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- Sun Apr 10, 2016 2:43 pm
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
For one thing, it gives significant meaning to the escape capsule. Escape capsules are useless. Death happens only if I haven't seen it coming - Collisions, missiles and sometimes unidentified events. "Player taking xxxxxx energy damage from thargoid outpost, BOOM press space". Some kind ...
- Sun Apr 10, 2016 2:38 pm
- Forum: Discussion
- Topic: Keeping orientation
- Replies: 6
- Views: 4820
Re: Keeping orientation
I have the impression that scanning empty space with eyes strongly depends on the graphics quality, settings, card and so on. The difficulty of a game should not depend on the hardware or your purse. (One of the reasons why I hate commercial browser games.) In theory you need 3 fixed points in spac...
- Sun Apr 10, 2016 7:01 am
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
I think a pure ironman mode may be the way to go to preserve fun. Hmm, that's all well and good, until your junkyard starting python gets ambushed in *Ensoreus* by a massive pirate gang. Where are the vipers when you need them? If you can't trust a corporate state system, who can you trust? :)
- Sun Apr 10, 2016 4:53 am
- Forum: Suggestion Box
- Topic: Assign function keys to prime equipment
- Replies: 31
- Views: 32835
Re: Assign function keys to prime equipment
Wow.. I'm gobsmacked that anyone would even manufacture such a brain-dead device.. Especially when you consider the evolution of the standard PC keyboard, due to the IBM/Microsoft alliance. Microsoft took the IBM Common User Access guidelines on board, and over time, developed standardised uses for...
- Sun Apr 10, 2016 4:37 am
- Forum: Discussion
- Topic: Keeping orientation
- Replies: 6
- Views: 4820
Re: Keeping orientation
I know. Depends on the advanced compass, so useless in interstellar space. And is primable so should be avoided. And I don't know how it would help to find back the current cyclic course around the sun when following a search pattern. I know it's not what you're asking for, but just FYI: playing br...
- Sun Apr 10, 2016 4:28 am
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
I am actually flying a commander (now deadly, iron ass, 1kk cr etc) who started as broke adder who died a single time in total only. It was from an apparent bug, instantly after the jump there was BOOM press space, as if materialized inside the witchpoint buoy. I think it only works with an appropr...
- Fri Apr 08, 2016 9:45 pm
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
Well after slogging at it all day I finally got a traction with #6. Not ironman, I died about 3 times, 2 from missiles before I got injectors, and one collision at the end of an otherwise winning fight. I can see doing a Cobra MkIII ironman, but an adder? Whew that's rough. Boy making those runs bac...
- Fri Apr 08, 2016 5:44 pm
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
I don't think I've ever shot a missile down with my aft laser. Seriously ? You don't happen to mean your front laser ? There are things shooting hardheads only, such as the orca class destroyer from aquatics OXP. Useful for acquiring missile shooting practice. In an Adder, basically avoid all comba...
- Fri Apr 08, 2016 2:01 pm
- Forum: Discussion
- Topic: Line 'em up!
- Replies: 4
- Views: 3195
Re: Line 'em up!
Yes I've had multiples before (although I don't think 3), but I just liked how they all lined up in a row like that...
- Fri Apr 08, 2016 12:07 pm
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
A rear gun mount and injectors help in acquiring that practice, I'm sureCody wrote:Without ECM, missiles are a problem... but with practice, one can become pretty good at shooting them down.
![Smile :)](./images/smilies/icon_smile.gif)
- Fri Apr 08, 2016 10:59 am
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
Encountered pirates on the last three incarnations of "The Long Slog" (my broke adder ship), and beat every group each time only to succumb to the final "spite missile" of the final dying pirate. The adder is a nimble fighter, out-turning just about everything. I've uninstalled T...
- Fri Apr 08, 2016 9:47 am
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
Made the jump to Zaonce and continued in on eradicating the asteroid population. The thing is, Rock Hermits look a lot like asteroids from the back :( and pissed him off by shooting at him. I actually took out the first of the two Cobras that came after me by dodging like mad, and survived the first...
- Fri Apr 08, 2016 8:57 am
- Forum: Discussion
- Topic: Adder start: No kidding it's hard!
- Replies: 102
- Views: 50620
Re: Adder start: No kidding it's hard!
Aside from the obvious (ie do NOT get in a fight while flying an adder... 1 energy bank? eep!) there is the matter of it being so ungoddamnbelievably SLOOOOOOOW. Wow. By the time I can afford witchfuel injectors to speed things up I'll be an old man. But one question: How is anyone supposed to even...
- Fri Apr 08, 2016 5:48 am
- Forum: Discussion
- Topic: Line 'em up!
- Replies: 4
- Views: 3195
Re: Line 'em up!
Nice... though five jumps would be quicker! Yes. 4/4 sounds more impressive than 4/5 though. I in fact started out writing 4/5 since that's what the quickest route planner showed :). I started out with parcels but for some reason passenger jobs always showed up more often in my part of the galaxy (...
- Thu Apr 07, 2016 2:05 pm
- Forum: Expansion Pack
- Topic: Manifest Scanner(Release)
- Replies: 32
- Views: 38155
Re: Manifest Scanner(Release)
phkb wrote: The MFD's generally don't automatically appear - you have to manually select a MFD slot in your HUD (most HUD's have several) by pressing ":" (shift-;), then cycling through the available MFD's by pressing the ";". Thanks, that's probably it. I downloaded all the HUD...