I've noticed that ships often get stuck when they exit space stations orbiting the planets in 1.70.
They drive out of the station, go straight, then stop when they reach the navigation buoy. They just sit there, and they stack up in a little line or little pile of space ships.
Sometimes they bump into each other and cause collisions with the buoy. This sometimes results in them blowing up.
AI problem exiting space stations
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- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
I have not seen it happening, but I already suspected that it should be happening in version 1.69. because of regularly missing of the buoy in a system. The cause of the bug are (I think) escorts not always working properly (see other bug report). So I think what you see piling up are escorts. The are programmed to fly straight on for 8000 meters. (distance station-bouy is about 9000). During this trip they should detect their mother and follow here. If the detection fails they all end nearby the buoy.Trexate wrote:They drive out of the station, go straight, then stop when they reach the navigation buoy. They just sit there, and they stack up in a little line or little pile of space ships.
Sometimes they bump into each other and cause collisions with the buoy. This sometimes results in them blowing up.
On my computer I changed the escortAI a little so this bug is not happening with me:
Code: Select all
"CLEAR_STATION" = {
ENTER = (getWitchspaceEntryCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 2000.0", "setSpeedFactorTo: 0.50", performFlyToRangeFromDestination);
But to be clear: the escortAi code is good as it is now, but this change only makes sure the bug in the escorts not finding the mother does not lead to hitting the buoy.