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by Micha
Sat Sep 20, 2008 8:58 pm
Forum: Testing and Bug reports
Topic: Oolite 1.72 svn - mass lock broken?
Replies: 7
Views: 3624

Ok, I implemented Cmdr James' suggested fix and it's appeared to have done the trick until just now - in a Communist System (with the Commies OXP) and I got the mass-lock bug again against a Commie Factory after launching from it. Considering the alert status changed from Yellow to Green once I was ...
by Micha
Sat Sep 20, 2008 5:26 pm
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37336

I've spent an hour or so with it and came up with a basic implementation: Ouch! You sure know how to make a guy feel inadequate :) How do you mean it doesn't 'do' anything? The main idea was that once you've got docking clearance it would prevent other ships from launching within your docking windo...
by Micha
Sat Sep 20, 2008 12:23 pm
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37336

Ok thanks, I'l see what I can do then. Don't hold your breaths though - learning ObjC as I go :)
by Micha
Sat Sep 20, 2008 8:29 am
Forum: Testing and Bug reports
Topic: Oolite 1.72 svn - mass lock broken?
Replies: 7
Views: 3624

I realise that's the current implementation - however I was asking whether that should be the case. After all, planets and stars are also 'unpowered' yet mass-lock you :) And IIRC, C64 Elite also mass-locked on asteroids (might have to dig out the emulator to double-check that though)
by Micha
Sat Sep 20, 2008 5:56 am
Forum: Testing and Bug reports
Topic: Oolite 1.72 svn - mass lock broken?
Replies: 7
Views: 3624

Thanks - I'd gone through a whole bunch of diffs of various versions of eadupDisplay but didn't find this particular change. Furthermore, shouldn't Asteroids (or at least large ones if one has the Asteroids OXP installed) cause mass-lock as well? Perhaps anything which has a collision-radius above a...
by Micha
Fri Sep 19, 2008 8:54 pm
Forum: Testing and Bug reports
Topic: Oolite 1.72 svn - mass lock broken?
Replies: 7
Views: 3624

Oolite 1.72 svn - mass lock broken?

Hi, I'm running my own compiled-from-svn-but-otherwise-unhacked copy of Oolite 1.72 (Compiled/running under Ubuntu) and quite often the Mass-lock won't disengage. Haven't found a magic formula as to when it 'sticks'. Has anybody else seen this? Any suggestions of where I should look to fix this? Com...
by Micha
Fri Sep 19, 2008 4:20 pm
Forum: Outworld
Topic: New Red Dwarf
Replies: 7
Views: 4097

W00t! :)
by Micha
Fri Sep 19, 2008 12:57 pm
Forum: Suggestion Box
Topic: Engine sound
Replies: 20
Views: 7588

And of course you need to use your docking computer in order to hear the Blue Danube. A little off-topic for this thread, but in the original (C64) Elite the docking computer could run you all the way from the witchspace point to the station - in Oolite it only works in station proximity. Any reaso...
by Micha
Fri Sep 19, 2008 12:53 pm
Forum: Discussion
Topic: Best ways to "search for" ships in missions?
Replies: 16
Views: 6506

No rush :) There was just discussion about making it mission-specific which I personally think would make it too much of a spoiler.
by Micha
Fri Sep 19, 2008 12:50 pm
Forum: Suggestion Box
Topic: Station Approaches and manual docking
Replies: 102
Views: 37336

I've started digging through the code and it looks like this is already in the works based on the latest svn checkout. In StationEntity.m there's a method called acceptDockingClearanceRequestFrom which seems to implement bits of this suggestion, but it's not called from anywhere yet. Can I get a ver...
by Micha
Fri Sep 19, 2008 12:27 pm
Forum: Discussion
Topic: Best ways to "search for" ships in missions?
Replies: 16
Views: 6506

@Thargoid: I would see a long-range scanner as a more generic thing (ie, reporting back on number and types of ships) rather than mission-specific reporting. You'd still have to fly there and check it out yourself to get the detailed information. But at least you'd know that the ship-type you're hun...
by Micha
Mon Sep 15, 2008 10:26 pm
Forum: Discussion
Topic: Is the Iguana the only two gun ship?
Replies: 18
Views: 3855

Personally I'd like to see an option to only allow 'classical' ship armaments, ie, single lasers, non-turreted. Although thinking back to C64 Elite, the AI ships always seemed to have some sort of minimal turret as they could hit me without directly facing me. This was especially noticable on Boa's ...
by Micha
Sun Sep 14, 2008 5:58 pm
Forum: Discussion
Topic: Arbitrary 'offender' status drives me mad!
Replies: 24
Views: 7441

I consider a missile lock to be a hostile action :D
by Micha
Sun Sep 14, 2008 5:56 pm
Forum: Outworld
Topic: So when was your First Encounter (fnarr, fnarr) of Elite
Replies: 161
Views: 77651

C64 for me - forget which year. The copy I played was of dubious origin, so like a poster above, it took me forever to work out the 'j'umpdrive (a lot of keys just beeped and did nothing.. heh) And of course lots of keys did nothing until the corresponding piece of kit was purchased. Nowadays I do a...
by Micha
Sun Sep 14, 2008 4:26 pm
Forum: Discussion
Topic: Arbitrary 'offender' status drives me mad!
Replies: 24
Views: 7441

apparently, every criminal is marked red on radar...doesn't have to be a pirate.Because it happened to me too that a ship turned red, but did not shoot at me...at least not till I engaged it. Hmm - not my experience. I've had lots of 'Offenders' quite happily fly by me and stay yellow on the radar....