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- Fri Jul 27, 2012 10:54 pm
- Forum: Discussion
- Topic: Slaves and captured criminals
- Replies: 8
- Views: 3632
Slaves and captured criminals
How can I be sure to dump slaves, when I have in my cargo slaves and captured criminals mixed together? It happens to me quite frequently to harvest ten or more cargo pods and some escape capsules. Usually, when I'm done, I dump the illegal stuff. Ok... It disturbs me to dump people in space (howeve...
- Fri Jul 27, 2012 10:20 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396649
Re: BGS - The BackgroundSet
@Ahruman: Thank you. I'll try to do as you have explained.
- Fri Jul 27, 2012 7:54 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733516
Re: Griff's normalmapped ship remakes
Yes! Thanks
- Fri Jul 27, 2012 12:04 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733516
Re: Griff's normalmapped ship remakes
Thank you!
I was worried that it might be a fault of my video card or driver.
I was worried that it might be a fault of my video card or driver.
- Fri Jul 27, 2012 11:59 am
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396649
Re: BGS - The BackgroundSet
The resources (GIMP files) are currently >220 MB and all layers are already scaled, so this won't help. I've uploaded the bgs-i-intro.zip if you really want to try scaling - let me know how it goes. The unscaled elements are not in the collection and scattered around my HDDs and backups and I'd thi...
- Fri Jul 27, 2012 10:53 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 733516
Re: Griff's normalmapped ship remakes
I noticed that my log is full of these errors and warnings, generated by the alloys and wreckage oxp. However, in game, everything looks fine. 00:38:20.363 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_spark.vertex/griff_wreckage.fragment in full complexity mode, trying s...
- Thu Jul 26, 2012 4:05 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 396649
Re: BGS - The BackgroundSet
Hi! I was wondering if it's possible to have background images at higher resolutions. I'm playing at 1920x1200, and they look a litte blocky. If I could get the source images, perhaps, I could try to adapt them. :) I would also like to report a small problem with the sound effects. Randomly, and alw...
- Sat Jul 14, 2012 7:56 pm
- Forum: Discussion
- Topic: Updated Textures for Famous Planets and System Redux
- Replies: 33
- Views: 20432
Re: Updated Textures for Famous Planets and System Redux
Those screenshots are amazing! :shock: Pt1 download http://jumbofiles.com/sr4zw4s832yl Pt2 download http://jumbofiles.com/7krqc8btu60l I have had to split this into 2 downloads due to the sizes of the files....just over 1 gig in total I tried to download it, but the first part has been deleted: &quo...
- Fri Jul 13, 2012 2:34 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
If it works, could it be useful to someone if I post the fixed shipdata file? Yep - and PM it to dertien, as well. <starts humming Radio Gnome Invisible > uhmmm... has anybody made an oxp with flying teapot spaceships? :D edit : I fixed the sources ;) There were three file to modify: shipdata.plist...
- Fri Jul 13, 2012 12:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Thank you Griff and Pleb. I learned something new. I'll try it whith a clean installation of this oxp, when back home. If it works, could it be useful to someone if I post the fixed shipdata file?
- Fri Jul 13, 2012 5:44 am
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Don't worry. You didn't sound sharp to me.
Sorry if I seem rude. English is not my native language, and I'm not sure about how I write will be percieved.
Sorry if I seem rude. English is not my native language, and I'm not sure about how I write will be percieved.
- Thu Jul 12, 2012 11:53 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Rather than creating soft links (something the Windows version refuses to acknowledge even though Cygwin can handle), edit the shipdata plist. Wot I do. :P I tried to edit shipdata.plist before, but I don't really know how oxps works... I tried to change the file cases in shipdata, but it didn't wo...
- Thu Jul 12, 2012 11:25 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Just docked at Zaonce :) The log file says that there are two missing textures: [files.notFound]: ----- WARNING: Could not find texture file "icofront_Diffuse.png". [files.notFound]: ----- WARNING: Could not find texture file "Icogalcop_Diffuse.png". The two files are there, but ...
- Wed Jul 11, 2012 11:16 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Hi El Viejo, thank you :) In my Latest and Previuos logs, the only errors I see are from griff_alloys_and_wreckage.oxp, I suppose: 22:50:54.900 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_spark.vertex/griff_wreckage.fragment: >>>>> GLSL log: error: fragment shade...
- Wed Jul 11, 2012 6:38 pm
- Forum: Expansion Pack
- Topic: [RELEASE] - Ico Station with Griff's textures V2 BETA
- Replies: 34
- Views: 26510
Re: [RELEASE] - Ico Station with Griff's textures V2 BETA
Hi! I'm new here :) I'm using some Griff's oxp and I really missed an Ico station with the same style, so I tried this beta version. :) I found a problem with some textures. Don't know if I am doing something wrong, maybe some missing or conflicting oxp... There are some screenshots of Zaonce statio...