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by Sin
Sun Jun 14, 2009 11:49 am
Forum: Expansion Pack
Topic: The Assassins Guild OXP (Final Updated Version)
Replies: 181
Views: 131206

And there is the missing moraytug in shipdata. Can be c&p'd from tugs.oxp. Then, however, its model should be changed to moray_redux.dat (or moray_redux1.dat), if you don't want to c&p the model and texture of the Moray Transporter as well. I am getting this error too. I have downloaded tug...
by Sin
Sat Jun 13, 2009 12:01 am
Forum: Expansion Pack
Topic: Deep Space Hud
Replies: 19
Views: 11217

Wow I've got so much to do. I've been playing for about a week and already installed the realistic shipyards oxp and all the required ones for that. I thought that they put the game right up where elite could only dream of but it seems there's even more to add. On top of that I'm already playing wit...
by Sin
Thu Jun 11, 2009 11:51 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

No idea, went to try and remove a bunch of small dips and the like thinking this would reduce the faces count and it went UP to 830?

However I've gone back to an older model and got it to appear. Shame its going backwards but never mind! :)

Thanks for all your help.
by Sin
Thu Jun 11, 2009 11:21 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

I've done that in wings 3d by using the dissolve command. Now I've got too many faces! :) [mesh.load.failed.tooManyFaces]: ERROR - model wasp_one.dat has too many faces (model has 813, maximum is 800) Won't care it does'nt look that complicated to me, no idea where it's getting so many! I can reduce...
by Sin
Thu Jun 11, 2009 10:14 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

Thanks for that one. Clearing the cache allowed th brick ship to appear. Looking in the log when I try and run mine I've got this error. [mesh.load.failed.tooManyVertices]: ERROR - model block_wasp_exh.dat has too many vertices (model has 515, maximum is 500) What does that mean? Am I just trying to...
by Sin
Thu Jun 11, 2009 8:28 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

I can't see anything. To test it I ran the brick demo and created that, it still did'nt work.

The ship is there. It appears on the scanner, shoots at me and I see exhaust gases as well but no image. Am I doing something wrong?
by Sin
Thu Jun 11, 2009 7:34 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

Will give that a shot thanks :)

Hmm, quite a ship. It's invisible! Back to the drawing board!
by Sin
Thu Jun 11, 2009 7:14 pm
Forum: Expansion Pack
Topic: Testing ship design?
Replies: 11
Views: 5273

Testing ship design?

Well I've been playing this game for almost a week. Love it, especially with some of the oxp's on as well.

I've gone and made my first ship using the tutorial but after playing nearly an hour I've not seen it? Is there anyway I can force it to appear?