crashes so far, I do have gdb running to monitor it, but so far so good
by matthewfarmery
Mon Oct 19, 2009 2:22 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

not yet tested the update package, too busy with another testing project, will test tonight and report my findings, PS I've been trying to hunt around for google wave invites, which to me, would make things easier, as its part forum, part wiki, part chat / test messager software, only problem is, it...
by matthewfarmery
Sun Oct 18, 2009 4:08 pm
Forum: Oolite-PC
Topic: how do you save game
Replies: 4
Views: 19305

you need to save in a station, its the only place I know that you can save, if you have extensions, that add more stations, saving is diabled if you dock in them, so you can only save in Oolite's main station that orbits each planet

unless Im wrong and someone corrects me
by matthewfarmery
Sun Oct 18, 2009 10:20 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

NP will see you when you return, a break every so often is a good thing :D I will be around and be ready when you are back :D
by matthewfarmery
Sat Oct 17, 2009 9:20 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

then the way I see it is I would agree with Thargoid that it should be done in the easy way, the last thing OSE needs is getting scripts removed, especially if they are good ones, then for now, it might be a good idea if all the scripts had their own folders on SVN, at least for Thargoid scripts, so...
by matthewfarmery
Fri Oct 16, 2009 9:03 pm
Forum: Discussion
Topic: How do they know?
Replies: 8
Views: 5673

Re: How do they know?

How do the inhabitants of the Ooniverse know about the famous unusual casinos and deadly earthquakes of Oresrati in the eighth galaxy sector? Maybe it was one of those travel guides like “The Hitch-hikers Guide to the Ooniverse”, or “The Ooniverse on Five Credits a Day”. Both often containing wildl...
by matthewfarmery
Fri Oct 16, 2009 8:22 pm
Forum: Discussion
Topic: How do they know?
Replies: 8
Views: 5673

I think a certain trumble dealer couldn't keep his trap shut, so now the whole system is swamped by a horde of tourist that wouldn't even know of the place otherwise... As a matter of public record, I'd like a refund on the 'secluded retirement villa in one of the unspoilt corners of the galaxy, id...
by matthewfarmery
Fri Oct 16, 2009 6:59 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 201045

I think SVN is the key for this, there are plenty of material to understand how SVN works http://svnbook.red-bean.com/en/1.5/index.html there is a good manaul, you can create a trunk, then branches from the code, http://svnbook.red-bean.com/en/1.5/svn.basic.vsn-models.html the above link discuses lo...