Search found 2826 matches

by Redspear
Mon Jun 30, 2025 9:43 pm
Forum: Discussion
Topic: Main station variety
Replies: 19
Views: 243

Re: Main station variety

Proto coriolis is from [EliteWiki] Solos Alt Stations

It changes the main station model and then adds some comms and questionable humour. It shouldn't do anything to commodity prices.
by Redspear
Mon Jun 30, 2025 3:05 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 67
Views: 61490

Re: Anarchies 2.8 now available

Do you have [EliteWiki] Weapon Laws installed?

I recall that there was a condition for it to occur in anarchies but can't remember if it was included in the last version.
by Redspear
Sun Jun 29, 2025 9:12 am
Forum: Discussion
Topic: Main station variety
Replies: 19
Views: 243

Re: Main station variety

No :lol:
And I'll have you (belatedly) know that Yorkshire is at least in the 17th century.

That description has been there for maybe a year, I added the lenscap bit a few months ago I think.
by Redspear
Sat Jun 28, 2025 10:57 pm
Forum: Discussion
Topic: Main station variety
Replies: 19
Views: 243

Re: Main station variety

Afraid I don't use Alien Systems because of the whole limiting which systems you can visit thing, which clashes too much with my preferred playstyle and my view of how GalCop operates. No problem but I wish to clarify to anyone reading this that it actually limits HOW you can enter a some systems n...
by Redspear
Sat Jun 28, 2025 3:28 pm
Forum: Discussion
Topic: Main station variety
Replies: 19
Views: 243

Re: Main station variety

If I ever get my arse sufficiently into gear then that is one of the things Alien Systems will do based on inhabitants. Although you'll have to work out how to gain access to any of those systems as explained in the relevant thread. Meanwhile Solos Alt Stations already does as much for the poorer sy...
by Redspear
Fri Jun 27, 2025 10:54 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 5
Views: 98

Re: Scifi aliens described in Elite/Oolite terms

How do we know they all have legs? We don't and you're quite right to point out the assumption. However, the idea of a human comparable intelligence evolving with a slug-like locomotory system (I'm not a star wars expert) is rather unlikely for reasons I'd rather not take the time to spell out here...
by Redspear
Fri Jun 27, 2025 8:50 pm
Forum: Outworld
Topic: Scifi aliens described in Elite/Oolite terms
Replies: 5
Views: 98

Re: Scifi aliens described in Elite/Oolite terms

Hutts : large frogs . :shock: What would you classify them as, then? All of the elite 'species' have legs, prominently so in the case of frogs. Hutts don't, so it's a tricky one. Molluscs (slugs etc.) aren't really represented. Molluscs are invertebrates, more like 'insects' and 'lobsters' than fro...
by Redspear
Sun Jun 22, 2025 9:32 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1793
Views: 848616

Re: Scripters cove

phkb wrote: Sat Jun 21, 2025 10:29 pm
...
Thanks.
by Redspear
Sat Jun 21, 2025 9:19 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1793
Views: 848616

Re: Scripters cove

Set capacity to 0 That looks like what I was after (forgot to check plist options), thanks! I’ve always used the playerSoldCargo world event, and just reversed the effects of the passed parameters. If I remember I’ll post a code snippet doing this later this morning. That would still be of interest...
by Redspear
Fri Jun 20, 2025 7:33 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1793
Views: 848616

Re: Scripters cove

It's a simple matter to prevent a player buying a commodity at a station (set market quantity to 0) but is there a simple way to prevent a player from selling a commodity at a station? I'm trying to simulate a no demand situation without just lowering the market price significantly. I want to not on...
by Redspear
Thu Jun 19, 2025 5:10 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2177

Re: Thargoid Worlds

...Takes the 'hum' out of humans...
by Redspear
Wed Jun 18, 2025 8:59 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2177

Re: Thargoid Worlds

Wildeblood wrote: Wed Jun 18, 2025 12:53 pm
French Thargoids (Thargoids français)?
We dump cargo in your general direction and call your poet's mercy request a silly thing! etc. etc.
by Redspear
Thu Jun 12, 2025 6:44 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 71
Views: 69130

Re: Laser Combat Reimagined OXZ

Cholmondely wrote: Mon Jun 09, 2025 11:34 am
Have you tried uploading your new version recently?
No.

My apologies, I'm very much behind with all of my oxps.
It takes me quite a while to make sense of where each one was up to sometimes.
by Redspear
Sat Jun 07, 2025 9:44 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2177

Re: Thargoid Worlds

Here a clip from the Digibitter What? That old rag... :wink: They all had something I think but typically lacked a decent ending. Years ago I asked a friend which alien film she liked best and she said Aliens vs Predator. After my initial surprise I thought that wasn't a terrible pick/pic. The new ...
by Redspear
Sat Jun 07, 2025 6:42 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2177

Re: Thargoid Worlds

Wildeblood wrote: Sat Jun 07, 2025 3:34 pm
That's a long-winded way of saying, "Yes." :wink:
Long winded, certainly. Did I manage to actually say anything? Not sure that I did :P