That's 4 passenger deliveries per 4 jumps! I'm sure there's been better but that's quite an awesome clustering there, probably the best I've ever had.
p.s. loving the interactive zoom in/out chart in v1.82!
Line 'em up!
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- Cody
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Re: Line 'em up!
Nice... though five jumps would be quicker!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Line 'em up!
Yes. 4/4 sounds more impressive than 4/5 though. I in fact started out writing 4/5 since that's what the quickest route planner showed . I started out with parcels but for some reason passenger jobs always showed up more often in my part of the galaxy (a couple come from taxi jobs). I inherit tons of parcels from derelicts (towbar is quickly becoming a favorite OXP) but they're frequently too far out of my officially accepted routes and I just let them expire. Haven't missed an accepted delivery yet!Cody wrote:Nice... though five jumps would be quicker!
- Cody
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Re: Line 'em up!
<nods> Aye well... a skip-jump could be classed as one jump.
As for parcel drop-off grouping, this was pretty good.
As for parcel drop-off grouping, this was pretty good.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Line 'em up!
Yes I've had multiples before (although I don't think 3), but I just liked how they all lined up in a row like that...