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by Bogatyr
Sat Oct 11, 2014 8:28 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 124255

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Also, what's up with the other escorts? They disappear after the witchspace jump every time, never form up properly, never use injectors so they get left behind. Not once has another escort fighter made it to the station along with me and the mother ship. Is the original author of this oxp still act...
by Bogatyr
Fri Oct 10, 2014 3:19 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 124255

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

I really like the escort contracts, it's very challenging staying alive against large pirate swarms and yet simultaneously not losing track of the mother ship. Switching to a flying a dedicated bounty hunter ship (Contractor) helps somewhat (don't get shredded instantly in a hostile furball) but it'...
by Bogatyr
Thu Oct 09, 2014 1:50 pm
Forum: Expansion Pack
Topic: Display_reputation.oxp v1.2 now available
Replies: 32
Views: 20723

Re: Display_reputation.oxp v1.2 now available

Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager. The fix mentioned above is not needed since the core changed the basic reputations back to integer. Wait -- I hope you don't mean the reputation system is eliminating the (very very much improved) ...
by Bogatyr
Wed Oct 01, 2014 8:54 pm
Forum: Discussion
Topic: Proposal for 1.82: combat balance changes
Replies: 161
Views: 93577

Re: Proposal for 1.82: combat balance changes

I don't know, I think blazing away in the midst of a furball where you can actually see the ship you're fighting is much more fun compared to running away and sniping at 2 or 3 pixels from 25km. Sniping has its place but it would be nice to have a choice. As it is, even small groups of decent pirate...
by Bogatyr
Mon Sep 29, 2014 8:22 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 124255

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

No comment on the above strangeness? Another weirdity: on another run, the python lead ship inexplicably stops dead in space just a minute away from the station and just sits there. I get bored after several minutes of this and leave towards the station, the second I'm outside of scanner range he ca...
by Bogatyr
Sat Sep 27, 2014 4:03 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 124255

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Well I just abandoned that trip and reloaded the saved game and the did the escort run again, and this time it behaved normally. Except at the end where it paid me 77000 credits, and afterwards I had 77,901,377,138 credits in my account. Now I'm not complaining about good pay for a job well done (I ...
by Bogatyr
Sat Sep 27, 2014 3:53 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
Replies: 227
Views: 124255

Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/

Bizarre lead ship behaviour: I'm running the OXP that is currently the latest (or near the latest) on 1.80. I'm right now on an escort contract to an anarchy system, and the lead ship is not heading for the station. I thought at first he was taking a conservative path off the main route, but he neve...
by Bogatyr
Fri Sep 26, 2014 8:21 pm
Forum: Testing and Bug reports
Topic: [1.80 windows] OOlite frequently freezes up every few minute
Replies: 2
Views: 3594

Re: [1.80 windows] OOlite frequently freezes up every few mi

cool, thanks for the tip, I'll try to see if I can identify a process that's running....but no other program on the system experiences those pauses like Oolite does, AFAIK. Good to know about the multimon change, thanks!
by Bogatyr
Fri Sep 26, 2014 8:17 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 842873

Re: Progress

Speaking of the expansion pack manager; I'd like to see the left and right arrow keys on the expansion pack manager page forwards / backwards regardless of what line is currently highlighted, like how the current equipment list works. It's such a pain to have to navigate to the More/Previous lines b...
by Bogatyr
Fri Sep 26, 2014 1:07 pm
Forum: Testing and Bug reports
Topic: [1.80 windows] OOlite frequently freezes up every few minute
Replies: 2
Views: 3594

[1.80 windows] OOlite frequently freezes up every few minute

Running 1.80 on a windows 7 laptop I experience the game freezing up frequently. This seems to mostly happen on GUI screens not while in-flight (perhaps only, I don't recall in-flight freezing ever). Every few minutes oolite becomes unresponsive to input for about 10 seconds on just about every scre...
by Bogatyr
Fri Sep 26, 2014 12:58 pm
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 103832

Re: [Release] Coluber HUD No. 1

Really like this HUD, thanks!
by Bogatyr
Wed Sep 24, 2014 1:23 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1343
Views: 727563

Re: Tales from the spacelanes...

CmdrLuke was having a jolly good time racking up obscene amounts of Cr quickly at the Feudal Hunting Lodge, right up to the point where he got dead. Luke's vast dogfighting experience years ago in the "Oolite simulator" meant his actual dogfighting skills far exceeded what his recorded off...
by Bogatyr
Wed Sep 24, 2014 7:16 am
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 6354

Re: Where'd my 2TC go?

Personally, I'd prefer it was advertised BEFORE it was bought.. that way, one can make an informed decision about purchase. Well it did in fact (but not in the OXP wiki and not in the install OXZ GUI) in game before purchase. But like I said, I did a big purchase really fast without reading the det...
by Bogatyr
Tue Sep 23, 2014 8:43 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 292929

Re: The Feudal States

I'm really liking this too -- the Hunting Lodge is quite a nice money maker. Does every Feudal system have a hunting lodge or just some? I can't seem to find one in every feudal system.
by Bogatyr
Tue Sep 23, 2014 8:36 pm
Forum: Discussion
Topic: Where'd my 2TC go?
Replies: 8
Views: 6354

Re: Where'd my 2TC go?

Not in your savegame but in an equipment.plist which contain a requires_cargo_space=2 setting. My search show only the Missile Machine in Armoury OXP. I wonder if my ship got corrupted somehow? I've sold all my cargo, ejected from an escape pod, sold all the equipment that I can sell or uninstall a...