Search found 25 matches

by tupe666
Wed Nov 25, 2009 9:42 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205179

wow, you really do help a forum don't you? i'd ask you to explain how giving stuff freely, not bound by a licence, is sick, but i'm not even remotely intereted in your answer. You must be using some definition of free I don't understand. How can something be free if when someone uses the content th...
by tupe666
Wed Nov 25, 2009 8:59 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205179

"It is amoral to not properly license These unlicensed oxp's need to properly highlighted with a toxic label on the wiki. " well that's your opinion. i have refused to put licences in any of my OXPs. i come here and make stuff for the fun of it, and to share it around. the licences are a ...
by tupe666
Mon Nov 23, 2009 11:11 pm
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205179

Having seen the response to the post and the final conclusion. I understand the conclusion.

It is amoral to not properly license These unlicensed oxp's need to properly highlighted with a toxic label on the wiki. As simply using these oxp's might cause offence.
by tupe666
Mon Nov 23, 2009 9:33 am
Forum: Expansion Pack
Topic: The Oolite Extended Project - Fork, no oxp
Replies: 941
Views: 205179

Hear hear on the above two posts. Bottom Line: OXPs should NOT contain modified versions of anyone else's OXPs without their permission. Asking the Creative Commons board about their opinion is not an evil act, it's common sense. Oolite is not a living room project of a few people, it's a public op...
by tupe666
Tue Nov 25, 2008 12:02 am
Forum: Testing and Bug reports
Topic: Bug Cannot eject Cargo; Dumping never swicked back on
Replies: 4
Views: 2875

I dropped down to a mark one, a big mistake which leaves me with little shields so my fuel scoop was damaged. I'll see if it happens again.

I've not come across this reward thing. I've been dropping those slaves left right and center.
by tupe666
Sun Nov 23, 2008 1:42 am
Forum: Testing and Bug reports
Topic: Bug Cannot eject Cargo; Dumping never swicked back on
Replies: 4
Views: 2875

Bug Cannot eject Cargo; Dumping never swicked back on

I was trying to dump some slaves and narcotics when I was traveling too fast it switched off dump cargo. Even after traveling between stations this switch did not reset. Only when closing the program and restarting was I able to finally dump my cargo.
by tupe666
Sat Oct 01, 2005 10:24 pm
Forum: Discussion
Topic: Your opinions about shift D
Replies: 28
Views: 10083

it'll be nice the next time, to listen to Danube without knowing it's the song of death.
I like that :)
by tupe666
Sat Oct 01, 2005 5:45 pm
Forum: Discussion
Topic: Your opinions about shift D
Replies: 28
Views: 10083

With the injectors(only just discovered) twinned with the easy anachy worlds it taked v.little time to get stuff. Docking takes the most time :) I know how to dock. I would rather use the docking computer, as its rewarding to hear the tune and see the movement but it takes tooooooo long in compariso...
by tupe666
Mon Sep 05, 2005 2:43 am
Forum: Oolite-Linux
Topic: Who has oolite-linux running?
Replies: 52
Views: 59435

Thank you I noticed the new build 112 about 5 mins after finding a solution.

I found my solution on this http://bugs.gentoo.org/show_bug.cgi?id=100390 I don't know why it stopped working. I don't know why it started working. I hate stuff it when that happens.
by tupe666
Mon Aug 29, 2005 6:04 pm
Forum: Oolite-Linux
Topic: Who has oolite-linux running?
Replies: 52
Views: 59435

2005-08-29 19:04:26.000 oolite[19349] NSApplication.m:203 Assertion failed in initialize_gnustep_backend. Unable to find backend libgnustep-back.bundle /home/robertr/oolite/trunk/oolite.app/oolite: Uncaught exception NSInternalInconsistencyException, reason: NSApplication.m:203 Assertion failed in ...
by tupe666
Mon Jul 25, 2005 12:44 am
Forum: Suggestion Box
Topic: Ugly icons, screen clutter, etc
Replies: 17
Views: 21582

Arguements,choices,personal opinions are important, As long as one isn't fanatical about anything one grows with it. I discuss. Until this discussion I had not thought about switching between resolutions, although it seems quite sensible, and I had never thought about widescreen or how it might infu...
by tupe666
Sun Jul 24, 2005 7:47 pm
Forum: Suggestion Box
Topic: Ugly icons, screen clutter, etc
Replies: 17
Views: 21582

I hope you are aware of heavily knocking on cosmetic details, while the game is still beta, are you? Your suggestions have a priority of "after everything else is done". IMHO of course... :? lol I think I agree, or have agreed, but I'm not talking about cosmetics, putting skins on ships i...
by tupe666
Sun Jul 24, 2005 5:48 pm
Forum: Suggestion Box
Topic: Ugly icons, screen clutter, etc
Replies: 17
Views: 21582

I think 20 options would have been a tad over the top. but I don't think its particularly important after your above 640x480. Although I do think a ratio poll would really have been more useful although you can do 16:10 in CGA :wink:
by tupe666
Sat Jul 23, 2005 9:05 pm
Forum: Suggestion Box
Topic: Ugly icons, screen clutter, etc
Replies: 17
Views: 21582

There is a problem with clutter, but really how much of your 1600x1200 screen do you need to see :). Aah, now I start to understand! To whoever you're talking here apparently doesn't include me with my 15" monitor and a max. screen size of 1024x768. So don't expect me advocating your ideas. :t...
by tupe666
Sat Jul 23, 2005 6:36 pm
Forum: Suggestion Box
Topic: Ugly icons, screen clutter, etc
Replies: 17
Views: 21582

Ugly icons, screen clutter, etc. I suppose it does suck IMO :lol: But there will be those who think it's 'a good idea', so I won't go into a lengthy post by pro-conning it. Oolite is fine as it is. lol I just wrote clutter. They are UGLY, but I make no claim to be a graphics wizz, although it must ...