Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 389 matches

by pmw57
Mon Oct 26, 2009 8:15 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398352

The method now takes on average, 30 time longer to run. Sometimes nearly 60 times longer!! :evil: So what? It's not noticeable. All it executes is one line! Screet The original this.ReserveDutySystemDetermination method consists of 738 lines of code. It's a large switch statement (that really needs...
by pmw57
Mon Oct 26, 2009 7:57 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398352

By simply taking the current time into account to have the system being determined randomly multiple times it does change these numbers, not only for the target system but also for other things to happen ;) I added the ps. part on up above, but I'll reiterate here for clarity. The method now takes ...
by pmw57
Mon Oct 26, 2009 7:38 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398352

Curses: should have replied, not edited
by pmw57
Mon Oct 26, 2009 7:32 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

// Ships that are added to the system, and to interstellar space this.setUpGlobalShips = function() { ... } // Ships to be added to the system this.setUpSystemShips = function() ... } // add global and system ships this.setUpShips = function () { if (system.isInterstellarSpace) { this.setUpGlobalSh...
by pmw57
Mon Oct 26, 2009 12:12 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

well I have a compiled with debug on, Oolite, so with gdb on as well, hopefully if it does crash, I will get something meaningful from the logs, and I will say what SVN version of Oolite Im currently running to help as well, got windows 7 installed, 64bit, nice OS, but will be using XP for Ooilite ...
by pmw57
Mon Oct 26, 2009 11:42 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

Heureka! Very happy to report that the last legacy script has been successfully translated: Your new complete java script replacement for the player stations now works completely as intended on my system and can therefore replace the still 190 legacy scripts nescessary before. Great work on that - ...
by pmw57
Mon Oct 26, 2009 10:51 am
Forum: Discussion
Topic: Funniest/strangest planetary flavor text
Replies: 13
Views: 3628

Screet who recently read an excerpt of a lobby-document pro nuclear power which reads that throughout entire earth there has not yet been found a single place where the radioactive waste could be stored safely and given the many years of trying to find one, such a place might never be found :shock:...
by pmw57
Sun Oct 25, 2009 1:43 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

Re: ..

:( With the latest update, not even already bought stations appear in the missions list - and also none that are bought then. Try one of the testpilots downloadable from posting 1 of this thread, they have loads of creds, fly them to a TL 15- system to check (in the special systems you can't buy st...
by pmw57
Sun Oct 25, 2009 10:36 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

Re: ..

Actually, give me a few moments. I think that I know what the issue is. It's only checking on a witchspace jump or when you exit a station. It's been updated now. You can now, even while looking at the manifest screen, use the debug console to change the value of missionVariables.playerstation_AAA,...
by pmw57
Sun Oct 25, 2009 10:25 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

Re: ..

pmw57 wrote:
What is the appropriate fragment from your save game file. I will simulate locally to duplicate the issue and resolve from there.
Actually, give me a few moments. I think that I know what the issue is. It's only checking on a witchspace jump or when you exit a station.
by pmw57
Sun Oct 25, 2009 8:51 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 199994

Re: ..

@pmw57, if you want to transfer the playerstations.plist script into a java script version, I would be very happy about that, but keep in mind that that's the one that should write any and all owned stations onto the mission screen (F5-F5) Adding the stations on to the mission screen is hampered by...
by pmw57
Fri Oct 23, 2009 11:31 pm
Forum: Suggestion Box
Topic: Enhanced realism mod
Replies: 14
Views: 5474

Re: Enhanced realism mod

As I have no idea about scripting other than tinkering with plists, I've no idea if it is possible to have a flag on certain trader AI's that sends them hostile in response to player vessel proximity. They could send appropriately barbed quotes such as: "How's my undercarriage doing?" &qu...
by pmw57
Thu Oct 22, 2009 1:36 am
Forum: Discussion
Topic: Oolite Russian translation
Replies: 22
Views: 14086

Hi radcapricorn You are not the only Russian playing Oolite. Думаю, тебе будет приятно это услышать. :lol: Я новичок на этом сайте, и только сейчас набрёл на твой пост... Будет время, проверю твою русификацию... В любом случае - спасибо за труд. I really liked "русификацию" - Russificatio...
by pmw57
Wed Oct 21, 2009 11:26 am
Forum: Oolite-PC
Topic: Yaw and Throttle
Replies: 12
Views: 9935

I have one of those Sidewinder force feedback joysticks, with 4 buttons on the base, usual throttle and twist features, and aside from the primary/secondary fire and hat, there are two more buttons on top too. The primary and secondary are for lasers and missles. The other two buttons up top are for...
by pmw57
Tue Oct 20, 2009 10:52 pm
Forum: Outworld
Topic: NO subject! HAHA, you'll have to read it to find out!
Replies: 1494
Views: 209021

DaddyHoggy wrote:
Tionisla Chronicle Creator

or

one-quarter Snoopers Team
Double dipping dup[licatoir :twisted:
(from: mistake making maniac)