Search found 214 matches
- Thu Aug 18, 2022 4:16 pm
- Forum: Expansion Pack
- Topic: Introducing the Kintari - ideas on stats
- Replies: 23
- Views: 14524
Re: Introducing the Kintari - ideas on stats
...Apologies these are not final textures, just basic ones to be working with, those horrible red dots which I was originally hoping to turn into weapons will be converted to grilles for some form of dual ram scoop, got to work out those shader things yet as well... ... The ships are the product of...
- Sat Feb 18, 2012 11:19 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 738982
Re: Tales from the spacelanes...
These types of certain deaths can be avoided by hardwiring the location of the 'P'-key into your right hand's mechanic memory. Myself I got into the habit of unconsciously hitting 'P' whenever something outside the computer is trying to catch my attention, even when I'm playing something else than ...
- Fri Feb 17, 2012 10:20 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 738982
Re: Tales from the spacelanes...
These types of certain deaths can be avoided by hardwiring the location of the 'P'-key into your right hand's mechanic memory. Myself I got into the habit of unconsciously hitting 'P' whenever something outside the computer is trying to catch my attention, even when I'm playing something else than ...
- Fri Feb 17, 2012 10:13 pm
- Forum: Discussion
- Topic: newbie here...
- Replies: 11
- Views: 2967
Re: newbie here...
Hello and welcome I dont think shift-F does compress time? as far as I can see it appears at least on my set up to bring up the frame rate counter? as for finding the station it might be best, until you get the advanced space compass its visual scanning for the station, It might best for your first ...
- Fri Feb 17, 2012 9:53 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 738982
Re: Tales from the spacelanes...
A week or so ago I decided to try my hand at an iron man game, got myself to a couple of hundred thousand credits and a fair stab at an iron ass and had the constrictor mission, managed to toast a SAR moray from the escapepod locator oxp when a bit over excited in a fur ball picking up a fugitive ta...
- Fri Feb 10, 2012 7:36 pm
- Forum: Expansion Pack
- Topic: Newcomer needs help with ship design
- Replies: 24
- Views: 6956
Re: Newcomer needs help with ship design
A "Scar" variant?crypto wrote:
Here's a couple of screenshots of what the raider looks ingame at the moment. Suggestions are always welcome.
Very nice ship by the way.
- Fri Feb 10, 2012 7:14 pm
- Forum: Expansion Pack
- Topic: Newcomer needs help with ship design
- Replies: 24
- Views: 6956
Re: Newcomer needs help with ship design
Sounds interesting, Im not sure smooth was a shipdata option when I last looked at building ships a few years back :D will have to look up how to use that. This is of course what happens when you take a couple of years away from a game thats under constant development... Smooth is an option since a...
- Fri Feb 10, 2012 6:39 pm
- Forum: Expansion Pack
- Topic: Newcomer needs help with ship design
- Replies: 24
- Views: 6956
Re: Newcomer needs help with ship design
In the preview I don't see any smoothed edges... is that normal? I was really trying to go for the organic shapes in the model and the automatic soft edges from wings3d really did a great job. Does the .dat model support that? The only way I know to get smoothing into oolite is to turn off the auto...
- Fri Feb 10, 2012 5:33 pm
- Forum: Expansion Pack
- Topic: Newcomer needs help with ship design
- Replies: 24
- Views: 6956
Re: Newcomer needs help with ship design
You guys are fast - immensly-super-witchfuel-injecting-fast... thanks. maik, thanks for the welcoming. I like this side of Riedquat :) Ironfist: I already tried reloading the OXPs with no avail. But: In a moment of intellectual omniintelluctality (they come and go, usually not when I need them...) ...
- Wed Feb 08, 2012 7:02 pm
- Forum: Fiction
- Topic: Deadly (interior) designs. Part 8 added and Pic
- Replies: 47
- Views: 40703
Re: Deadly (interior) designs. Part 8 added and Pic
2 Years on Ive added another small segment, still needs editing up and all, but its there...
Also found that since I last posted on this topic theyve reduced maximum post length and put a limit on picture size caused some shunting around of story sections
Also found that since I last posted on this topic theyve reduced maximum post length and put a limit on picture size caused some shunting around of story sections
- Wed Feb 08, 2012 2:34 pm
- Forum: Outworld
- Topic: More Elite 4 stuff
- Replies: 17
- Views: 8285
Re: More Elite 4 stuff
Talking of the fiction forum and long awaited vapourware, Ive just been typing up another section of my piece of fiction that I last added to 2 years ago...drew wrote:No. We deliver stuff in the fiction forum.SandJ wrote:BTW, should threads about Elite 4 be in the 'Fiction' forum?
Cheers,
Drew.
- Wed Feb 08, 2012 1:26 pm
- Forum: Discussion
- Topic: Oolite felines...
- Replies: 51
- Views: 22190
Re: Oolite felines...
Ive always assumed a roughly cat looking humanoid, alas Thundercats for Elite Felines, mainly based on the line from the original Elite manual "To win the confidence of a feline alien is almost invariably to be invited to mate". It just doesnt bear thinking about a little talking tabby cat...
- Wed Feb 08, 2012 11:56 am
- Forum: Discussion
- Topic: Your Oolite Identity
- Replies: 34
- Views: 19650
Re: Your Oolite Identity
Name: DSH Species: Never seen outside of his ship, no one is really certain. Home system: No planet will own up to spawning him, currently he's terrorising space around Laribebi in Galaxy 2 Rating: Deadly Record: Mostly Clean, More a case of not getting caught than staying out of trouble Credits: ar...
- Tue Feb 07, 2012 5:02 pm
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 775
- Views: 341184
Re: Show and Tell (new ships/ ships in progress)
Right Im bothering the boards a little again, having tired again of playing with the regular ships Ive dusted off the old fiction and the oxps I put together and never released. Whilst reading through my old fiction I realised the ship featured was actually a mk2 version of the ship I had included i...
- Sat Feb 04, 2012 7:58 pm
- Forum: Expansion Pack
- Topic: Trying to get an old OXP working - solved thanks!
- Replies: 6
- Views: 2477
Re: Trying to get an old OXP working
Just had a quick look and there seems to be a missing <dict> at line 35. There may be others, but TBH I really don't get on well with XML. If you're looking to fix it you might want to spend a bit of time converting plists to openstep which is the recommended method for Oolite today. Edit:- I suspe...