Tianve OXP - the missing bit...

Discussion and information relevant to creating special missions, new ships, skins etc.

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drew
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Post by drew »

Commander McLane wrote:
I can promise you that it won't be only the sticker. There is major code-reworking in progress. Just sent Drew a couple of bugfixes and suggestions. :D
This is the good commanders extremely tactful way of saying "Drew your code sucks big time and I'm going to help you do it properly now." :lol:

And it's very much appreciated!

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
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treczoks
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Post by treczoks »

drew wrote:
5. Less cruisers - In v1.2 there are 24 liners moving at present, with 6 loading near the station. There are a total of 12 adboards. I deliberately made it this way to give the impression of an extremely busy tourist system. Feel free to remove them if you wish (config.plist in the oxp), but if anything the 'official' Tianve will become more busy as it is developed, quite deliberately. Navigating near the station is problematic due to the traffic density.
And the billboards are designed as ships, showing on the radar as yellow dots - shouldn't they be "unmotorized" and therefor white? As if the 24 liners with all their escorts were not enough traffic, a freaking pair billboards took me out of jump space on my way to the pulsar...
drew wrote:
I had the idea of a tourist spot being overwhelmed by demand like any 'attraction' nowadays, just be thankful you don't have to queue! :wink: Just make sure your ship has fuel injectors!
I know how an overwhelmed tourist spot looks like - in summer, you're better off with English and Dutch than with German in downtown Königswinter. Luckily, we live "up in the hills", far above the crowd :lol:

How about making a mission of it: "A group of elderly inhabitants - who still know the times when Tianve was a quiet system an the only visitors were a few selected scientists working at the monitoring station - ask you to return the system to its former state. Your mission, commander, is to destroy all the liners and billboards to stop the tourism mania and prevent annoying hoards of tourists from ever returning here again." :wink:

Yours, Christian
[It/we/I] [awoke]. [Identity]:[Undetermined], [Location]:[Undetermined], [Objective]:[Destroy]. [Priorize([Determination]:[Identity])]:[High]. [Execute].
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Commander McLane
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Post by Commander McLane »

Kaks wrote:
drew wrote:
Can I get v1.3 done first though?!!! Blinking scope creep! :wink: :lol:
:lol: Ah, it does feel good to just request features! :D :D
I understand you so well! I am getting a lot of fun out of it. :D

But this:
treczoks wrote:
Commander McLane wrote:
I can promise you that it won't be only the sticker. There is major code-reworking in progress. Just sent Drew a couple of bugfixes and suggestions. :D
That would be nice. How about:
Visible rays emerging from the hot spots of the pulsar?
Being hit by such a ray means "get fried fast"?
Gravity effect of the Pulsar?
means that you are going to be back on the receiving end soon enough. :P
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