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Search found 815 matches
- Sat Sep 27, 2008 8:15 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6071
so if you play Oolite with shaders enabled, unzip this oxp to your addons folder, put on your sunglasses and play Oolite as if Misters Blinn, Phong and Gourard had decided to take up a life of hanging out at the beach skateboarding instead of going to college. who turned up the lights.oxp http://ww...
- Sat Sep 27, 2008 7:53 pm
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37336
- Sat Sep 27, 2008 10:38 am
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37336
- Sat Sep 27, 2008 8:40 am
- Forum: Suggestion Box
- Topic: Station Approaches and manual docking
- Replies: 102
- Views: 37336
Ok, while it was a compiler-defined symbol I had no problems, but since the change to this key I simply cannot get it to run. Call me stupid. :oops: I've added the requires_docking_clearance key to the main oolite Resources/Config/planetinfo.plist, and I've also tried making an OXP as suggested furt...
- Sat Sep 27, 2008 5:32 am
- Forum: Testing and Bug reports
- Topic: Target Lost
- Replies: 1
- Views: 1332
Target Lost
In 1.71.2 and 1.72, the Target Lost functionality in PlayerEntity.m and getFirstEntityTargettedByPlayer method in Universe.m overlap their ranges, despite the 10-meter hack in the latter. If you slow your speed just as you're about to gain or lose a target, you will get several Target Lost / Target ...
- Fri Sep 26, 2008 5:52 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6071
@idolknight: imho that looks much nicer, although you might want to add an uncoloured (grey) version as well as that looks nicely industrial. @Thargoid: that's a general issue I have - in original Elite if ships were too far away they become white points, closer up they became the model. In either c...
- Fri Sep 26, 2008 4:34 pm
- Forum: Expansion Pack
- Topic: idolknights Shipyard
- Replies: 16
- Views: 6071
- Fri Sep 26, 2008 1:55 am
- Forum: Suggestion Box
- Topic: Missile changes and the multi-target expansion
- Replies: 2
- Views: 1691
- Wed Sep 24, 2008 9:52 pm
- Forum: Testing and Bug reports
- Topic: 1.72 Linux - crash-bug if sound can't be initialised.
- Replies: 0
- Views: 2350
1.72 Linux - crash-bug if sound can't be initialised.
I've found a crash bug in SDLMusic.m (which unrelatedly stayed as a DOS/Mac text file when I checked it out) when the sound system can't be initialised. Here's a (probably very nasty) patch which works around it - there's possibly much better ways to do it within the codebase. Index: OOSDLSound.h ==...
- Wed Sep 24, 2008 9:39 pm
- Forum: Suggestion Box
- Topic: Missile changes and the multi-target expansion
- Replies: 2
- Views: 1691
Missile changes and the multi-target expansion
Ok, so with all these different types of equipment coming out which is pylon-mounted there ought to be a mechanism for pilots to switch between pylons even if they don't have a multi-target expansion installed. I've modified the code to do so, but in the process I've become aware that it's pretty kl...
- Wed Sep 24, 2008 9:20 pm
- Forum: Expansion Pack
- Topic: Probe 1.10 OXP
- Replies: 26
- Views: 6984
Indeed :) In the meantime I'm wrestling with my missile-change code. The basic modification was fairly trivial but I'm not very happy with how it handles targetting when switching between missiles and mines. Then again, I trialled the multi-target expansion and played around with that to see how it ...
- Wed Sep 24, 2008 9:17 pm
- Forum: Discussion
- Topic: oolite-multiplayer
- Replies: 40
- Views: 11670
@DaddyHoggy - Yeah, I've read some of the DIS papers. I happen to work somewhat relatedly for Sony Computer Entertainment as a network programmer (although not directly on the games teams) - also pretty cool :) The basic premise of the Donnybrook paper is to try to reduce traffic by trying to predic...
- Wed Sep 24, 2008 8:52 pm
- Forum: Expansion Pack
- Topic: Probe 1.10 OXP
- Replies: 26
- Views: 6984
- Wed Sep 24, 2008 7:58 pm
- Forum: Oolite-Linux
- Topic: Anybody else developing under Linux?
- Replies: 2
- Views: 3389
- Wed Sep 24, 2008 1:17 am
- Forum: Oolite-Linux
- Topic: Anybody else developing under Linux?
- Replies: 2
- Views: 3389
Anybody else developing under Linux?
Is anybody else currently using Linux as a development platform for hacking around on Oolite? Specifically Ubuntu, just in case it makes any difference. If so, how are you debugging?? I'm using ddd (basically a frontend to gdb) and I'm getting loads of spurious signals (usually SIGINT) occuring whil...