Search found 11 matches

by Trexate
Sun Feb 03, 2008 1:11 pm
Forum: Discussion
Topic: large vessel AI
Replies: 12
Views: 3773

I've seen dredgers navigating right outside the door of space stations and then exploding. I assumed they were docking. Could be they had just launched.
by Trexate
Sun Jan 27, 2008 4:09 am
Forum: Suggestion Box
Topic: Mouse Perspective Free Look
Replies: 5
Views: 4477

One thing I've missed on Oolite is not only a "look up," view, but a "look forward-up" angle.

This viewing angle was built into a lot of combat flight sim games I've played since the early 1990s and is quite helpful when chasing an enemy in a dogfight.
by Trexate
Sun Jan 20, 2008 1:59 am
Forum: Discussion
Topic: One lucky hit
Replies: 5
Views: 2601

A nice bonus with this kind of fighting is that your legal status doesn't suffer from ramming other ships. :wink: I seem to remember in Elite on the C64 that ramming (or fatal collisions) did affect your legal status. There was an incident back in the day when I was docking when another ship sudden...
by Trexate
Sat Jan 12, 2008 6:48 am
Forum: Discussion
Topic: Question
Replies: 7
Views: 2251

Which version of Oolite are you using? I got hit with a similar issue. It's a bug.
by Trexate
Sat Dec 29, 2007 6:44 pm
Forum: Discussion
Topic: Jumping through wormholes
Replies: 4
Views: 2183

Yesterday I saw a similar nice touch.

A Python was flying in formation with four fighter escorts. The Python created a wormhole and jumped away. Then the fighters, in a neat symmetrical formation, all turned and jumped in the wormhole after him.

Little things like that help make the game feel alive.
by Trexate
Sat Dec 29, 2007 5:36 pm
Forum: Testing and Bug reports
Topic: 1.65 strange behavior
Replies: 1
Views: 1795

Re: 1.65 strange behavior

Trexate wrote:
I'm assuming these issues are OXP related.

On the ship-buying screen, often I'm presented with the option to buy a ship called (null).
I discovered that this bug happens when I have the Custom Paints & Racers OXP, version 2.1b. That OXP seems to work correctly in 1.70.
by Trexate
Fri Dec 28, 2007 10:10 pm
Forum: Testing and Bug reports
Topic: 1.65 strange behavior
Replies: 1
Views: 1795

1.65 strange behavior

I'm assuming these issues are OXP related. On the ship-buying screen, often I'm presented with the option to buy a ship called (null). (Null) ships are cheap and often come with options. I bought one once and flew it. External view showed a Cobra. I think the game crashed pretty soon after. Today I ...
by Trexate
Sat Dec 15, 2007 5:07 pm
Forum: Testing and Bug reports
Topic: Combat AI
Replies: 15
Views: 6302

Nothing !!!!!! about that. Launching a new Jameson from Lave and attacking the cops is something I’ve done often, and typically I can kill about 4. It may be more now if 1.70’s AI really is buggy, I haven’t tried it recently. If there is only one cop out there, you'd only kill one because the stati...
by Trexate
Thu Dec 13, 2007 4:07 am
Forum: Testing and Bug reports
Topic: AI problem exiting space stations
Replies: 2
Views: 2320

AI problem exiting space stations

I've noticed that ships often get stuck when they exit space stations orbiting the planets in 1.70. They drive out of the station, go straight, then stop when they reach the navigation buoy. They just sit there, and they stack up in a little line or little pile of space ships. Sometimes they bump in...
by Trexate
Thu Dec 13, 2007 4:02 am
Forum: Testing and Bug reports
Topic: Laser purchasing bugs(?)
Replies: 6
Views: 3228

Not sure if I did this or if it's another flavor of the laser bug: Mining lasers were damaged in battle. When I was in a station and paid to get them fixed, I acquired another mining laser. The new one isn't mounted anywhere. The old (repaired) one is still in place. I wasn't trying to buy a new one...
by Trexate
Mon Dec 10, 2007 12:31 am
Forum: Testing and Bug reports
Topic: Laser purchasing bugs(?)
Replies: 6
Views: 3228

Laser purchasing bugs(?)

Thanks for Oolite. I've been reliving my misspent youth with it the past few days. Using 1.70 on a Mac, I noticed a couple of strange things: 1) When I try to buy lasers, not all the ones I expect to be available are for sale (this on planets with high tech levels). For example, I had a beam laser u...