Autonav - helping long jumps.

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Styggron
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Autonav - helping long jumps.

Post by Styggron »

Hello everyone,
SOme time ago when I had to plot a course from one system to another, quite a few jumps it ocurred to me we should perhaps be able to select the destination and if it is say 5 jumps, when we do the firstjump the computer automatically selects the next system to jump in order to reach your destination. I was surprised there was no OXP out there already for it.

eg. Jump from A-F
Normally you would need to set A to B, then arrive at B, go to the map and set to C then repeat
Aith autonav you would set destination as F and when you jump from A to B, when you arrive at B, the destination is already set as C etc

thoughts ? I'd love an OXP like this......
Elite: C64 (Tape & Disk), Amiga, Atari ST, NES, Amstrad, BBC Micro
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
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cim
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Re: Autonav - helping long jumps.

Post by cim »

There was a suggestion earlier of getting the Advanced Nav Array to do this - set it to the route mode you want, with the destination system, and you jump to the next system on the route. You've reminded me to add it to the list so I actually do it, though.

It can be done by OXP, but the target system can currently only be set by script while docked, which makes it not especially useful, and in currently released Oolite versions it's difficult to keep a witchspace target which is more than a few LY away, because you'll lose it when you press F6. The updated chart screen in the next version doesn't have that problem, though.
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Styggron
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Re: Autonav - helping long jumps.

Post by Styggron »

cim wrote:
There was a suggestion earlier of getting the Advanced Nav Array to do this - set it to the route mode you want, with the destination system, and you jump to the next system on the route. You've reminded me to add it to the list so I actually do it, though.

It can be done by OXP, but the target system can currently only be set by script while docked, which makes it not especially useful, and in currently released Oolite versions it's difficult to keep a witchspace target which is more than a few LY away, because you'll lose it when you press F6. The updated chart screen in the next version doesn't have that problem, though.
Hello there. Evne only when docked would help a little. Seems odd that it can't be set as soon as you enter a system. Is there a way around it at all ? It just sounds like a natural function to have.

If the Adv Nav Array could do it then perfect all solved. I'm still on 1.77 at present I will eventually update.

Thank you for all your help.....it would be awesome if the Adv Nav Array could use route so if you have fuel you just jump and jump.... :)
Elite: C64 (Tape & Disk), Amiga, Atari ST, NES, Amstrad, BBC Micro
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
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ffutures
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Re: Autonav - helping long jumps.

Post by ffutures »

So long as it doesn't initiate the hyperjump automatically I'd like this too.
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Styggron
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Re: Autonav - helping long jumps.

Post by Styggron »

ffutures wrote:
So long as it doesn't initiate the hyperjump automatically I'd like this too.
I agree I would not want it to initiate the jump automatically either.
Elite: C64 (Tape & Disk), Amiga, Atari ST, NES, Amstrad, BBC Micro
Elite II: Amiga, CD32, Atari ST, PC
Elite III: PC (CD & Disc), French CD (Still sealed)
Oolite 1.77, Frontier GL, FFE D3D, Pioneer (August 2014 Build)
Playing Elite since 1985.
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