I agree I would not want it to initiate the jump automatically either.ffutures wrote:So long as it doesn't initiate the hyperjump automatically I'd like this too.
Search found 17 matches
- Mon Oct 20, 2014 10:31 am
- Forum: Suggestion Box
- Topic: Autonav - helping long jumps.
- Replies: 4
- Views: 4729
Re: Autonav - helping long jumps.
- Sun Oct 19, 2014 1:57 am
- Forum: Suggestion Box
- Topic: Autonav - helping long jumps.
- Replies: 4
- Views: 4729
Re: Autonav - helping long jumps.
There was a suggestion earlier of getting the Advanced Nav Array to do this - set it to the route mode you want, with the destination system, and you jump to the next system on the route. You've reminded me to add it to the list so I actually do it, though. It can be done by OXP, but the target sys...
- Sat Oct 18, 2014 9:44 pm
- Forum: Suggestion Box
- Topic: Autonav - helping long jumps.
- Replies: 4
- Views: 4729
Autonav - helping long jumps.
Hello everyone, SOme time ago when I had to plot a course from one system to another, quite a few jumps it ocurred to me we should perhaps be able to select the destination and if it is say 5 jumps, when we do the firstjump the computer automatically selects the next system to jump in order to reach...
- Sun Feb 10, 2013 12:40 pm
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant OXP 2.2.5
What a totally brilliant OXP this just gets better and better and better !!!!!! Such improvements SO fast !!!!!
WOW !!!!!!!!
WOW !!!!!!!!
- Sun Feb 10, 2013 12:17 pm
- Forum: Outworld
- Topic: Re: Elite: Dangerous - and the return
- Replies: 2085
- Views: 801761
Re: David Braben's Elite: Dangerous
Wasn't Commander Cody an old Film serial or perhaps a Radio Play ? I can't seem to find the reference, maybe it was something that sounded like Cody.............El Viejo wrote:If it's approved, I'll be Commander Cody (which has been my in-game moniker for many years).
- Fri Jan 18, 2013 1:15 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant 2 for Oolite 1.77
Thanks to everyone that replied, yes sorry I did find there is an OXP to put the EB's back in there I found it yesterday and corrected most of my posts everywhere but forgot this one. oooops :
- Thu Jan 17, 2013 5:44 am
- Forum: Expansion Pack
- Topic: 1.77 for OXPers
- Replies: 15
- Views: 10587
Re: 1.77 for OXPers
Ok disregard my posts re Energy Bomb you CAN put it back if you want.
The link is at the bottom of the Oolite Wiki entry for Energy Bomb
Time to update to 1.77 exclusively now.
http://wiki.alioth.net/index.php/Energy_Bomb
The link is at the bottom of the Oolite Wiki entry for Energy Bomb
Time to update to 1.77 exclusively now.
http://wiki.alioth.net/index.php/Energy_Bomb
- Thu Jan 17, 2013 12:22 am
- Forum: Expansion Pack
- Topic: 1.77 for OXPers
- Replies: 15
- Views: 10587
Re: 1.77 for OXPers
Fantastic updates to 1.77. I really miss the energy bomb, I know it is very controversial I wish it was a toggle rather that forcing it to be strict mode only. People that want the advantage would always find a way anyway. it is all about player choice and customisation I was really surprised it was...
- Thu Jan 17, 2013 12:18 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant 2 for Oolite 1.77
Version 2.0.2 should fix two silly bugs. https://www.box.com/s/zr7c1yixi401hbglvbri 2.0.2 (January 16th, 2013) Bug fixed - giving away free advice before players bought the equipment. 2.0.1 (January 14th, 2013) Bug fixed - not switching off when launching from market screen. Fantastic is all works ...
- Thu Jan 10, 2013 10:35 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant OXP ver 1.9
Yes exactly like that. PERFECT :-) From your post I guess we won't be getting the 1.76.1 version nor the 1.77 one anytime soon then? :-( Pity, it would make it the perfect trading OXP as it is really the only trading assistant there is. I guess It's back to writing the values on paper. Looking forwa...
- Mon Jan 07, 2013 4:02 am
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant OXP ver 1.9
Thanks for the reply. This explains why no one has done this before though else it would have been one of the first things to happen. However if as you said you can store the price paid by the player then you can have an extra column that said "price paid" without the automation of having ...
- Sun Jan 06, 2013 11:25 pm
- Forum: Expansion Pack
- Topic: AI Trading Assistant
- Replies: 210
- Views: 147136
Re: AI Trading Assistant OXP ver 1.9
Sorry I have an extra dumb question here. The column that is added by this OXP, this looks like the average price that item goes for. How come there is not a column that shows how much we actually paid for the item ? This can then be shown in RED if it is a loss or GREEN if it is a profit. The item ...
- Mon Jun 11, 2012 2:30 am
- Forum: Discussion
- Topic: Requesting Permission To Land
- Replies: 21
- Views: 5524
Re: Requesting Permission To Land
Oolite is definitely amazing. I was so happy when I discovered the first PC version, I think that was 1.63 or similar. As Geraldine says, the OXP's REALLY bring it out and make it stand proudly that as other posts say, is NOT just another "clone". Sure we have all the fantastic functionali...
- Mon Jun 11, 2012 2:18 am
- Forum: Suggestion Box
- Topic: Forum suggestions: Newbie area & Welcome message
- Replies: 27
- Views: 9432
Re: Forum suggestions: Newbie area & Welcome message
I wanted to put in some new OXP's so I thought ahh what the heck and got 1.76.1
Can't seem to get the Planetfall OXP working properly though, everything else is fine, I use GRIFF's textures and Famous Planets V2.5 very very nice.
Can't seem to get the Planetfall OXP working properly though, everything else is fine, I use GRIFF's textures and Famous Planets V2.5 very very nice.
- Sun Jun 10, 2012 6:24 am
- Forum: Suggestion Box
- Topic: Forum suggestions: Newbie area & Welcome message
- Replies: 27
- Views: 9432
Re: Forum suggestions: Newbie area & Welcome message
Thanks Geraldine and thank you all for giving me a hearty welcome.
Yes I am trying to limit my time on Forums so I don't want to join too many. This is my 3rd and final one.
I have not upgraded to 1.76.1 yet, I have been lucky not to experience any bugs with 1.76 so far.
Yes I am trying to limit my time on Forums so I don't want to join too many. This is my 3rd and final one.
I have not upgraded to 1.76.1 yet, I have been lucky not to experience any bugs with 1.76 so far.