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Deep Space Hud

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

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Nemoricus
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Post by Nemoricus »

Here, in Simon B's signature. It hasn't yet been added to the Wiki.
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Diziet Sma
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Post by Diziet Sma »

Nemoricus wrote:
Here, in Simon B's signature. It hasn't yet been added to the Wiki.
It will be soon... I hope.. too many projects, not enough time.. (tomorrow, hopefully, as I'm making good progress re-editing the GRS Demo Video into a format YouTube is happy with...)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Sin
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Post by Sin »

Wow I've got so much to do. I've been playing for about a week and already installed the realistic shipyards oxp and all the required ones for that.

I thought that they put the game right up where elite could only dream of but it seems there's even more to add.

On top of that I'm already playing with making my own oxp's, this game really is just too much fun! :)
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Simon B
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Post by Simon B »

For my part, I tend to restrict oxps to the ones that will actually show up and do something where I am at. No galaxy 6 oxps while I'm pottering around galaxy 1.

Lots of oxps slow down the loading.

Right now I am running mainly the neolite ships oxps - (I have to reload a lot). And there is a wiki page now :)

Neolite project wants to hear from newcomers - you guys have fewer preconceptions of the game.
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Fleurghber
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Re: Deep Space Hud

Post by Fleurghber »

The file was not found at the specified location.
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