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by Micha
Mon Oct 13, 2008 4:32 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

@CmdrMcLane: No, you don't have to keep track of everybody - you only have to keep track of the people you've actively scanned since effectively you don't even know about the others. It's a cheat to keep save-games and in-game memory usage to a sane(ish) level. Otherwise you could just go the whole ...
by Micha
Sat Oct 11, 2008 8:49 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

Wormholes already keep track of what's inside them - otherwise if you enter a wormhole it wouldn't know what to spit out at the other end.
by Micha
Sat Oct 11, 2008 7:02 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

If we are to make a new official equipment piece, though, I believe we should do it properly and cover all cases. Point. [...]where arriving by shortcut is about one hour earlier than arriving directly. This one hour can easily be game time spent on the first stopover system. Or a player can simply...
by Micha
Sat Oct 11, 2008 6:14 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

If it can be coded in a way that following ships and arriving ahead of them, if needed, can work correctly, then I would not mind at all having the gadget in. We could track all ships entering a scanned wormhole [/quote] *g* same thoughts! I just took too long to write my post.. And I hadn't though...
by Micha
Sat Oct 11, 2008 6:10 pm
Forum: Expansion Pack
Topic: Oolite model View.. A program... (for windows) sry...
Replies: 5
Views: 1952

Heh, yeah, the NeHe tutes aren't bad starting points.

Shame you didn't use SDL or another x-platform toolkit..
by Micha
Sat Oct 11, 2008 6:07 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

Currently, if you enter a wormhole generated by another ship you enter the same system and the system generator puts any ships which were in the wormhole into the system. So I'm guessing all ships take the same amount of time irrespective of size. So to implement shortcutting, we would need to maint...
by Micha
Sat Oct 11, 2008 5:12 pm
Forum: Suggestion Box
Topic: Witchspace cloud analyzer?
Replies: 63
Views: 14825

I've hacked away and put together something which works. It does change targetting a bit though. Currently you can only target ships. With this code-change, you can also target wormholes. This -may- break OXPs which use the players' primary target and assume that it's always a ship. It certainly req...
by Micha
Sat Oct 11, 2008 5:03 pm
Forum: Expansion Pack
Topic: Oolite model View.. A program... (for windows) sry...
Replies: 5
Views: 1952

Neat! What's it written in? As in, will it be easily portable to other platforms?
by Micha
Sat Oct 11, 2008 12:41 pm
Forum: Suggestion Box
Topic: Long range docking computers?
Replies: 26
Views: 9581

@Eric: that is pretty much what I had in mind. In fact, interestingly enough, if your ASC is locked onto a ship, you effectively become an Escort for the ship :) The main question from me to the community is - should it be another piece of equipment, or should it just be an extension to the existing...
by Micha
Sat Oct 11, 2008 10:10 am
Forum: Discussion
Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
Replies: 60
Views: 19284

So far I like the first one best (call me boring!), with the new addition of the assassin being a close second. In fact, they may even tie.. love the simplicity of the assassin. Somehow it's quite menacing. I like the idea of the fight-scene between the cobra and the ImpCourier, but the canyon reall...
by Micha
Sat Oct 11, 2008 10:05 am
Forum: Outworld
Topic: So Sick And Tired Off......
Replies: 20
Views: 8192

In my experience, quality has seriously gone downhill - you get -way- more bang for your buck, but unless you really go out and source your own components (and even then it's not guaranteed) most of that bang for buck is made with the cheapest possible components which the manufacturers could source...
by Micha
Sat Oct 11, 2008 9:49 am
Forum: Suggestion Box
Topic: Long range docking computers?
Replies: 26
Views: 9581

All valid points.. As for the C64 version, yes you could activate the autopilot from the witchpoint and yes it was totally dumb - it flew you towards the planet until in range of a station and then it docked you there. I can't recall asteroids spawning directly in front of you (they usually had a sp...
by Micha
Fri Oct 10, 2008 11:40 pm
Forum: Suggestion Box
Topic: Save file whilst docked at something other than a station?
Replies: 17
Views: 10841

My understanding from reading past posts is that most people think a save-anywhere is a Good Idea, and that it's mostly a technical hurdle with the random creation of things.

Hence my suggestion to take the randomness out of it somewhat. Still random, but predictably so.
by Micha
Fri Oct 10, 2008 9:48 pm
Forum: Suggestion Box
Topic: Save file whilst docked at something other than a station?
Replies: 17
Views: 10841

Well, yes, I saw that.. and while it's a great piece of creative scripting it's still a kludge. I was trying to think up a way it could be done 'properly' and added to the game code. Honestly not trying to belittle the scripting ingenuity and it is a great stop-gap, but all that mucking about with b...
by Micha
Fri Oct 10, 2008 5:28 pm
Forum: Suggestion Box
Topic: Save file whilst docked at something other than a station?
Replies: 17
Views: 10841

Sorry for resurrecting an old thread, but better than starting a new one. I've had some thoughts on this. Basically the issue is that unless the save-game suddenly stores all the info about 'important' objects in the current system, there's no way to re-generate the system on reload. However, all th...