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Search found 815 matches
- Mon Oct 13, 2008 4:32 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
@CmdrMcLane: No, you don't have to keep track of everybody - you only have to keep track of the people you've actively scanned since effectively you don't even know about the others. It's a cheat to keep save-games and in-game memory usage to a sane(ish) level. Otherwise you could just go the whole ...
- Sat Oct 11, 2008 8:49 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
- Sat Oct 11, 2008 7:02 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
If we are to make a new official equipment piece, though, I believe we should do it properly and cover all cases. Point. [...]where arriving by shortcut is about one hour earlier than arriving directly. This one hour can easily be game time spent on the first stopover system. Or a player can simply...
- Sat Oct 11, 2008 6:14 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
If it can be coded in a way that following ships and arriving ahead of them, if needed, can work correctly, then I would not mind at all having the gadget in. We could track all ships entering a scanned wormhole [/quote] *g* same thoughts! I just took too long to write my post.. And I hadn't though...
- Sat Oct 11, 2008 6:10 pm
- Forum: Expansion Pack
- Topic: Oolite model View.. A program... (for windows) sry...
- Replies: 5
- Views: 1952
- Sat Oct 11, 2008 6:07 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
Currently, if you enter a wormhole generated by another ship you enter the same system and the system generator puts any ships which were in the wormhole into the system. So I'm guessing all ships take the same amount of time irrespective of size. So to implement shortcutting, we would need to maint...
- Sat Oct 11, 2008 5:12 pm
- Forum: Suggestion Box
- Topic: Witchspace cloud analyzer?
- Replies: 63
- Views: 14825
I've hacked away and put together something which works. It does change targetting a bit though. Currently you can only target ships. With this code-change, you can also target wormholes. This -may- break OXPs which use the players' primary target and assume that it's always a ship. It certainly req...
- Sat Oct 11, 2008 5:03 pm
- Forum: Expansion Pack
- Topic: Oolite model View.. A program... (for windows) sry...
- Replies: 5
- Views: 1952
- Sat Oct 11, 2008 12:41 pm
- Forum: Suggestion Box
- Topic: Long range docking computers?
- Replies: 26
- Views: 9581
@Eric: that is pretty much what I had in mind. In fact, interestingly enough, if your ASC is locked onto a ship, you effectively become an Escort for the ship :) The main question from me to the community is - should it be another piece of equipment, or should it just be an extension to the existing...
- Sat Oct 11, 2008 10:10 am
- Forum: Discussion
- Topic: Cover Page : Mutabilis : - New Entry 28/11/2008
- Replies: 60
- Views: 19284
So far I like the first one best (call me boring!), with the new addition of the assassin being a close second. In fact, they may even tie.. love the simplicity of the assassin. Somehow it's quite menacing. I like the idea of the fight-scene between the cobra and the ImpCourier, but the canyon reall...
- Sat Oct 11, 2008 10:05 am
- Forum: Outworld
- Topic: So Sick And Tired Off......
- Replies: 20
- Views: 8192
In my experience, quality has seriously gone downhill - you get -way- more bang for your buck, but unless you really go out and source your own components (and even then it's not guaranteed) most of that bang for buck is made with the cheapest possible components which the manufacturers could source...
- Sat Oct 11, 2008 9:49 am
- Forum: Suggestion Box
- Topic: Long range docking computers?
- Replies: 26
- Views: 9581
All valid points.. As for the C64 version, yes you could activate the autopilot from the witchpoint and yes it was totally dumb - it flew you towards the planet until in range of a station and then it docked you there. I can't recall asteroids spawning directly in front of you (they usually had a sp...
- Fri Oct 10, 2008 11:40 pm
- Forum: Suggestion Box
- Topic: Save file whilst docked at something other than a station?
- Replies: 17
- Views: 10841
- Fri Oct 10, 2008 9:48 pm
- Forum: Suggestion Box
- Topic: Save file whilst docked at something other than a station?
- Replies: 17
- Views: 10841
Well, yes, I saw that.. and while it's a great piece of creative scripting it's still a kludge. I was trying to think up a way it could be done 'properly' and added to the game code. Honestly not trying to belittle the scripting ingenuity and it is a great stop-gap, but all that mucking about with b...
- Fri Oct 10, 2008 5:28 pm
- Forum: Suggestion Box
- Topic: Save file whilst docked at something other than a station?
- Replies: 17
- Views: 10841
Sorry for resurrecting an old thread, but better than starting a new one. I've had some thoughts on this. Basically the issue is that unless the save-game suddenly stores all the info about 'important' objects in the current system, there's no way to re-generate the system on reload. However, all th...