Search found 14 matches
- Fri Mar 01, 2013 7:27 pm
- Forum: Discussion
- Topic: Elusive big contracts
- Replies: 20
- Views: 9254
Re: Elusive big contracts
Sorry for the huge gap folks, been a disturbing amount of real life in the way this week! Thanks for all the help and explanations - will try to make use of all this now I can escape back into the ooniverse :)
- Tue Feb 26, 2013 3:54 pm
- Forum: Discussion
- Topic: Elusive big contracts
- Replies: 20
- Views: 9254
Elusive big contracts
Hi folks, I've been playing a while now, in a decent ship and am the most renowned cargo contractor in the galaxy or somesuch...but having real trouble figuring the reasoning behind the gem/gold/platinum contracts. I've done a couple of them for muuuuuch gain, but they seem very sporadic. Reading ar...
- Thu Jan 17, 2013 12:03 am
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
Thanks for the help all, I think the max texture size cracked it, triple-buffering in the ATI options seemed to help too. Game now very playable, full shader model back on also, sooooo pretty! another_commander, it's definitely an ATI Mobility 2400, sorry for the confusion - thought it was Intel GMA...
- Tue Jan 15, 2013 8:51 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
It's setting "use-texture-lod-bias" = NO; in my .GNUStepDefaults that turns off the nebulae. If I set it back to YES (as below) I get stars and nebulae but then playing is a bit like the old a-bear-walks-into-a-bar joke, the bartender says, ... ... ... ... ... ... ... ... ... "Why the...
- Tue Jan 15, 2013 8:32 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
Hi another_commander, here's my latest log from the test build - can't see anything obvious in it but still no nebulae. A few JS errors towards the end but they don't look likely to cause texture problems. Ahem, feel free to ignore the Snakes Onna Plane OXP - it's just my own shipdata.plist for cobr...
- Tue Jan 15, 2013 10:22 am
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
Ahhh, sadly stuck with a windows machine - I'm a heavy Lightroom user and both my other half and I need a Win machine to remote log into work. Could dual boot I guess, but the SSD's not huge. Having said that I have an I5 desktop I do bulk photo work on plugged into a big screen, I can move Oolite o...
- Mon Jan 14, 2013 7:46 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
New drivers installed but I think the default settings are a little beyond my poor ol' Radeon 2400! Currently hacking off detail levels until it runs smoothly again - think I've turned a texture setting down beyond the point where it renders the nebulae, but at least I have a star field! Thanks folk...
- Mon Jan 14, 2013 6:45 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
No joy with -nosplash, but turning off texture level-of-detail in the .gnustepdefaults has brought back the starts/nebulae! It's noticeably jumpy though so will have a go with updating the drivers - now I think about it I'm on a recently re-installed Vista here after adding an SSD so probably on old...
- Mon Jan 14, 2013 5:37 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
Re: V1.77 - Missing star/nebula textures
Many thanks Diz, I'll give that a go when I'm home. Svengali, is there a particular GNU default I should look at? Bit lost looking through all the params. Although now I look, I do recall seeing a message in the log saying something like it couldn't find gnu step defaults? EDIT - ahh, followed Diz's...
- Mon Jan 14, 2013 12:15 pm
- Forum: Testing and Bug reports
- Topic: V1.77 - Missing star/nebula textures
- Replies: 27
- Views: 11516
V1.77 - Missing star/nebula textures
Hi folks, firstly thanks for the huge pile of work, recently came back to Oolite after the Braben kickstarter news reminded me of it! V1.77's looking great :) I seem to have a problem with missing stars/nebulae on my Windows Vista 64-bit laptop (ATI Mobility 2400 graphics). On a clean v1.77 install ...
- Thu Jan 26, 2012 4:12 pm
- Forum: Discussion
- Topic: First post and scripting question
- Replies: 8
- Views: 2061
Re: First post and scripting question
They are pretty much always directly behind you when you exit witchspace, normally just beyond Scanner Range. Flick to rear view to see if one is there. Ah! Thanks Murphy, I assumed they'd be obvious, they're probably there but as they're not on the scanner I'm just carrying on in to the system...w...
- Thu Jan 26, 2012 3:31 pm
- Forum: Discussion
- Topic: First post and scripting question
- Replies: 8
- Views: 2061
Re: First post and scripting question
Definitely something up then - I've been thru dozens of stations since adding YAH and not seen a constore at the witchpoint
Currently tooling around between Tianve (pop ~6bln http://wiki.alioth.net/index.php/Sector1/Tianve) and Tianrebi and just don't seem to see them.
Currently tooling around between Tianve (pop ~6bln http://wiki.alioth.net/index.php/Sector1/Tianve) and Tianrebi and just don't seem to see them.
- Thu Jan 26, 2012 2:43 pm
- Forum: Discussion
- Topic: First post and scripting question
- Replies: 8
- Views: 2061
Re: First post and scripting question
Thanks for the replies guys, hadn't spotted the "i" button - really helps for route planning! I've even updated my keymapping and didn't notice it <facepalm> Shame about the dynamic keymapping, it's not *important* as you can eventually learn the swap round, just figured it could make life...
- Tue Jan 24, 2012 1:53 pm
- Forum: Discussion
- Topic: First post and scripting question
- Replies: 8
- Views: 2061
First post and scripting question
Hi folks, first post! Love rediscovering the game, although I only remember being rubbish at it on my BBC B! Really enjoying Oolite's level of customisation and vibrant community that's build up over the years it's been running, huge effort from all and an amazing world that's been built. I have cou...