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General discussion for players of Oolite.
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Bogatyr
Deadly
Posts: 230 Joined: Sun Feb 24, 2013 11:52 am
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by Bogatyr » Thu Apr 07, 2016 1:59 pm
That's 4 passenger deliveries per 4 jumps! I'm sure there's been better but that's quite an awesome clustering there, probably the best I've ever had.
p.s. loving the interactive zoom in/out chart in v1.82!
Cody
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by Cody » Thu Apr 07, 2016 2:21 pm
Nice... though five jumps would be quicker!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Bogatyr
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Posts: 230 Joined: Sun Feb 24, 2013 11:52 am
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by Bogatyr » Fri Apr 08, 2016 5:48 am
Cody wrote: Nice... though five jumps would be quicker!
Yes. 4/4 sounds more impressive than 4/5 though. I in fact started out writing 4/5 since that's what the quickest route planner showed
. I started out with parcels but for some reason passenger jobs always showed up more often in my part of the galaxy (a couple come from taxi jobs). I inherit tons of parcels from derelicts (towbar is quickly becoming a favorite OXP) but they're frequently too far out of my officially accepted routes and I just let them expire. Haven't missed an accepted delivery yet!
Cody
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by Cody » Fri Apr 08, 2016 11:46 am
<nods> Aye well... a skip-jump could be classed as one jump.
As for parcel drop-off grouping,
this was pretty good.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Bogatyr
Deadly
Posts: 230 Joined: Sun Feb 24, 2013 11:52 am
Post
by Bogatyr » Fri Apr 08, 2016 2:01 pm
Yes I've had multiples before (although I don't think 3), but I just liked how they all lined up in a row like that...