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by treczoks
Fri Dec 04, 2009 10:28 am
Forum: Expansion Pack
Topic: Tianve OXP v1.3 now available
Replies: 66
Views: 32659

Ouch, that hurt my ears! No need to shout. :wink:
drew wrote:
"I'm a writer, not a javascript programmer!"
I am neither, I am just wearing my fountainhead-of-creativity-hat here. :wink:

Yours, Christian
by treczoks
Fri Dec 04, 2009 10:19 am
Forum: Suggestion Box
Topic: Distance indicator?
Replies: 9
Views: 3009

How about setting a broadcast range for each beacon, the default being that the beacon can broadcast the witch-point : planet range as default. If further away, like the rock-hermit above then maybe not picked up on an advanced space compass (unless compass set to higher gain mode ?). That would be...
by treczoks
Thu Dec 03, 2009 8:57 am
Forum: Expansion Pack
Topic: Tianve OXP v1.3 now available
Replies: 66
Views: 32659

Strangely, there is also an 'in book' reference to the same, in the second edition of SQ... :wink: A big "booohh!" for blatant advertising here :lol: (and for an ineffective one, too, because you should at least provide a link to it). Now that the billboards come to my attention again - a...
by treczoks
Wed Dec 02, 2009 6:47 pm
Forum: Expansion Pack
Topic: Tianve OXP v1.3 now available
Replies: 66
Views: 32659

Re: Tianve OXP v1.3 now available

Added Tianve Pulsar specific equipment item, descriptions and availability Yep. Works. Got one! Added player interaction to internal character Yep. Met R. when approaching the Pulsar Station. Maybe the lady was a bit pissed at the guy who set up all the billboards that sell "Status Quo" a...
by treczoks
Wed Dec 02, 2009 5:56 pm
Forum: Suggestion Box
Topic: For lack of a better name: cursor wraparound & title pro
Replies: 7
Views: 2058

For lack of a better name: cursor wraparound & title pro

Hi! One little annoyance for me that should be easy to fix: When I am docked and e.g. in the Game Menu, I'd like to be able to "wrap around" with the cursor, i.e. when I'm at the top entry and press cursor up, I'd like to end up in the last entry, and vice versa, when I'm on the bottom ent...
by treczoks
Mon Nov 30, 2009 7:50 pm
Forum: Testing and Bug reports
Topic: Rock Hermit problems
Replies: 5
Views: 1729

Both problems can be caused by to many oxp's installed for your hardware resulting in to low framerate counts. . What was your FPS value? Not sure what it was at that particular moment, but my box has about 20FPS - nearly anything disabled and low resolution. I'm already investigating which GFX-car...
by treczoks
Mon Nov 30, 2009 9:29 am
Forum: Suggestion Box
Topic: Distance indicator?
Replies: 9
Views: 3009

Distance indicator?

As the Advanced Space Compass logs into the systems buoy network and knows where the beacons are - why does it not show the distance to the selected compass target? The Rock Hermit Locator once indicated a target, so I turned my ship in this direction and I flew, and flew, and flew... It felt a bit ...
by treczoks
Mon Nov 30, 2009 9:17 am
Forum: Testing and Bug reports
Topic: Weird universe!
Replies: 16
Views: 3217

Re: Weird universe!

Also in non-euclidean space straight line is shortest distance between two points! The problem is that the Oooniverse witchspace distance calculation algorithms are based on the original Elite ones, and emulate them down to the bit, including the rounding errors. When I first tried this distance ca...
by treczoks
Sun Nov 29, 2009 9:49 pm
Forum: Expansion Pack
Topic: Tianve OXP - the missing bit...
Replies: 32
Views: 6301

5. Less cruisers - In v1.2 there are 24 liners moving at present, with 6 loading near the station. There are a total of 12 adboards. I deliberately made it this way to give the impression of an extremely busy tourist system. Feel free to remove them if you wish (config.plist in the oxp), but if any...
by treczoks
Sun Nov 29, 2009 9:29 pm
Forum: Testing and Bug reports
Topic: Rock Hermit problems
Replies: 5
Views: 1729

Rock Hermit problems

Hi! I'm using Oolite version 1.73.4 (x86-64 test release) under Linux at 2009-11-29 21:40:14 +0100. I noticed two things in connection with a Rock Hermit: When I try to dock with a RH using the Docking Computer, sometimes the ship stops and "roll" just jumps from -1/3 to +1/3 on the HUD, m...
by treczoks
Sat Nov 28, 2009 5:42 pm
Forum: Expansion Pack
Topic: Tianve OXP - the missing bit...
Replies: 32
Views: 6301

I can promise you that it won't be only the sticker. There is major code-reworking in progress. Just sent Drew a couple of bugfixes and suggestions. :D That would be nice. How about: Visible rays emerging from the hot spots of the pulsar? Being hit by such a ray means "get fried fast"? Gr...
by treczoks
Sat Nov 28, 2009 5:32 pm
Forum: Discussion
Topic: The best way to play oolite!
Replies: 32
Views: 12964

ramon wrote:
you've probably all seen this: http://www.youtube.com/watch?v=TBD9Juqx7PI
No, I haven't: Not available in my country due to copyright restrictions.
by treczoks
Sat Nov 28, 2009 1:23 pm
Forum: Expansion Pack
Topic: Ship recommendations?
Replies: 30
Views: 11278

Screet wrote:
Misjumps...even that shouldn't be too much to worry about?
Depends on your skills. Maybe this is something for the thargoids to be more worried about than you :lol:

Yours, Christian
by treczoks
Fri Nov 27, 2009 3:10 pm
Forum: Outworld
Topic: The Ultimate Noob question?
Replies: 10
Views: 2806

There are two sad points to that discussion:

a) that the kid probably really believed that his script would work somehow
and
b) that some spoilsport locked the thread.

And the guy who gave the software to the kid was probably following the thread and laughing his a... off.

Yours, Christian
by treczoks
Fri Nov 27, 2009 2:15 pm
Forum: Outworld
Topic: The Ultimate Oolite Gaming Set-Up?
Replies: 30
Views: 7750

DaddyHoggy wrote:
Friday will be the best day - Being a mostly military site the tradition of POETS still holds strong.
Edible POETS?