To finish off the bunch I put this one up as a beta. It is not as polished as the others, merely made this to have a "complete" set. Maybe Griff will dish out a very nice Icosahedron station when he is ready and has time for it.
Changed the name in the shipdata.plist file to icosahedron-station, and works like a charm now. If you go to Zaonce and you see a vanilla station, download the new version please. Sorry for the inconvenience.
Last edited by dertien on Sun Mar 25, 2012 4:36 am, edited 1 time in total.
Thankyou for your continued dedication in producing the positive aesthetic impact on the game that these new stations have had dertien.
I have downloaded the link above listed and find the folder entitled Source SML Stations to contain two folders one for the Tetrahedron and one for the Octahedron both entitled version 2..How do I install this particular oxp as currently adding both these folders from the zipped folder to my add ons is having no impact on the vanilla Icos whatsoever?
I have the deephorizons coriolis installed already to make the Z GrOovy SML Stations work.
Tezaeded and Erreenen in Galaxy 2 are Icosahedron Stations but even with this new oxp , they still appear as a vanilla Ico's ..Ergere in the same Galaxy is an Ico but bears the new oxp out to perfection.
Its not a big issue. I can easily live with the isolated Vanilla Ico here and there, but thought it worth a mention for the oxp developers in case they wanted to iron out the creases as I am aware that this is a beta release.
Hi! I'm new here
I'm using some Griff's oxp and I really missed an Ico station with the same style, so I tried this beta version.
I found a problem with some textures. Don't know if I am doing something wrong, maybe some missing or conflicting oxp...
Hi Tichy and welcome aboard. I've no idea what's wrong with those textures - were there any errors in the Latest.log?
As an alternative, I use the updated Torus stations to replace all the core Icos - they sort-of fit my totally Griff'ed Ooniverse.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
22:50:54.900 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_spark.vertex/griff_wreckage.fragment:
>>>>> GLSL log:
error: fragment shader varying scrollvTexCoord not written by vertex shader
.
22:50:54.901 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader griff_spark.vertex/griff_wreckage.fragment in full complexity mode, trying simple mode.
22:50:54.909 [shader.load.fallbackSuccess]: Simple mode fallback successful.
Maybe the logs written when I was at Zaonce, were alredy gone. If it could be useful, next time, I'll go back to Zaonce to check the logs better.
I tried the torus stations. They have low resolution textures (compared with the others), but looks quite good.
... I'll go back to Zaonce to check the logs better.
Anytime you see the faulty texture on any Ico, check the log then, yes.
The griff_alloys_and_wreckage.oxp was updated a couple of days ago - if you haven't updated, you should. If you have updated, then Griff may be interested in those errors (if they are linked to that OXP). I know what you mean about the Torus stations, but they look great from a distance - and they are the most fun to dock at.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
[files.notFound]: ----- WARNING: Could not find texture file "icofront_Diffuse.png".
[files.notFound]: ----- WARNING: Could not find texture file "Icogalcop_Diffuse.png".
The two files are there, but with different cases (linux filesystems are case sensitive): Icofront_Diffuse.ong and IcoGalcop_Diffuse.png