Search found 11 matches
- Sun Feb 03, 2008 1:11 pm
- Forum: Discussion
- Topic: large vessel AI
- Replies: 12
- Views: 3773
- Sun Jan 27, 2008 4:09 am
- Forum: Suggestion Box
- Topic: Mouse Perspective Free Look
- Replies: 5
- Views: 4477
- Sun Jan 20, 2008 1:59 am
- Forum: Discussion
- Topic: One lucky hit
- Replies: 5
- Views: 2601
A nice bonus with this kind of fighting is that your legal status doesn't suffer from ramming other ships. :wink: I seem to remember in Elite on the C64 that ramming (or fatal collisions) did affect your legal status. There was an incident back in the day when I was docking when another ship sudden...
- Sat Jan 12, 2008 6:48 am
- Forum: Discussion
- Topic: Question
- Replies: 7
- Views: 2251
- Sat Dec 29, 2007 6:44 pm
- Forum: Discussion
- Topic: Jumping through wormholes
- Replies: 4
- Views: 2183
Yesterday I saw a similar nice touch.
A Python was flying in formation with four fighter escorts. The Python created a wormhole and jumped away. Then the fighters, in a neat symmetrical formation, all turned and jumped in the wormhole after him.
Little things like that help make the game feel alive.
A Python was flying in formation with four fighter escorts. The Python created a wormhole and jumped away. Then the fighters, in a neat symmetrical formation, all turned and jumped in the wormhole after him.
Little things like that help make the game feel alive.
- Sat Dec 29, 2007 5:36 pm
- Forum: Testing and Bug reports
- Topic: 1.65 strange behavior
- Replies: 1
- Views: 1795
Re: 1.65 strange behavior
I discovered that this bug happens when I have the Custom Paints & Racers OXP, version 2.1b. That OXP seems to work correctly in 1.70.Trexate wrote:I'm assuming these issues are OXP related.
On the ship-buying screen, often I'm presented with the option to buy a ship called (null).
- Fri Dec 28, 2007 10:10 pm
- Forum: Testing and Bug reports
- Topic: 1.65 strange behavior
- Replies: 1
- Views: 1795
1.65 strange behavior
I'm assuming these issues are OXP related. On the ship-buying screen, often I'm presented with the option to buy a ship called (null). (Null) ships are cheap and often come with options. I bought one once and flew it. External view showed a Cobra. I think the game crashed pretty soon after. Today I ...
- Sat Dec 15, 2007 5:07 pm
- Forum: Testing and Bug reports
- Topic: Combat AI
- Replies: 15
- Views: 6302
Nothing !!!!!! about that. Launching a new Jameson from Lave and attacking the cops is something I’ve done often, and typically I can kill about 4. It may be more now if 1.70’s AI really is buggy, I haven’t tried it recently. If there is only one cop out there, you'd only kill one because the stati...
- Thu Dec 13, 2007 4:07 am
- Forum: Testing and Bug reports
- Topic: AI problem exiting space stations
- Replies: 2
- Views: 2320
AI problem exiting space stations
I've noticed that ships often get stuck when they exit space stations orbiting the planets in 1.70. They drive out of the station, go straight, then stop when they reach the navigation buoy. They just sit there, and they stack up in a little line or little pile of space ships. Sometimes they bump in...
- Thu Dec 13, 2007 4:02 am
- Forum: Testing and Bug reports
- Topic: Laser purchasing bugs(?)
- Replies: 6
- Views: 3228
Not sure if I did this or if it's another flavor of the laser bug: Mining lasers were damaged in battle. When I was in a station and paid to get them fixed, I acquired another mining laser. The new one isn't mounted anywhere. The old (repaired) one is still in place. I wasn't trying to buy a new one...
- Mon Dec 10, 2007 12:31 am
- Forum: Testing and Bug reports
- Topic: Laser purchasing bugs(?)
- Replies: 6
- Views: 3228
Laser purchasing bugs(?)
Thanks for Oolite. I've been reliving my misspent youth with it the past few days. Using 1.70 on a Mac, I noticed a couple of strange things: 1) When I try to buy lasers, not all the ones I expect to be available are for sale (this on planets with high tech levels). For example, I had a beam laser u...