Search found 1883 matches
- Sat Feb 19, 2011 10:19 am
- Forum: Suggestion Box
- Topic: Turbulence
- Replies: 5
- Views: 5640
Re: Turbulence
Umm, what's there to actually be turbulent? Space is a vacuum... If I understood it properly, the idea is that whatever makes the sub-light work, something like a gravitational field, EM or whatever, does also effect nearby ships when they are too close. However, I'm afraid that all those ships whi...
- Sat Feb 19, 2011 10:06 am
- Forum: Suggestion Box
- Topic: Turbulence
- Replies: 5
- Views: 5640
Re: Turbulence
if one ship gets in the way of the other and is recognized as an obstacle. In this case the second ship will change course to avoid the obstacle. Not always...especially Arn from the vector mission has friends who like flying so close that they all the time hit each other with their ships and when ...
- Wed Jan 26, 2011 5:25 pm
- Forum: Discussion
- Topic: I've broken the 7 ly limit! (sort of...)
- Replies: 112
- Views: 56057
Re: I've broken the 7 ly limit! (sort of...)
Hmmm. I've been thinking about it and I don't know wether I would want to use such a thing, but maybe these ideas could make it more interesting: 1) If whatever causes the wormholes to be created (be it either a special ship or a pylon mounted engine) - maybe it would be good if the series of wormho...
- Mon Jan 24, 2011 11:30 am
- Forum: Suggestion Box
- Topic: equipmentStatus
- Replies: 3
- Views: 5259
Re: equipmentStatus
On the other hand, it is a bit odd that the other query method, canAwardEquipment() , simply returns false for unknown types but equipmentStatus() throws an exception. Returning “EQUIPMENT_UNKNOWN” instead might be a reasonable compromise. Yes, that is what did hit me: I've been using the outdated ...
- Sun Jan 23, 2011 3:06 am
- Forum: Suggestion Box
- Topic: equipmentStatus
- Replies: 3
- Views: 5259
equipmentStatus
Hi, looks like I haven't read the wiki well enough, didn't see it due to my own installation and finally only became aware of it by a bug report. The wiki says: function equipmentStatus(equipmentType : equipmentInfoExpression) : String Tests whether the specified type of equipment is installed, and ...
- Sun Jan 23, 2011 2:58 am
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414562
Re: Random Hits OXP - Version 1.3.6 (Updated 5/8/09)
I've just had a strange encounter. The mark did jump three times and the log always shows where it jumped from and where it did arrive - but after the third jump which I followed in less than a second (I was that close), there was no mark and no arrival entry in the log, only the "jumped away&q...
- Sat Jan 22, 2011 9:42 pm
- Forum: Discussion
- Topic: Deep, deep, deeeeeeeep space travel.
- Replies: 29
- Views: 12750
Re: Deep, deep, deeeeeeeep space travel.
You underestimate the vastness of space. The 1.5 hours round trip is on jump drive! I wouldn't even consider it while using only fuel injectors. LittleBear placed his gas giants in deep space indeed! Ouch. Seems I've seen too many SciFi movies and didn't play enough. I meant "h" not "...
- Sat Jan 22, 2011 5:14 pm
- Forum: Discussion
- Topic: Deep, deep, deeeeeeeep space travel.
- Replies: 29
- Views: 12750
Re: Deep, deep, deeeeeeeep space travel.
Funny. I did not think of TAF to reduce the time of waiting, but I did instantly wonder why a 1.5hours trip back was necessary when there's a jump drive fitted to the ship. But then, maybe, all fuel was spent on injectors and no fuel collector installed...
Screet
Screet
- Sat Jan 22, 2011 5:05 pm
- Forum: Suggestion Box
- Topic: Turret switch
- Replies: 3
- Views: 5347
Re: Turret switch
Cheers, Screet! I might well give this a whirl and see what happens! Quick question: do you just have to add the changes you've mentioned to the named files, save them (while keeping the originals as a backup, for obvious reasons), and then restart Oolite with shift down, or is there more involved?...
- Sat Jan 22, 2011 2:41 pm
- Forum: Suggestion Box
- Topic: Safety switch for weapons?
- Replies: 56
- Views: 26998
Re: Safety switch for weapons?
Really, both points against this switch I cannot understand: 1) If turrets make the game easier, then it's upon the specific player to decide wether to fly a ship with turrets and to use the switch or add other ships of similar strength for NPCs to balance this out. Everyone could hack ship stats an...
- Sat Jan 22, 2011 11:24 am
- Forum: Suggestion Box
- Topic: Turret switch
- Replies: 3
- Views: 5347
Turret switch
Yes, this has been discussed in the general weapon switch thread, where it's related, however it seems that different people like different behaviour. As I wrote, I did add a turret switch (shift-A) to my own build of trunk code. That was a while ago and it works well. I've configured a joystick but...
- Fri Jan 21, 2011 11:42 pm
- Forum: Suggestion Box
- Topic: Safety switch for weapons?
- Replies: 56
- Views: 26998
Re: Safety switch for weapons?
As I said, the turrets are not uncontrollable. If you release target lock, they stop firing. Also, they fire only against the current hostile target, which is quite different from 'uncontrollable'. I doubt you've ever gave such a ship a serious try, especially out in interstellar space. Otherwise y...
- Fri Jan 21, 2011 10:23 am
- Forum: Suggestion Box
- Topic: Safety switch for weapons?
- Replies: 56
- Views: 26998
Re: Safety switch for weapons?
Hah! Believe it or not - that hadn't occurred to me! I tend to rely quite a lot on the ID computer to tell friend from foe and such. Not really what I'm looking for, but it'll do when necessary. Funny. Now you really sound like someone who would like my little mods to trunk :D - switchable turrets ...
- Thu Jan 20, 2011 6:48 pm
- Forum: Suggestion Box
- Topic: Safety switch for weapons?
- Replies: 56
- Views: 26998
Re: Safety switch for weapons?
Shouldn't the balance of owning a ship with turreted weapons be the simple fact that sometimes they f*ck up on your behalf? Hmm? Like that energy bomb on tab so that it's more often accidentally activated than it would ever be used? ;) No. I don't like that idea. That's my ship, it has to do what I...
- Thu Jan 20, 2011 5:21 pm
- Forum: Suggestion Box
- Topic: Safety switch for weapons?
- Replies: 56
- Views: 26998
Re: Safety switch for weapons?
Could there be implemented a safety for the plasma turrets in game? Hehe, I've had also many shots fired automatically and hit the wrong ship/station. That's why I did add such a switch a looong time ago but it never made it into trunk. Seems only few people do use ships with turrets. Of course, th...