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More details in this thread.
More details in this thread.
Search found 836 matches
- Thu Dec 31, 2009 4:23 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 265848
Any development is a good development :P As for the renaming, it will make things alot simpler. speaking of the classics, recently i tried adding normal maps/effects map to one or two of them, was a waste of time, it just doesn't suit them and looks weird on such simple textures. Looks alright on s...
- Wed Dec 30, 2009 7:57 am
- Forum: Discussion
- Topic: How to reskin a Neolite Ship.
- Replies: 52
- Views: 32224
The idea of the neolite core was to replace the existing ships with this lot and rename the originals to "classic" etc. There is also a vintage oxp and a rusties which should work well in this context.
But see:
https://bb.oolite.space/viewtopic.php?p=96976#96976
But see:
https://bb.oolite.space/viewtopic.php?p=96976#96976
- Wed Dec 30, 2009 7:56 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 265848
I am tied up with politics etc - so slower going than expected. Neolite Core ... early policy was that these ships would form a complete replacement for the classic models. In order that oxps which call the classics would actually call these ones, I just hijacked the names. The original concept call...
- Tue Dec 29, 2009 11:15 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
I am bugfixing neolite core - please present observations and suggestions to the fancy classics thread. One of us has misunderstood the other. I was referring to griff-pack, not neolite. Were you referring to my post? If not, misunderstanding from my side :D Sorry - seems the last thing you talked ...
- Tue Dec 29, 2009 10:14 pm
- Forum: Discussion
- Topic: How to reskin a Neolite Ship.
- Replies: 52
- Views: 32224
Thanks - I am bugfixing neolite-core right now so I need to know these things. A quick way to make the ship very shiny is to remove all the green from the effects map. This is done for the wings on the coriolis where it creates a highly polished look. Varying the amount of green varies the dullness ...
- Tue Dec 29, 2009 10:04 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
With simple shaders, most of the ship look boring after a while (no colooors :( ), but the Fer-de-Lance is completely black on my system. Is that intentional? It's a bit hard to shoot it to pieces when I have to estimate its position with the targeting scanner extension. Totally black with no surfa...
- Tue Dec 29, 2009 2:17 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
Coolness - the thing to realise about the open-source/free-software thing is that stuff which is obvious and simple to you are me may be subtle are just plain too time consuming to someone else. This is why we let people modify our work - so other people do the stuff we are too thick, lazy or busy, ...
- Tue Dec 29, 2009 2:04 am
- Forum: Discussion
- Topic: How to reskin a Neolite Ship.
- Replies: 52
- Views: 32224
Good to see - On some of those textures you can see the defects in the UV map - like the black-and-grey pattern. A fancier mapping program can probably do a better job if someone wants to tackle it. You may also try setting smooth to false to see if the interpolation changes things. I like the yello...
- Mon Dec 28, 2009 4:45 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
- Mon Dec 28, 2009 4:42 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
- Sun Dec 27, 2009 1:45 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
Hmmm ... i965 does not want to do griffs shaders - everything comes out flickery-white. That, and a few other things has been messing with the fer-de-lance skin production. I'll see what I can patch together and mail off to Griff. I have a gecko and a mamba for griff if he wants them. I notice that ...
- Fri Dec 11, 2009 10:01 am
- Forum: Oolite-Linux
- Topic: How to build Oolite source on Ubuntu
- Replies: 188
- Views: 230999
i950 graphics cards, do not seem to support shaders. No. The Aspire 4315 uses i965. The emachine EL1600 plays this game jerkily. It has i950 gfx - when I go to the game options screen it informs me that shaders are not available. Intel says the chipset supports: http://www.intel.com/products/chipset...
- Thu Dec 03, 2009 4:04 am
- Forum: Expansion Pack
- Topic: Laser art, turrets and zen
- Replies: 31
- Views: 7692
Re: wow far out topic here
was very interesting to read this thread. im new here played this game well elite on c=64 ages ago and have been tinkering with this oolite and ALLL of the oxp's for last 48 hrs on UBUNTU linux. Welcome i am getting several errors in the log (running newest version available of oolite 1.73.4) and h...
- Mon Nov 30, 2009 4:48 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 736706
- Sun Nov 29, 2009 12:11 am
- Forum: Discussion
- Topic: RFC: Fancy classics
- Replies: 1209
- Views: 265848