The warhead is pretty hard to find! Especially when it flies away from the Boa at a speed of about .4 (could catch it with Witchspace injectors but not without them) but then couldn't see it the first 10 times.
And I love the weapon assembly bit
Search found 438 matches
- Sun Dec 02, 2012 6:12 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
- Sat Dec 01, 2012 8:15 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
Re: Xeptatl's Sword
Of course I did go and do it 'properly' afterwards and it was good fun :) Even if I was miffed that I was 5000Cr down on the two GalPods I'd had. Only got 1.75 million Credits left now! I guess it's the 'problem' with an Open Source game like this - there's no one to say 'No!' whenever two OXPs clash.
- Sat Dec 01, 2012 7:10 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
Re: Xeptatl's Sword
Think I might have found another wee bug - again it's a minor 'clash' with another OXP and is nothing major
At one stage you have to try and get a GalPod from somewhere. But on the way there I passed a Communist Worker Factory that sold Galactic Hyperdrives.
At one stage you have to try and get a GalPod from somewhere. But on the way there I passed a Communist Worker Factory that sold Galactic Hyperdrives.
- Fri Nov 23, 2012 8:29 am
- Forum: Testing and Bug reports
- Topic: Player asp cannot mount Fuel scoop
- Replies: 19
- Views: 11069
Re: Player asp cannot mount Fuel scoop
Ooops sorry - I meant to post it in the other topic about Xeptatl's Sword but I had this one open as well (I was trying to decide if the problem was with the Asp (this thread) or the OXP (the other thread)). I got even more confused as Smivs removed his post after I replied in the other thread and t...
- Thu Nov 22, 2012 10:21 pm
- Forum: Testing and Bug reports
- Topic: Player asp cannot mount Fuel scoop
- Replies: 19
- Views: 11069
Re: Player asp cannot mount Fuel scoop
Chopped Cobra seems to be just the thing. A tiny smidge slower than the Asp (0.38 vs 0.4) but goes from 1 to 3 missiles slots and 0 to 33 (when extended) tonnes of cargo. Plus it's cheaper :) I've deliberately avoided getting many OXP ships as they can be over-powered but this one seems to be basica...
- Thu Nov 22, 2012 10:09 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
Re: Xeptatl's Sword
I was getting tempted to tweak my ASP to give it scoops but since you say I need two missile pods it's probably time to sell all the equipment on it, find a nice high tech planet and replace everything on a new ship.
Thanks
Thanks
- Thu Nov 22, 2012 9:47 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
Re: Xeptatl's Sword
Ah right OK. What's fast, fighty and can have fuel scoops then? Time to go shopping... But it took me ages to find an Asp! Can I ask that the next release includes a few comments from your friendly agent so when they ask about equipment they mention fuel scoops as well as GalPods? PS Why does the AS...
- Thu Nov 22, 2012 9:35 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 155521
Re: Xeptatl's Sword
Hi, Been a while since I've been on here but the Elite Kickstarter got me back in my ship... I'm doing Xeptatl's sword in an Asp which I think can't have fuel scoops. So when I ended up in witchspace I got out of it by energy bombing and then using my auxilliary fuel tank and jumping to veenar. I th...
- Fri May 02, 2008 11:40 am
- Forum: Expansion Pack
- Topic: Realistic Shipyards V3.02 in development
- Replies: 129
- Views: 51557
I have to agree with McLane - I don't want all sorts of uber ships in my game - just the original ones and the few in some early OXPs that are balanced and in keeping with the game (Murghs X Ships I think? It has the boa and python cruiser). some missions OXPs add ships just for the missions. Fine. ...
- Fri May 02, 2008 10:29 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6899
- Views: 2129049
to be fair, the derailments here are pretty minor. I'm on some email only mailing lists and the subject lines might as well just be the date or something it's so completely irrelevant after the first few mails... I think it's probably a sign of everyone being friendly and nowing each other. The emai...
- Fri May 02, 2008 7:52 am
- Forum: Discussion
- Topic: MARKETS PRICES HERE
- Replies: 15
- Views: 8141
- Tue Apr 29, 2008 12:14 pm
- Forum: Discussion
- Topic: Thargoid Bounties
- Replies: 15
- Views: 7430
- Tue Apr 29, 2008 12:10 pm
- Forum: Discussion
- Topic: oolite "skin" to make it feel like elite2 ?
- Replies: 7
- Views: 4553
- Tue Apr 29, 2008 9:17 am
- Forum: Expansion Pack
- Topic: plannets.oxp - is it still working?
- Replies: 349
- Views: 99319
hello. I'm aiming to get the procedural generator released as an application (with source code) where you set a few parameters, press a button and it saves out the texture. Then we can all play with it to find some good sets of parameters and some of the objective C people can look at how it could b...
- Tue Apr 29, 2008 8:00 am
- Forum: Expansion Pack
- Topic: Pictures of the creatures living on a planet
- Replies: 27
- Views: 12190
I must say that like it without the images as well. If you ever saw First Encounter's attempts at videos of the locals when docked then you'll understand why! Also the amount of work to get them up to the standard of the rest of the game would be enormous. But if you can get all 6913 of them done to...